Skills - Fevered Dreams
Guild Wars Guru
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Asplode
Abbadon's Mouth
greenknight777
Plexus Shadowhook - Abaddon's Mouth - Spider
Mercury Angel
Having finally taken the time to test it, Fevered Dreams is, as many elites are, unspectacular.
However, it's hardly bad.
With a 10 second recharge and a 15 cost, it's not that hard to keep it up. Especially using Mantra of Persistance.
Epidemic-
*The current description of the range is ADJACENT, not nearby. That's why epidemic has such a tiny range.
Fevered Dreams-
*Range is nearby, which, in my testing, isn't that bad. In the arena, where people are chaotic and only occasionally are near enough to make full use of AoE's, I spread bleeding, deep wound, and crippled to all 4 opponents from a moderate distance. The range certainly isn't large, but it's nowhere near as tiny as adjacent. Unsure as to the actual distance in feet.
Having tried Me/W with Sever Artery, Gash, and Hamstring, Me/E and E/Me using Immolate and Mark of Rodgort, and Me/N using Plague Touch and Enfeeble, I'd have to say this spell is pretty much garbage using it on your own.
Inflicting the conditions and maintaining your [hexes] eats all of your skill slots, and that's just not worth it.
Where this skill shines is in a team, with your attributes focused in Illusion and Inspiration, so you can use cover hexes and what-not, and have the full effect of the points.
AoE Blindness, Burning, Dazed, and Deep Wound are always good to have around.
Unfortunately, due to the nature of Mend Ailment, having too many conditions on too many people is just as likely to be a negative when they're being healed for 150+ for just 5 energy easily.
Fun skill that, when used in a team, is not nearly as conditional as many other choices, and you're not hopeless without it. As with most hexes in the game, the high cost is a pain in comparison to the 5 cost removal, but such is the case with practically all hexes.
However, it's hardly bad.
With a 10 second recharge and a 15 cost, it's not that hard to keep it up. Especially using Mantra of Persistance.
Epidemic-
*The current description of the range is ADJACENT, not nearby. That's why epidemic has such a tiny range.
Fevered Dreams-
*Range is nearby, which, in my testing, isn't that bad. In the arena, where people are chaotic and only occasionally are near enough to make full use of AoE's, I spread bleeding, deep wound, and crippled to all 4 opponents from a moderate distance. The range certainly isn't large, but it's nowhere near as tiny as adjacent. Unsure as to the actual distance in feet.
Having tried Me/W with Sever Artery, Gash, and Hamstring, Me/E and E/Me using Immolate and Mark of Rodgort, and Me/N using Plague Touch and Enfeeble, I'd have to say this spell is pretty much garbage using it on your own.
Inflicting the conditions and maintaining your [hexes] eats all of your skill slots, and that's just not worth it.
Where this skill shines is in a team, with your attributes focused in Illusion and Inspiration, so you can use cover hexes and what-not, and have the full effect of the points.
AoE Blindness, Burning, Dazed, and Deep Wound are always good to have around.
Unfortunately, due to the nature of Mend Ailment, having too many conditions on too many people is just as likely to be a negative when they're being healed for 150+ for just 5 energy easily.
Fun skill that, when used in a team, is not nearly as conditional as many other choices, and you're not hopeless without it. As with most hexes in the game, the high cost is a pain in comparison to the 5 cost removal, but such is the case with practically all hexes.
Thanas
I've never found either skill to be useful. IMHO they are pointless and I was very dissapointed after trying them. Far too circumstantial and a waste of space.
MCS
Any chance of this having the same range as wards/wells/fear me?
ANet really needs to clarify ranges on skills.
ANet really needs to clarify ranges on skills.
Pippy Bloodstocking
I could really see this being useful in a Me/E or E/Me Fragility Build, if only to spread conditions that you'd be carrying anyway. For example, I could carry Fragility, Phantom Pain, Enervating Charge, Blinding Flash, Mark of Rodgort, Energy Tap, Fevered Dreams and Stoning for convenient knockdown. Or put in Arcane Echo for Blinding Flash to duplicate stoning, and it shouldn't work too badly.
Vermilion Okeanos
I am assuming the range is like flame burst... which is a little smaller than ward...
Almighty Zi
Perhaps a good skill for a condition spreading ranger to carry? Use fevered dreams on a target, get someone or yourself to throw on a cover hex such as phantom pain, then keep hitting them with poisoned arrows. Let the enemies keep wasting the 5 energy removing the poison while you just keep applying it. This is where apply poison outshines poison arrow for energy cost. Once the poison is applied to your arrows, it wont cost you any extra energy to keep applying poison on the enemy after each time it is removed. Perhaps this could be a useful skill for those teams that like to DOT and energy deny their opponents to death.
Gigashadow
re: epidemic "Takes the conditions and transfers it- Meaning it's removed off the original target and given to the ones around it."
This is not true, at least as of today. I put a deep wound via phantom pain on, and did Epidemic (solo mob), and it was not removed. Same if I did deep would - virulence - epidemic -- everything stayed on.
This is not true, at least as of today. I put a deep wound via phantom pain on, and did Epidemic (solo mob), and it was not removed. Same if I did deep would - virulence - epidemic -- everything stayed on.
CKaz
I had thought the condition stayed on the 'epidemec'd' one as well hmm..
Anyways I see such potential for fevered dreams (or epidemic if it isn't removing as well) particularly PvE - consider a fire ele using immolate or mark of rodgort on a guy with this.. quite the burndown.. and/or with a necro in your party with virulence..
cook em and/or toxify, nice farming potential it would seem
why not just use ele AoE? well the status push helps (use blind or weakness for defense) - of course the ele could have taken glimmering mark..
does seem to have some potential, but agreed it's not a killer either, particularly as it eats that coveted elite slot
Anyways I see such potential for fevered dreams (or epidemic if it isn't removing as well) particularly PvE - consider a fire ele using immolate or mark of rodgort on a guy with this.. quite the burndown.. and/or with a necro in your party with virulence..
cook em and/or toxify, nice farming potential it would seem
why not just use ele AoE? well the status push helps (use blind or weakness for defense) - of course the ele could have taken glimmering mark..
does seem to have some potential, but agreed it's not a killer either, particularly as it eats that coveted elite slot
Foppe
IVe got a question about this skill. Sometimes when I use it combined with mark of rodgort it doesnt even spread to all the foes nearby target. Sometimes it does, sometimes it doesnt. Is this a bug or is the biggest chance that they're just using hex breaker or any hex removal?
Mercury Angel
Yeah, sorry, I'd meant to edit that after actually playing with epidemic, but I'd thought the post was actually IN the epidemic topic.
The condition does indeed stick to the original target.
The condition does indeed stick to the original target.
Foppe
So this means its bugged? But sometimes it does work ;S
film
i've got a niche for finding uncommon skills and making them usefull, this one however will never be usefull in its current state.
CKaz
really?
It's easy to get surrounded, mobbed, drop this on one the tank(s) are holding back. Coordinated with condition dealing Warriors, all what they do gets spread out (dismember, bleeding, weaken, etc). Not bad no?
Mix with a virulence Necro, target same one, you lead - get a condition on then virulence - 3-4 conditions get pushed out (3 if lead a repeat)
Ele? Mark of rodgort, inferno, any other targetted burning for spread
Ranger? Mass cripple, someone follow up with mass AoE
no use? shrug.
tougher to use solo maybe but even there some potential IMO
It's easy to get surrounded, mobbed, drop this on one the tank(s) are holding back. Coordinated with condition dealing Warriors, all what they do gets spread out (dismember, bleeding, weaken, etc). Not bad no?
Mix with a virulence Necro, target same one, you lead - get a condition on then virulence - 3-4 conditions get pushed out (3 if lead a repeat)
Ele? Mark of rodgort, inferno, any other targetted burning for spread
Ranger? Mass cripple, someone follow up with mass AoE
no use? shrug.
tougher to use solo maybe but even there some potential IMO
film
Quote:
Originally Posted by CKaz
really?
It's easy to get surrounded, mobbed, drop this on one the tank(s) are holding back. Coordinated with condition dealing Warriors, all what they do gets spread out (dismember, bleeding, weaken, etc). Not bad no?
Mix with a virulence Necro, target same one, you lead - get a condition on then virulence - 3-4 conditions get pushed out (3 if lead a repeat)
Ele? Mark of rodgort, inferno, any other targetted burning for spread
Ranger? Mass cripple, someone follow up with mass AoE
no use? shrug.
tougher to use solo maybe but even there some potential IMO
i agree.... when i got this skill was thinking the same thing you were. Like many ideas however, as good as it may sound on paper its just not effective, its to circumstantial, waste of an elite spot ect. try it out... i think you'll agree
It's easy to get surrounded, mobbed, drop this on one the tank(s) are holding back. Coordinated with condition dealing Warriors, all what they do gets spread out (dismember, bleeding, weaken, etc). Not bad no?
Mix with a virulence Necro, target same one, you lead - get a condition on then virulence - 3-4 conditions get pushed out (3 if lead a repeat)
Ele? Mark of rodgort, inferno, any other targetted burning for spread
Ranger? Mass cripple, someone follow up with mass AoE
no use? shrug.
tougher to use solo maybe but even there some potential IMO
i agree.... when i got this skill was thinking the same thing you were. Like many ideas however, as good as it may sound on paper its just not effective, its to circumstantial, waste of an elite spot ect. try it out... i think you'll agree
CKaz
you may be right, one of the last elites my e/me needs to be complete..
[I've been there before on several as well, was hopeful on this one yet tho]
[I've been there before on several as well, was hopeful on this one yet tho]
Mercury Angel
Here's an idea for PvE;
2 characters for the combo-
Mesmer with Fevered Dreams+ Arcane Conundrum + Mantra of Persistance
Ranger with Barrage and Concussion Shot
Cast Fevered+Concundrum on a caster in a group of enemy casters. You can aggro a group and run from them for a little to abuse their AI and get them to cluster more readily.
Ranger Dazes the Fevered caster with Concussion Shot easily due to Concussion Shot's buff giving it a .25 second attack speed, and Arcane Conundrum slowing enemy spells, spread Dazed to all of the casters nearby, actually a fairly large distance in my experience with this spell.
Ranger then follows up with Barrage, hitting and interrupting all of the enemy casters in range.
Haven't tried it though, my mesmer for PvE was scrapped for a PvP slot.
Also, it's probably <almost certainly> easier to cast Maelstrom with Glyph of Renewal and just have a single person for AoE caster shutdown. Still, it does seem fun, and if you're not a part Ele, you don't really have that option.
2 characters for the combo-
Mesmer with Fevered Dreams+ Arcane Conundrum + Mantra of Persistance
Ranger with Barrage and Concussion Shot
Cast Fevered+Concundrum on a caster in a group of enemy casters. You can aggro a group and run from them for a little to abuse their AI and get them to cluster more readily.
Ranger Dazes the Fevered caster with Concussion Shot easily due to Concussion Shot's buff giving it a .25 second attack speed, and Arcane Conundrum slowing enemy spells, spread Dazed to all of the casters nearby, actually a fairly large distance in my experience with this spell.
Ranger then follows up with Barrage, hitting and interrupting all of the enemy casters in range.
Haven't tried it though, my mesmer for PvE was scrapped for a PvP slot.
Also, it's probably <almost certainly> easier to cast Maelstrom with Glyph of Renewal and just have a single person for AoE caster shutdown. Still, it does seem fun, and if you're not a part Ele, you don't really have that option.
entropy
Bah fevered dreams is about the worst elite possible. Way to conditional to be effective and martyr which is used alot totally nuters this elite. I don't even think this should be elite IMHO. If this weren't elite it might be usable and epidemic should be scrapped.
LynGrey
had this happen in PvE and PvP with my ranger.... I rock out Incendiary arrows out with my ranger.. thats 3 second of -6 degen, and pin down often... well.. the Me/N called a traget with it and i started pelting away.. first with the incendiary pin down arrow.. it was hideous the live degen.. while the Necro cast poison off and watched the mobs die out.
In PvP the only difference was the W/R with apply poision and dismembered the target.. and their monk really got fed up =)
Excellent party skill, ok solo skill.
In PvP the only difference was the W/R with apply poision and dismembered the target.. and their monk really got fed up =)
Excellent party skill, ok solo skill.
(reature111
u guys are all noobs this is a truly leet skill on a fire e/me. just Stick to ur echo and glyphs until ya learn how to do some serious aoe damage without using aoe skills.
Arcane Barra
Quote:
Originally Posted by (reature111
u guys are all noobs this is a truly leet skill on a fire e/me. just Stick to ur echo and glyphs until ya learn how to do some serious aoe damage without using aoe skills.
..says the necromancer. You say its good on a nuker build but can do aoe damage without their skills? whats the point of it being on a fire ele/me then??????
Arcane Barra
nice combo with trogdors invocation/mark, like Ckaz said.. i'm gonna use that later.
Randolf The Pirate
This isnt bad skill at all.. Think about it, 5 IWAY warriors rushing to your monk all nearby eachother. There are no monks with mentaliment in a common IWAY team. Mesmer calls one of the warriors and puts Fevered Dreams on it. Now the monk uses signet of midnight on that warrior. Now they all are blined, and now example ele can start burning 'em and rangers poison etc.
Mercury Angel
As a note for people seeking to use Fevered Dreams with Mark of Rodgort:
Fevered Dreams only transfers over NEWLY acquired conditions. If a condition is refreshed, it doesn't count. With the buff to Mark of Rodgort's burning duration, it's much much easier to keep it on the target constantly, and unless you allow it to end, all future burning will not transfer over.
This is extremely easy to see for yourself in the Isle of the Nameless, by hexing the practice target with both spells, and observing the lack of burning on the rest of the targets in the area, after the first 3-4 seconds of burning.
Fevered Dreams only transfers over NEWLY acquired conditions. If a condition is refreshed, it doesn't count. With the buff to Mark of Rodgort's burning duration, it's much much easier to keep it on the target constantly, and unless you allow it to end, all future burning will not transfer over.
This is extremely easy to see for yourself in the Isle of the Nameless, by hexing the practice target with both spells, and observing the lack of burning on the rest of the targets in the area, after the first 3-4 seconds of burning.
Senator Tom
is fevered dreams broken? because i heard from someone that it is. if so what about it is broken?
Mercury Angel
Quote:
Originally Posted by Senator Tom
is fevered dreams broken? because i heard from someone that it is. if so what about it is broken?
Unless it was recent, not as far as I know. I mentioned one of the reasons why it doesn't work at times, which could be linked to the perceived problems, though it has been broken before, and it may well be now. I'll check it out later.