need much help
I Am A Sasquatch
i'm currently creating a mesmer/monk (not monk/mesmer). i need much help with the skills to use. i know i want to have healing prayers, but have no idea what mesmers skills to put points in (and i dont want to put points in more then 3 attributes). if anyone could help me it would be appriciated.
rii
Fast Casting Healing and Inspiration could be good.
Healing is for.... healing.
Fast casting lets you knock it out quick
Inspiration for energy management.
While you dont have the divine favour bonus of monks, you can give the heals exactly when they are needed, so joining forces with another monk with larger heals could be cool. He does big heals, you do little ones. Both important but fill different contexts.
Healing is for.... healing.
Fast casting lets you knock it out quick
Inspiration for energy management.
While you dont have the divine favour bonus of monks, you can give the heals exactly when they are needed, so joining forces with another monk with larger heals could be cool. He does big heals, you do little ones. Both important but fill different contexts.
I Am A Sasquatch
im gonna do fast casting and healing for sure, but im not so sure about inspiration magic. i wanted to have something that did more direct damage like illusion or domintation, but im still not sure which one to pick.
rii
If your using healing then your team are going to be relying on you to.. heal them. And with the heal agenda youll be short on energy, so inspiration is almost necessary. Something simple like drain enchantments provides energy and an effective offense (of sorts) to your team. maybe power drain. if i remember correctly both of these are short casting time, and net around 20 energy, which i assure you will seem luxurious whilst monking.
JYX
Why are you not using a primary monk for healing?
rii
Because mesmers are teh sex, why else?
Epinephrine
Quote:
Originally Posted by rii
If your using healing then your team are going to be relying on you to.. heal them. And with the heal agenda youll be short on energy, so inspiration is almost necessary. Something simple like drain enchantments provides energy and an effective offense (of sorts) to your team. maybe power drain. if i remember correctly both of these are short casting time, and net around 20 energy, which i assure you will seem luxurious whilst monking.
Any spell that requires you to target an enemy as a healer is a bad idea, at least in my book. It interferes with what you are trying to do - you should be busy with watching the health bars, keeping yourself away from enemies and following the pattern of combat - when you target a player other than one of yours you are dividing your attention and making it longer to jump back to the player you need to heal. I try not to take energy taps and the like as I don't need tohe hassle of finding a likely target to drain in the middle of healing. Inspired Hex makes some sense, as it targets a player anyway and you will see the hexes popping on with little effort, but it is only about 1 pip of energy, though it is additional hex removal.
Power drain is a great energy source, but it requires targetting an enemy and timing a spell to interrupt, and you should be too busy to be doing that as a healer, or you are winning by too large a margin to worry about it.
Power drain is a great energy source, but it requires targetting an enemy and timing a spell to interrupt, and you should be too busy to be doing that as a healer, or you are winning by too large a margin to worry about it.
rii
^^^ fair enough. If i heal i usually manage without management, but ive never really found a problem before in having a quick look for someone to taget. If that doesnt float your boat, as you say there are plenty of other options.
JYX
Quote:
Originally Posted by rii
I Am A Sasquatch: If you want to do primary healing, then I would not recommend that you take anything apart from primary monk. Each point of fastcasting gives you roughly 3% faster casting time. From a simple point of view, look at what is achieved by casting just one orison with Fast Casting and Divine Favor respectively. Even if the healing effects were the same, which I can tell you they're not, Divine Favor whole heartedly whups Fast Casting, with Fast Casting all thats happening is draining more from your energy. Divine Favor is just a freebie, and as a bonus its stuck onto everything, protection prayers 'n all.
Or maybe I've got you wrong, it just appeared to me for one crazy second that you wanted to use Fast Casting instead of Divine Favor to boost your heal per second.
Quote:
Originally Posted by rii
^^^ fair enough. If i heal i usually manage without management, but ive never really found a problem before in having a quick look for someone to taget.
Oh right...so THATS why I get no healing >.>
rii
You dont get healed you douche because i play el/me primary. And when i play healer.... i dont care about you . Actually now you get iW your not totally useless, so i might give you the occasional orison.
pHobac
Quote:
Originally Posted by rii
You dont get healed you douche because i play el/me primary. And when i play healer.... i dont care about you . Actually now you get iW your not totally useless, so i might give you the occasional orison.
Such hostility in your guild. (shakes head)
And I thought clouds were supposed to be peaceful. |