PVP hammer warrior build

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

All I ever see are swords VS axe.... How come nobody ever talks about the hammer, I'd like to see a formidable build please, as I'm considering a hammer build for a next character.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

I don't have a full build off the top of my head, but a hammer war is incredibly good at disruption. First, a hammer war can have enough knockdown skills to constantly interrupt a mage, and two hammer wars can knock-lock a character indefinitely. At the same time, their damage, while not shabby, will not match an axe warrior.

Marduke|Nathan

Ascalonian Squire

Join Date: Apr 2005

South Dakota

I use a hammer. Here it is.



I use three knockdown skills.

Berserker's Stance, Counter Blow, Crushing Blow, Backbreaker, Staggering Blow, Healing Breeze, Sprint, and Mend Ailment are the skills I use. If I can get one guy on the ground and we focus on him, he is totally gone. There is no way he can run away because of my three knockdown skills.

Norbix

Lion's Arch Merchant

Join Date: May 2005

Change that armor penetraton.. 8% chance is too low. I'd change the hammer mastery +1, too, since hammers really don't do too much damage. Put a health mod on there instead.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

the hammer piece I really like to use is the 10% furious one. Either that or +5 vamp. The extra damge is nice, but you aren't hitting enough to justify a zealous, and for the same reason, your adrenaline is lacking, the furious piece can help.

Norbix

Lion's Arch Merchant

Join Date: May 2005

I have a zealous hammer.. but I don't know, hammers are slow. So it's not as good as a zealous sword or axe.

Kraav

Ascalonian Squire

Join Date: Feb 2005

I run 10% Furious mod on my hammer and you will notice a difference, trust me.

RepinsMirg

Krytan Explorer

Join Date: May 2005

Tacoma, WA

First Name Only

W/E

My hammer build off the top of my head sence I'm not logged in is

Mighty Blow, Devastating Hammer, Crushing Blow, Heavy Blow, (aftershock) and then some other skills that I sometimes change out depending on what I am doing.

W/E by the way with 13 Hammer (with equipment) 11 Strength (with equipment) and 10 earth that is also off the top of my head so I could be off by one on one of those.

EDIT: I only count two knockdowns in your skill list nathan

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

How well does a hammer build do vs pvp?

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Here's Cross from nO's hammer warrior. I think he used Berserker instead of Frenzy, though. 12 Hammer, 10 Str, 8 Smiting

Devastating Hammer*
Mighty Blow
Heavy Blow
Counter Blow
Power Attacking
Sprint
Frenzy
Judge's Insight

RepinsMirg

Krytan Explorer

Join Date: May 2005

Tacoma, WA

First Name Only

W/E

I prefer frenzy over berserk because yes you take more damage but if you aren't getting hit you can stay frenzied while you can't stay berserked.

rii

Desert Nomad

Join Date: Mar 2005

UK

Use the abominable snowman pre made, but take out frozen burst and get a cold weapon with conjure frost. About 70 damage a hit, ap, weakness, interrupt, snare, damage, self healing.... all it needs is a dodge and a speed buff after that.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Hammers really recieve too much flak. One of my guildmates was a devoted hammer user and at late game past ascension, he started considering changing to sword / axe. I have axes. One member has swords, and the other the hammer. I think 3 warriors with 3 different weapon sets/skill sets in combat can be one of the fiercest assassinators in existence.

Since each weapon has different unique condition capabilities [sword = bleed, axe = weakness, hammer = blind] done properly, you can cover enemies with nothing but hindrances which the enemy team's monk will need to deal with aside from healing hp dmg.

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

Sword = Bleed/Crippled, Axe = Deep Wound/Crippled, Hammer = Weakness/Knockdown/Deep Wound.


Why would you want to blind people as a warrior? You're probably attacking a squishy target, and they don't care if they're blind. Same with Axe Twist for Weakness.

hellraisin

Frost Gate Guardian

Join Date: May 2005

blind a warrior so it stops hitting your monk maybe?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Hammer Warriors are really Mesmers in platemail. Sword/Axe guys are melee Elementalists.

Once you start to understand that distinction hammers start to come into their own. Hammer skills are seriously lacking, and you aren't going to want to run a hammer guy in your average minimal coordination PUG, but as a weapon they're a perfectly reasonable option, in the right situation.

Peace,
-CxE

Creed

Creed

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Vindexus
Sword = Bleed/Crippled, Axe = Deep Wound/Crippled, Hammer = Weakness/Knockdown/Deep Wound.


Why would you want to blind people as a warrior? You're probably attacking a squishy target, and they don't care if they're blind. Same with Axe Twist for Weakness. Why would you be attacking 'a squishy target'? You're a tank it's your job to get in there and take as much flak as you can. From casters, rangers and other warriors alike. While there on you your casters can punish them. That's what a warriors supposed to do.

A warrior is simply a tank, a place where your monk should be able to direct heals. It's easier for 1 person to take all the damage than the monk healing 5 diffrent targets. Mainly due tp spells from the protection side of things which allow the monk to keep a target alive even when he is heavily over whelmed.

Hell Marauder

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Creed
Why would you be attacking 'a squishy target'? You're a tank it's your job to get in there and take as much flak as you can. From casters, rangers and other warriors alike. While there on you your casters can punish them. That's what a warriors supposed to do.

A warrior is simply a tank, a place where your monk should be able to direct heals. It's easier for 1 person to take all the damage than the monk healing 5 diffrent targets. Mainly due tp spells from the protection side of things which allow the monk to keep a target alive even when he is heavily over whelmed. Warriors attack squishy target because you can kill a caster in fewer than 5 seconds. Warrior vs Warrior with monks behind can take forever. Also, it's NO easier to heal 1 person if that person's life is dropping really fast, as opposed to five persons whose life is dropping slowly. It's a tough question as whether warriors should be defensively tanking or taking on offensive to eliminate opponent's casters. From a monk/caster's perspective, warriors should tank, but from a warrior's perspective, soft targets should be eliminated first as they die quicker. It really depends on whether your team is offense or defense oriented.

Hell Marauder

Krytan Explorer

Join Date: May 2005

Actually, it's to a hammerer's advantage that most people use axes and swords, so fewer people would want to take a stance against knockdown as it is impractical. I wonder how a W/E does with hammerer skills, conjure lightening and Gale, which keeps enemy down for 3 full seconds but causes exhaustion. Anyone playing that build?

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Creed is correct that wars should soak damage against the enemies melee in pve, but this thread is about pvp. In pvp, the wars job is to find a "squichy target", seek and destroy. This is why I think that sword and hammers are the best pvp weapons. Hamstring and Just about any hammer skill will let you stay on the target forever, mauling it in about 5 seconds.

Pounding on the other teams warriors is pointless.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Creed
Why would you be attacking 'a squishy target'? You're a tank it's your job to get in there and take as much flak as you can. From casters, rangers and other warriors alike. While there on you your casters can punish them. That's what a warriors supposed to do.

A warrior is simply a tank, a place where your monk should be able to direct heals. It's easier for 1 person to take all the damage than the monk healing 5 diffrent targets. Mainly due tp spells from the protection side of things which allow the monk to keep a target alive even when he is heavily over whelmed. It's this type of mindset that makes the common player fail at PVP the game just isn't about tanking anymore. The only "tanks" are monks.