Game Experience and Time Spent credit
Wrain Nightshade
Ok now, I know this game is all about skill and not time spent playing and with this tread I no intention on changing that factor. In the game currently when you reach lvl 20 you continue to gain exp and fil your exp bar and once it is full you still remain lvl 20 but you get skills point each time. Nothing else changes and I think that is great. But, my suggestion is to allow us to go beyond lvl 20 but not get stronger, in other words keep everything exactly the way it is now, only the number changes. each time you lvl you still have the same max health, max energy, 200 atribute points, and everything else that you did when you hit lvl 20. All you get is still the skill points each time you lvl to learn more skills. Nothing changes but the number that represents your lvl. therefore, a lvl 20 and a lvl 40 would still be exactly the same nothing different, but you lvl past lvl 20 will basically just serve as a way for showing how much time you have spent playing the game, killing stuff, doing quests and missions, and refilling that exp bar over and over agian post lvl 20. I think that if they are going to continue adding more areas, creatures, quests and missions for pve, well, we'll need to kill those creature, complete those quests and missions, and explore those areas, therefore gaining exp and spending time.... and with they way the game is now, whenyou walk into a town to recruit for your group, there is no way for for people to tell if you just went from lvl 19 to 20, or if you've been lvl 20 for some time and have explored every aspect of the game and have spent much time killing and questing. You'd still be the same as a new lvl 20, but i just think even though this game if based on players skill, and it doesn't reward the hardcore and their time spent playing, it think those players should at least get a way to show their time spent.
Now remember, this is a way of increasing the lvl without making anyone stronger and without making anything out of balance. a fresh new lvl 20 will still beable to easily kick the hell out of a lvl 50. With what I'm suggesting absolutely nothing about the game will change from the way it currently is, other than just the number that represents your lvl, which post lvl 20 will only serve as a way of showing your game experience.
So, please, I DO NOT want to see any replies about wanting to raise the lvl cap and all the crap in the other treads out there, nor do i want to see all the crap about causing imbalance and crap... read my post entirely before you post.
Now remember, this is a way of increasing the lvl without making anyone stronger and without making anything out of balance. a fresh new lvl 20 will still beable to easily kick the hell out of a lvl 50. With what I'm suggesting absolutely nothing about the game will change from the way it currently is, other than just the number that represents your lvl, which post lvl 20 will only serve as a way of showing your game experience.
So, please, I DO NOT want to see any replies about wanting to raise the lvl cap and all the crap in the other treads out there, nor do i want to see all the crap about causing imbalance and crap... read my post entirely before you post.
Loviatar
if it changes nothing the only question is...
are those people so desperate for any way to show i am higher than you are they would grab at a meaningless number?
you seem to be talking a glorified senority system that gives an intangible reward for showing up and playing
are those people so desperate for any way to show i am higher than you are they would grab at a meaningless number?
you seem to be talking a glorified senority system that gives an intangible reward for showing up and playing
cc.pyro
I think I like it but something about the idea makes me feel sick in the pit of my stomach.
Epinephrine
But it still is meaningless, why would you care what "level" someone is if it is skill based?
This sounds like another ego boost for kiddies with lots of time, a way for those who can't earn respect to get it through time spent. If it's a way to prevent getting idiots in your group you can always just leave if they are bad - I left a group last night when an idiot wouldn't stop drawing swastikas on the minimap. You'll get bad players with lots of game time getting preferential treatment over good players with less game time, which hardly seems right.
This sounds like another ego boost for kiddies with lots of time, a way for those who can't earn respect to get it through time spent. If it's a way to prevent getting idiots in your group you can always just leave if they are bad - I left a group last night when an idiot wouldn't stop drawing swastikas on the minimap. You'll get bad players with lots of game time getting preferential treatment over good players with less game time, which hardly seems right.
Wrain Nightshade
Quote:
Originally Posted by Loviatar
if it changes nothing the only question is...
are those people so desperate for any way to show i am higher than you are they would grab at a meaningless number? you seem to be talking a glorified senority system that gives an intangible reward for showing up and playing |
i'm also not wanting this for me, i just hit lvl 20 and have not refilled my bar not once yet, and i don't have a lot of time to play, i just figured this would be a way better idea that what everyone else wants with raising the lvl cap and making people accually stronger than others, and causing unbalanceness.
ManadartheHealer
Quote:
Originally Posted by cc.pyro
...but something about the idea makes me feel sick in the pit of my stomach.
|
If there is really no reason to increase levels, don't. it's a waste of time (implementing it). Plus, all those "uber" morons will remain. If we leave it at 20, they will get bored and move on, thus purging the community.
Helios
Even if this proposed system were to be implemented, it still wouldn't show who has more skill. I have a friend that would probably have a higher level than me even though I'm finished with the last mission. Why? Because he farms a lot. You also have to ask yourself this: What if I'm on my 4th character and just want to play straight through the game? I'll already have the experience of going through it 3 times but nothing show for it on my 4th time.
Synncial77
Actually, I want this feature enabled. I now need to level purely to get skill points and showing your level after level 20 would allow you to have a good grip on how hard it will be to level again. Counting "elite" skills I now need approximately 20 skill points to get every skill for my W/Mo.
Right now I'm "guessing" that I'm around level 30 or so but it's hard to tell. Since each successive "level" is harder to achieve it would be nice to have an indicator to guage this. Since it won't effect any actual game play I don't see why there would be an issue with this. Also, to stop any "bragging" your level past level 20 should only be visible to you and no one else. Thus, even though YOUR character would display "level 32" you'd still only appear as "level 20" in towns and such.
Right now I'm "guessing" that I'm around level 30 or so but it's hard to tell. Since each successive "level" is harder to achieve it would be nice to have an indicator to guage this. Since it won't effect any actual game play I don't see why there would be an issue with this. Also, to stop any "bragging" your level past level 20 should only be visible to you and no one else. Thus, even though YOUR character would display "level 32" you'd still only appear as "level 20" in towns and such.
Helios
Quote:
Originally Posted by Synncial77
Actually, I want this feature enabled. I now need to level purely to get skill points and showing your level after level 20 would allow you to have a good grip on how hard it will be to level again. Counting "elite" skills I now need approximately 20 skill points to get every skill for my W/Mo.
Right now I'm "guessing" that I'm around level 30 or so but it's hard to tell. Since each successive "level" is harder to achieve it would be nice to have an indicator to guage this. Since it won't effect any actual game play I don't see why there would be an issue with this. Also, to stop any "bragging" your level past level 20 should only be visible to you and no one else. Thus, even though YOUR character would display "level 32" you'd still only appear as "level 20" in towns and such. |
slasc
I would like to see the level cap increased as well. However, I have another idea besides leaving everything the same. Instead of getting attribute points and health, energy, etc. : still give them a skill point AND 1 health. 1 Health wouldnlt equal the signifigance of a normal level increase until lvl 40. (assuming that it's +20 health per level.) Maybe cut it out at level 40. So, you could essentially gain the equivelant of one more level in health...IF you played 20 more levels. Sure, some would do it. However, it wouldn't outbalance things by much. Esp. since each level requires more XP to reach and it would take a LOT to reach level 40. Esp. with level 20 stuff.
Loviatar
the whole idea of the level cap is so they can provide balanced content for one level of player rather than varying levels of conetnt for different levels splitting their time
this way everybody shares any new content not just the higher levels
this way everybody shares any new content not just the higher levels
Wrain Nightshade
Quote:
Originally Posted by Synncial77
Actually, I want this feature enabled. I now need to level purely to get skill points and showing your level after level 20 would allow you to have a good grip on how hard it will be to level again. Counting "elite" skills I now need approximately 20 skill points to get every skill for my W/Mo.
Right now I'm "guessing" that I'm around level 30 or so but it's hard to tell. Since each successive "level" is harder to achieve it would be nice to have an indicator to guage this. Since it won't effect any actual game play I don't see why there would be an issue with this. Also, to stop any "bragging" your level past level 20 should only be visible to you and no one else. Thus, even though YOUR character would display "level 32" you'd still only appear as "level 20" in towns and such. |
DrSLUGFly
Perhaps a cool addition would be if each face (there were surprisingly few in the character creation screen) had "aging" features. You choose one face and when you hit 50 hours it goes to the next (slightly older) then at 100 hours it goes to the next (little older), then at 200 hours next (wrinkled) then at 300 hours the final (wizened).
Jwh6913
hmm i wouldn't want to look old and frail with huge armor on me
hopw about this, you get scars, your armor get nicks, etc? well the 15k can do that just to save time on the rest as time goes on because people won't buy 15k over and over for the hell of it.
how about 0-100 hours- the armor is brand new, shiny 100-150 few nicks, rips 150-200 more nicks, dents, rips, and 200+ would look like its falling apart slightly :P bUT that's only for the armor not the character
in fact, let's call it silly and move on
and about finding out how many levels, count all the missions you';ve completed it, the 1 point you got from the presearing quest, subtract that from the amount of skill points you've earned and there's your true level.
hopw about this, you get scars, your armor get nicks, etc? well the 15k can do that just to save time on the rest as time goes on because people won't buy 15k over and over for the hell of it.
how about 0-100 hours- the armor is brand new, shiny 100-150 few nicks, rips 150-200 more nicks, dents, rips, and 200+ would look like its falling apart slightly :P bUT that's only for the armor not the character
in fact, let's call it silly and move on
and about finding out how many levels, count all the missions you';ve completed it, the 1 point you got from the presearing quest, subtract that from the amount of skill points you've earned and there's your true level.
eA-Zaku
What would the battle damage look like on monk tattoos?
Anyways, I do think they need some kind of message of seniority. Although raising the level cap doesn't quite suit my tastes (Guild Wars is supposed to be the "level 20 free only PvP RPG isn't it?") Maybe add some kind of symbol to show status. Whether it is based on how much that account has unlocked, number of elite skills, wins in HoH, fame, etc. Just some kind of visible marker for the more experienced players.
Isn't that what the poster is asking for? Maybe a dot behind the [profession/profession level] of those with some knowledge, to a diamond for veterans, and a star or something for the Korean players...I mean um, the players who have mastered the game.
Anyways, I do think they need some kind of message of seniority. Although raising the level cap doesn't quite suit my tastes (Guild Wars is supposed to be the "level 20 free only PvP RPG isn't it?") Maybe add some kind of symbol to show status. Whether it is based on how much that account has unlocked, number of elite skills, wins in HoH, fame, etc. Just some kind of visible marker for the more experienced players.
Isn't that what the poster is asking for? Maybe a dot behind the [profession/profession level] of those with some knowledge, to a diamond for veterans, and a star or something for the Korean players...I mean um, the players who have mastered the game.
Aaaaagh
As I read this, one word pounded over and over and over in my head. Why..why, why, why.
Wrain Nightshade
Quote:
Originally Posted by Aaaaagh
As I read this, one word pounded over and over and over in my head. Why..why, why, why.
|
Jwh6913
this doesn't matter anyways
Aaaaagh
Quote:
Originally Posted by Wrain Nightshade
why not?!
|
Wrain Nightshade
Quote:
Originally Posted by Aaaaagh
Because it would actually take money and time to code this in. Maybe not alot, but some, and seeing as there are real issues to be worked on, I would hate to see something that is a waste coded in before something that is a benefit.
|
Synncial77
Well, for those wondering what level your actually are, I've compiled a little list. It goes to level 100 so that should satisfy most people's needs. This shows your Level and XP required:
1 0
2 2000
3 4600
4 7800
5 11600
6 16000
7 21000
8 26600
9 32800
10 39600
11 47000
12 55000
13 63600
14 72800
15 82600
16 93000
17 104000
18 115600
19 127800
20 140600
21 154000
22 168000
23 182600
24 197800
25 213600
26 230000
27 247000
28 264600
29 282800
30 301600
31 321000
32 341000
33 361600
34 382800
35 404600
36 427000
37 450000
38 473600
39 497800
40 522600
41 548000
42 574000
43 600600
44 627800
45 655600
46 684000
47 713000
48 742600
49 772800
50 803600
51 835000
52 867000
53 899600
54 932800
55 966600
56 1001000
57 1036000
58 1071600
59 1107800
60 1144600
61 1182000
62 1220000
63 1258600
64 1297800
65 1337600
66 1378000
67 1419000
68 1460600
69 1502800
70 1545600
71 1589000
72 1633000
73 1677600
74 1722800
75 1768600
76 1815000
77 1862000
78 1909600
79 1957800
80 2006600
81 2056000
82 2106000
83 2156600
84 2207800
85 2259600
86 2312000
87 2365000
88 2418600
89 2472800
90 2527600
91 2583000
92 2639000
93 2695600
94 2752800
95 2810600
96 2869000
97 2928000
98 2987600
99 3047800
100 3108600
So, it turns out I'm actually level 27. Getting those extra 20 skill points shouldn't be "TOO" horrible I suppose. I'm a compulsive collector and, since I've finished the game, my goal is to collect every single skill available. I probably won't be playing PvP too much even if I do collect everything....but it's still a goal that will keep me playing for quite some time.
I'd like to put this somewhere else on the forums as a guide but I'm not sure where to submit it.
1 0
2 2000
3 4600
4 7800
5 11600
6 16000
7 21000
8 26600
9 32800
10 39600
11 47000
12 55000
13 63600
14 72800
15 82600
16 93000
17 104000
18 115600
19 127800
20 140600
21 154000
22 168000
23 182600
24 197800
25 213600
26 230000
27 247000
28 264600
29 282800
30 301600
31 321000
32 341000
33 361600
34 382800
35 404600
36 427000
37 450000
38 473600
39 497800
40 522600
41 548000
42 574000
43 600600
44 627800
45 655600
46 684000
47 713000
48 742600
49 772800
50 803600
51 835000
52 867000
53 899600
54 932800
55 966600
56 1001000
57 1036000
58 1071600
59 1107800
60 1144600
61 1182000
62 1220000
63 1258600
64 1297800
65 1337600
66 1378000
67 1419000
68 1460600
69 1502800
70 1545600
71 1589000
72 1633000
73 1677600
74 1722800
75 1768600
76 1815000
77 1862000
78 1909600
79 1957800
80 2006600
81 2056000
82 2106000
83 2156600
84 2207800
85 2259600
86 2312000
87 2365000
88 2418600
89 2472800
90 2527600
91 2583000
92 2639000
93 2695600
94 2752800
95 2810600
96 2869000
97 2928000
98 2987600
99 3047800
100 3108600
So, it turns out I'm actually level 27. Getting those extra 20 skill points shouldn't be "TOO" horrible I suppose. I'm a compulsive collector and, since I've finished the game, my goal is to collect every single skill available. I probably won't be playing PvP too much even if I do collect everything....but it's still a goal that will keep me playing for quite some time.
I'd like to put this somewhere else on the forums as a guide but I'm not sure where to submit it.
Gs-Cyan Bloodbane
if you want to prove your character is older more powerful what ever just use the age emote. simple
Synncial77
It's not about age or rank. It's just to get a grasp on how many levels you've gone through/how many skill points you've earned. It's just to get a numerical representation of where you are and how much more difficult it will be to get more skill points.
Besides, the /age INCLUDES idle time so it isn't a true reflection of your play time if you've left the game on by itself for long periods of time. I'm at 117 hours right now but I think my actual play time is more near 70.
Besides, the /age INCLUDES idle time so it isn't a true reflection of your play time if you've left the game on by itself for long periods of time. I'm at 117 hours right now but I think my actual play time is more near 70.
spiritofcat
Quote:
Originally Posted by eA-Zaku
What would the battle damage look like on monk tattoos?
Anyways, I do think they need some kind of message of seniority. Although raising the level cap doesn't quite suit my tastes (Guild Wars is supposed to be the "level 20 free only PvP RPG isn't it?") Maybe add some kind of symbol to show status. Whether it is based on how much that account has unlocked, number of elite skills, wins in HoH, fame, etc. Just some kind of visible marker for the more experienced players. Isn't that what the poster is asking for? Maybe a dot behind the [profession/profession level] of those with some knowledge, to a diamond for veterans, and a star or something for the Korean players...I mean um, the players who have mastered the game. |
Synncial,
As far as I know, /age only shows you your age, not everyone else.
As for a numerical representation of how hard it is to get the next skill point, Helios already said, if you mouse over the XP bar on the Hero screen it tells you that number.
ElevenBravo
Dumb suggestion.
eA-Zaku
The con side is entitled to their opinions, but at least back up your claims of it being dumb.
I for one only wish to see this because people who bother to get to insanely high levels (like level 100) even though they are shown as level 20 will be less likely to do moronic things on missions. Ever hate it when the casters tank and the tanks don't do their job? Yeah, the time spent in those parties sucked for me, the monk. Don't know about you guys...maybe you like partying with people who don't know what they're doing. As for me, when I'm trying to complete a crucial mission or when I only have about an hour or two left to play the game, I want to know whether or not my party members are efficient or not.
Of course, people could get hand-me-down characters from their siblings or friends, but for the majority of players this function would be applicable and helpful. Many have complained about idiotic team mates, so why not?
I for one only wish to see this because people who bother to get to insanely high levels (like level 100) even though they are shown as level 20 will be less likely to do moronic things on missions. Ever hate it when the casters tank and the tanks don't do their job? Yeah, the time spent in those parties sucked for me, the monk. Don't know about you guys...maybe you like partying with people who don't know what they're doing. As for me, when I'm trying to complete a crucial mission or when I only have about an hour or two left to play the game, I want to know whether or not my party members are efficient or not.
Of course, people could get hand-me-down characters from their siblings or friends, but for the majority of players this function would be applicable and helpful. Many have complained about idiotic team mates, so why not?
Goonter
I dont think its at all horrable to have something to brag about either. Whats the /fame or /rank emotes for if not to show what youve accomplished.
I think if this would work best for pve created characters only and not pvp players. Then it could just be something that would let everyone know, "this person got some pve under his belt" But it doesnt make them leaders. I just makes them experanced pve'ers.
If a person needed to brag or act like a jerk at lvl40, he would have done it at lvl21. These people, no matter what they accomplish, are sad, probably lonely and easy to laugh at or pity.
Its a simple and more helpful than harmful idea. (imo) Not very important, but still, any improvement is a welcome improvement.
I think if this would work best for pve created characters only and not pvp players. Then it could just be something that would let everyone know, "this person got some pve under his belt" But it doesnt make them leaders. I just makes them experanced pve'ers.
If a person needed to brag or act like a jerk at lvl40, he would have done it at lvl21. These people, no matter what they accomplish, are sad, probably lonely and easy to laugh at or pity.
Its a simple and more helpful than harmful idea. (imo) Not very important, but still, any improvement is a welcome improvement.