Weapon sets, why not skill sets?

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

We have pre-configured weapon sets for the most part, that you can switch out in battle.

Now, I'm by no means suggesting we switch out skills in battle.

But what about in town? Woudln't it be nice to be able to switch from say, a Shutdown Mesmer to a more offensive mesmer type (energy surge, wastrels, empathy, conjure, stuff like that) with the stroke of a key instead of several scrolls and mouse drags?

Samuel

Samuel

Ascalonian Squire

Join Date: May 2005

Nottingham, UK

The Kansas City Hotsteppers [KCHS]

Mo/Me

Yeah, I was surprised you weren't able to do this from the get-go. Definitely needs to be put in.

slasc

slasc

Academy Page

Join Date: May 2005

[MSSB] My Sister's Stinky Box

R/Mo

Agreed. I like this idea, too.

Smoky Mc Pot

Smoky Mc Pot

Ascalonian Squire

Join Date: Feb 2005

Germany

Mo/Me

Agree. This is indeed a good idea.

(i never used my weapon switch ;>)

Chaynsaw

Academy Page

Join Date: May 2005

Idea is teh roXxor

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

you should be able to change your attribute points along with it. if you're switching from an Earth build to an Air build, you're going to need to switch your attributes too... no use doing it manually...

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Aight, chalk that up there too then.

Sounds as logical as skill swapping.

Samuel

Samuel

Ascalonian Squire

Join Date: May 2005

Nottingham, UK

The Kansas City Hotsteppers [KCHS]

Mo/Me

I was going to suggest what Weezer said too, and, in a similar vein, I personally feel refund points should be scrapped altogether. I understand they're supposed to serve some sort of purpose, but in the end, they're just an unnecessary annoyance. The only real reason I can think of them existing in the first place is so people don't take in a bunch of different types of skills in PvP and constantly despec/respec in accordance to what they want to use... but really, I think it would make more sense to just disable changing attribute points entirely in PvP instead.

Immortal Flame

Immortal Flame

Lion's Arch Merchant

Join Date: Apr 2005

LA, California

Nothing to Lose [NtL]

I don't see many people switching attributes in the middle of a match. It takes too much time, plus you will be carrying a low number of skills that won't compliment each other. Its better to take you chances with a full bar of complimenting skills. But anyways, I like the preset skill bars idea, but taking out refund points will mess things up.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I agree... he wasn't talking about in the middle of a match. He meant have hotkeys for skill presets when you're in town. So when you change up your skills you don't need to

1- hunt for the skills and put them all in the bar
2- rearrange and (try to) remember your preferred configuration, what skill goes where
3- um... number 3 is empty so there wasn't really a good reason to make a list... "and" probably could have sufficed...

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

'and' is never enough.

I would much prefer a 3 over an overly used, over hyped, and bloated by the media 'and'.

3 can be to save time so you can go right back in if you lost.

Or something.


Anyways, this really should be an option. It in no way could unbalance the game, just make a tedious chore less tedious.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Petition signed!

Samuel

Samuel

Ascalonian Squire

Join Date: May 2005

Nottingham, UK

The Kansas City Hotsteppers [KCHS]

Mo/Me

Quote:
Originally Posted by Immortal Flame
I don't see many people switching attributes in the middle of a match. It takes too much time, plus you will be carrying a low number of skills that won't compliment each other. Its better to take you chances with a full bar of complimenting skills. But anyways, I like the preset skill bars idea, but taking out refund points will mess things up.
Would you mind explaining how it'll mess things up? I honestly can't see a good reason for them. Or at least, I can't see why they used an annoying method of doing something rather than a less annoying one. When I'm experimenting with builds, which is often, I just end up constantly going "oh, hey, out of refunds, time to wander around for half an hour to regen them"... but what's the purpose of that?

And yeah, obviously changing attribute points around constantly in a match is impractical, I'm just saying if you got rid of refund points it could be done, which I'm assuming isn't something that's intended for. Disabling switching them around entirely in a match just seems like a less annoying way of achieving that in my mind.

DrSLUGFly: Yeah, I know that, I wasn't talking about changing skills in the middle of a match.

I'm probably coming off as kind of an asshole here, maybe refund points serve a really useful purpose that I can't think of, but I just hate them so much.

BrandonIT

BrandonIT

Frost Gate Guardian

Join Date: May 2005

Dallas, TX

Tribal Instincts

R/E

I like the idea of, say, maybe 4 skill bars? Just like weapon sets? You can keep 4 skill-bar sets pre-made. I vote for that.



The refund points serve the purpose of not letting you immediately switch from Air Magic to Fire Magic to Earth Magic (ad nauseum). They were put in (I believe) to allow for some changes over time to your character if you decide later to switch.

But I don't think they were ever meant to be used as some kind of on-off switch of "I'm earth magic! Nope, now I'm fire magic! Nope, this match I'm water magic! Ta-da!"

I understand your dislike for them, but at the same time I think they're a good thing.

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

If this were a petition i would sign it.

Ordas

Academy Page

Join Date: May 2005

This is a great idea that I don't think will hurt any aspect of the game, only improve it.


As for the discussion on switching attribute points... that's a little handwavey there... I don't think they're meant to be switched so often and fast.

Xavz

Academy Page

Join Date: Feb 2005

Wisconsin

E/

Quote:
But I don't think they were ever meant to be used as some kind of on-off switch of "I'm earth magic! Nope, now I'm fire magic! Nope, this match I'm water magic! Ta-da!"
If you can just delete a PvP char and remake it with different attributes, I don't see the harm in allowing PvE characters to do effectively the same thing by removing refund points and locking the reallocation features when you're not in town.

Several months back, before I dropped off the face of the earth until May, I had been agitating about this same thing back at the Guild Hall forums. Refund points need to go.

Oh, and as for skill presets, I'm all for it just like I always have been.

RepinsMirg

Krytan Explorer

Join Date: May 2005

Tacoma, WA

First Name Only

W/E

I agree with this because I have to use differnt skills for when I am farming for exp (aoe fire w/ earth defense), helping lower lvl guild mates (earth offense/defense, non adrenline hammer attacks), my going through underworld/fissure (earth defense again heh, adrenline combo skills) and some more things. It is really annoying having to hunt through all my skills sence I am only missing around 15 skills out of 150.

great sir s

Frost Gate Guardian

Join Date: Aug 2006

The depths of Africa

[LotU]

N/Me

Very good idea to eliminate tedious clicking and finding bars =D everyone would benefit from this/

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

/signed
I don't really mind searching for skills in my list or using the skill template because I like know all of the skills for Guild Wars... but that's just me. But I do have a sense of appeal for this.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

[skill]animate flesh golem[/skill]

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

You guys realize you rezzed a thread from may 2005? lol. We have templates now.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

This is a bad idea because it goes against the fundamental reason as to why you only have 8 skill slots; it forces you to put more thought into what build you use and where you use it. If you wanted to be able to change your build while out of town, you might as well ask for more skill slots instead, and for a removal of the 1 elite per bar limit.

Since you can map travel pretty much instantly, why not just save different builds to templates and change to those templates in town? If you are unable to make do w/ only 8 skills while between towns/outposts, then perhaps you just don't "get" the point of only being able to have 8 skills at any one time....

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

/signed

I am completely for this. This could simply appear over the weapons bar when in outposts. It'd be really useful for my characters, to switch from sword, axe, hammer, and a pve build.

Legacy Virus

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by Biostem
This is a bad idea because it goes against the fundamental reason as to why you only have 8 skill slots; it forces you to put more thought into what build you use and where you use it. If you wanted to be able to change your build while out of town, you might as well ask for more skill slots instead, and for a removal of the 1 elite per bar limit.

Since you can map travel pretty much instantly, why not just save different builds to templates and change to those templates in town? If you are unable to make do w/ only 8 skills while between towns/outposts, then perhaps you just don't "get" the point of only being able to have 8 skills at any one time....

ok for 1.......he specifically stated that you could only use it while in town lol no one is asking for the ability to switch skills out side of town.

second this thread was from 2005 long before skill templates were thought of so leave it alone lol, the problem has been solved


Biostem L2read posts before replying.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Major Necro Ressing >.>

Blu

Blu

Krytan Explorer

Join Date: Jan 2007

Michigan

Blades of Burning Shadows [GoDT]

R/

Inserts "witty" thread rez picture... Hasn't this already been somewhat implemented with templates...

Closed IMO, super thread rez and has already been implemented.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

/signed Yeah we don't have em yet so sure!?

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

/signed, this way, i can use mending, fleshgolem and frenzy at one time.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

WTF guys! This idea was implimented almost a year ago.

Don't bump a useless thread!