For Anet: Why is there grind? why restrict Skill points? Why create "WORK" in a game
BE|Dac
When did Guildwars Collide with World of Warcraft x 100.
This is not a PvE vrs PvP battle. It is a simple, why not compromise and alleviate unfun gameplay to a lot of players.
It is simple, some people like questing, PvP, and exploring.
There are different gamers, so why do you force PvP players to do more questing and exploring then even PvE players do?
What is the point? Why are skill points insane to gain? Why is it 1000s of hours to unlock supperior runes for an average gamer? Why is the hardest things to get in the game only good in PvP, a PvE player can do fine with limited skills and equipment, a PvP player can not.
Why is the only way to unlock supperiors grinding? Do not say otherwise, there is no way to "naturally" get these items unless you grind over and over (for gold to buy them or even to grab them)
Why are all these elites and skills so hard to unlock once I have beat the game? even 3 times!
What is the point? It is not making me play the game longer, I have continually been playing less and less since release. This is true for a majority of PvPers.
How will at least addressing the issue a smidgen, maybe anything. It has been how long since release? The only freaking change made it worse!
Why should I stick around if the PVP competition is a ghosttown and even KOR can't stand the grind.
I do not currently see your design vision, I clearly read the game synopsis "Built for PVP players".
That seems incredibly ironic considering the 0 new PvP content added besides a few new maps compared to the PvE.
Honestly, where is the "FUN" at in this system? Why would any pvp player shell out another 50 bucks or even recommend the game?
Not to mention the PvE crowd is going to quickly grow tired of the repetitive gameplay. (aka go forward, kill mob of 2 archers 2 warriors 1 ele, go through map x) ( go through map z, move forward kill 1 archer 2 warrior 1 ele)
This is not a PvE vrs PvP battle. It is a simple, why not compromise and alleviate unfun gameplay to a lot of players.
It is simple, some people like questing, PvP, and exploring.
There are different gamers, so why do you force PvP players to do more questing and exploring then even PvE players do?
What is the point? Why are skill points insane to gain? Why is it 1000s of hours to unlock supperior runes for an average gamer? Why is the hardest things to get in the game only good in PvP, a PvE player can do fine with limited skills and equipment, a PvP player can not.
Why is the only way to unlock supperiors grinding? Do not say otherwise, there is no way to "naturally" get these items unless you grind over and over (for gold to buy them or even to grab them)
Why are all these elites and skills so hard to unlock once I have beat the game? even 3 times!
What is the point? It is not making me play the game longer, I have continually been playing less and less since release. This is true for a majority of PvPers.
How will at least addressing the issue a smidgen, maybe anything. It has been how long since release? The only freaking change made it worse!
Why should I stick around if the PVP competition is a ghosttown and even KOR can't stand the grind.
I do not currently see your design vision, I clearly read the game synopsis "Built for PVP players".
That seems incredibly ironic considering the 0 new PvP content added besides a few new maps compared to the PvE.
Honestly, where is the "FUN" at in this system? Why would any pvp player shell out another 50 bucks or even recommend the game?
Not to mention the PvE crowd is going to quickly grow tired of the repetitive gameplay. (aka go forward, kill mob of 2 archers 2 warriors 1 ele, go through map x) ( go through map z, move forward kill 1 archer 2 warrior 1 ele)
Caco-Cola
This is what, the 3rd thread in less than a day?
AirOnG
Although so many posts about the same topic is pretty redundant, I think all this discussion about it at the very least shows there is a serious flaw with the current game.
gwden
I think the reason there is an influx of grind threads is because people that are migrating from PvE to PvP world think they beat PvE only to realize that they're wrong.
Guardian Legend
I second everything the OP said. I thought I was alone though. I've been playing less and less GW because of the grind requirements.
sama
the thing is...how many sigil posts were there? did anet make changes? did the changes actually do anything?
i'll answer the last one (as it's the only one that isn't rhetorical). yes. sigil prices went down on avg of 17k! wow, who would've thunk increasing the sigil drops by 300% and having an unlimited supply at the sigil trader would've lower the sigil price by 17% (down from 100k). geez, what was i thinking selling my sigils to ppl for 100k when it should've been closer to 250k.
*kicks the artificial 100k cap on player gold*
gg anet, you got me!
i'll answer the last one (as it's the only one that isn't rhetorical). yes. sigil prices went down on avg of 17k! wow, who would've thunk increasing the sigil drops by 300% and having an unlimited supply at the sigil trader would've lower the sigil price by 17% (down from 100k). geez, what was i thinking selling my sigils to ppl for 100k when it should've been closer to 250k.
*kicks the artificial 100k cap on player gold*
gg anet, you got me!
Awol Duteq
I personally think its so over done with this 'grind' all the pvp'ers are complaining about. If you do only missions and skill quests it takes "maybe" 30 hours to complete a lvl 20 character. Since runes can now be found in PVP it's a non-issue. People who take the time to go through that miniscule amount of "work" should be rewarded, even though it is minor. They didn't market half a game, they marketed it correctly. You should have/be rewarded for taking part in the full game.
Corwin_Andros
There isn't an unlimited supply of sigils at the trader. THe adjustment was to triple the drops in HoH in order to better the chance of there being ANY sigils at the trader.
They did it because the trader would only give a few thousand gold to sellers and players were either selling them for 100k or selling them on Ebay.. or just plain hoarding them. Not saying everyone was doing it, but enough were that they had to make a change.
They are making changes to the system to hopefully help people wanting to strictly PvP not have to work QUITE as hard to feel like they are competitive. Obviously that isn't enough for those people but it is a step in the right direction.
They did it because the trader would only give a few thousand gold to sellers and players were either selling them for 100k or selling them on Ebay.. or just plain hoarding them. Not saying everyone was doing it, but enough were that they had to make a change.
They are making changes to the system to hopefully help people wanting to strictly PvP not have to work QUITE as hard to feel like they are competitive. Obviously that isn't enough for those people but it is a step in the right direction.
sama
Quote:
Originally Posted by Awol Duteq
I personally think its so over done with this 'grind' all the pvp'ers are complaining about. If you do only missions and skill quests it takes "maybe" 30 hours to complete a lvl 20 character. Since runes can now be found in PVP it's a non-issue. People who take the time to go through that miniscule amount of "work" should be rewarded, even though it is minor. They didn't market half a game, they marketed it correctly. You should have/be rewarded for taking part in the full game.
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And how many times have you won HoH since the "rune drop change" has been implemented? I've won it over 25 times and you know how many runes drop for us? 6! that's all folks. Oh, well 7 if you count the non-identifable yellow rune. (yeah, useless leather squares!) And that's six that you split with your 8 party members! sadly, farming is faster than hoh for rune drops still...
edit:
hmm, that's odd that you say there's no unlimited supply. since i literally had more money than i knew what to do with, i bought about 17 sigils one day. (made the price jump from 54k to 93k, but it was in the name of science!) and guess what, i bought 4 at 93k and um, no price change and still more sigils to sell. here's another thing, no hoh winner sells their sigils to a sigil trader, so how would they have them in stock? Why would they if the sigil trader only gives you 35k and players give you 80k? So how is the sigil trader getting all these sigils to sell? My theory is the trader has an unlimited supply.
again, gg anet!
Awol Duteq
Hmm...ive seen and taken fresh pvp chars in and seen/won with them before i did the rpg
It is possible, and not hard to be competetive. It's teamwork and a bit of luck no matter what skills you have someone can have something counterproductive. You can have all the skills in the world and items and even what you feel to be the 'best logical setup' and lose or win with it. There are quite a few games that give rewards to people playing the 'training' or the single player and take those perks into the pvp. Americas Army is one example, you need to complete the training missions to even GET to the multiplayer, and then do more to get all the available professions and maps. Thats just the way it's setup, either live with it, or don't play. There's no monthly fee, go sell it on ebay if you don't want to deal with it. I'm not being harsh, but thats what I do if I buy a game and don't end up liking it as much as I thought.
And if they hand everything to the pvp only people on a silver platter, I'll deal with it and sell mine, because people who take time in the FULL game should have something to show for it. If that goes away, then so do I. Won't find me here in 50 threads all of them saying the same thing cluttering up the forums.
It is possible, and not hard to be competetive. It's teamwork and a bit of luck no matter what skills you have someone can have something counterproductive. You can have all the skills in the world and items and even what you feel to be the 'best logical setup' and lose or win with it. There are quite a few games that give rewards to people playing the 'training' or the single player and take those perks into the pvp. Americas Army is one example, you need to complete the training missions to even GET to the multiplayer, and then do more to get all the available professions and maps. Thats just the way it's setup, either live with it, or don't play. There's no monthly fee, go sell it on ebay if you don't want to deal with it. I'm not being harsh, but thats what I do if I buy a game and don't end up liking it as much as I thought.
And if they hand everything to the pvp only people on a silver platter, I'll deal with it and sell mine, because people who take time in the FULL game should have something to show for it. If that goes away, then so do I. Won't find me here in 50 threads all of them saying the same thing cluttering up the forums.
Bamelin
Quote:
Originally Posted by gwden
I think the reason there is an influx of grind threads is because people that are migrating from PvE to PvP world think they beat PvE only to realize that they're wrong.
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Very true. And as people start to come to the boards in search of elite locations, and shortcuts through the grind these people are letting their voices be heard.
It's not just on this forum either. It's everywhere.
Xellos
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When did Guildwars Collide with World of Warcraft x 100. |
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Why is the only way to unlock supperiors grinding? Do not say otherwise, there is no way to "naturally" get these items unless you grind over and over (for gold to buy them or even to grab them) |
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What is the point? It is not making me play the game longer, I have continually been playing less and less since release. This is true for a majority of PvPers. |
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i'll answer the last one (as it's the only one that isn't rhetorical). yes. sigil prices went down on avg of 17k! wow, who would've thunk increasing the sigil drops by 300% and having an unlimited supply at the sigil trader would've lower the sigil price by 17% (down from 100k). geez, what was i thinking selling my sigils to ppl for 100k when it should've been closer to 250k. |
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gg anet, you got me! |
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heh...i suppose you can just take your newly ascended lvl 20 into pvp and expect to compete in the HoH? (Note, keyword is compete.) And I usually only take 5 hrs to get to lvl 20, why waste more time than you have to? |
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hmm, that's odd that you say there's no unlimited supply. since i literally had more money than i knew what to do with, i bought about 17 sigils one day. (made the price jump from 54k to 93k, but it was in the name of science!) and guess what, i bought 4 at 93k and um, no price change and still more sigils to sell. here's another thing, no hoh winner sells their sigils to a sigil trader, so how would they have them in stock? Why would they if the sigil trader only gives you 35k and players give you 80k? So how is the sigil trader getting all these sigils to sell? My theory is the trader has an unlimited supply. |
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Hmm...ive seen and taken fresh pvp chars in and seen/won with them before i did the rpg |
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It is possible, and not hard to be competetive. |
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It's teamwork and a bit of luck no matter what skills you have someone can have something counterproductive. |
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because people who take time in the FULL game should have something to show for it. |
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Very true. And as people start to come to the boards in search of elite locations, and shortcuts through the grind these people are letting their voices be heard. |
BE|Dac
nah the most amazing part is.
There is no clear point to keeping the grind, I have not heard one person saying they enjoy it.
OMG I CAN PVP WITH 1/10 of the possibilities I LOVE BEING LIMITED GG ANET THANKS FOR THIS AWESOME SYSTEM!
I don't understand the point to be honest.
I always thought anet just messed up a lil and didn't realize it, but its been a lil too long for that.
Basically Anet lied and people died
There is no clear point to keeping the grind, I have not heard one person saying they enjoy it.
OMG I CAN PVP WITH 1/10 of the possibilities I LOVE BEING LIMITED GG ANET THANKS FOR THIS AWESOME SYSTEM!
I don't understand the point to be honest.
I always thought anet just messed up a lil and didn't realize it, but its been a lil too long for that.
Basically Anet lied and people died
ReclinerOfRage
The game was fun the first run through. I actually finished it, as opposed to my guildmates who are still stuck somewhere in Thunderhead Keep/Ring of Fire after a month. I consider myself as someone who has plenty of PVE/grind endurance, but after 260+ hrs of playtime and not even coming close to unlocking all the skills I want to test out/compete in PVP with, I'm quickly losing interest. My guildmates rarely ever log on anymore.. we can't test builds out since we can't get the skills we want, we weren't in alpha so we don't know all the broken combos or know exactly what to train beforehand, so we're stuck running with the only crap we have.
I can't see myself making 5 new characters and running through the game multiple times just to get the skill points for whatever I want to train. This isn't an item based game like WoW or Diablo is, gold doesn't really have any worth, Rune drops are entirely sporadic/random, so grinding away for hours in PVE without any reward other than to unlock skills is more work than anything.
-You shouldn't have to make multiple characters and spend 1000+ hrs just to get the skills you need to have a chance at competing. One character should be enough to unlock every skill.
-There is nothing for Anet to gain by making players grind more. There's no monthly fee, so other than wasting bandwidth by making people stay logged on more slogging away at crappy mobs that drop garbage no one cares about, what's the point? It's starting to feel like they actually *want* people to stop playing until the next expansion comes out for all the PVE roleplayers.
-XP for skill points shouldn't increase every time you level after 20. Eventually it gets to some retarted amount of XP like 30k+ per skill point.
That's a system that wants you to grind, no matter how you look at it.
- Skill points should come in quicker, if anything. Mission reruns should yield skill points every run after ascension.. right now they don't even give an XP bonus once you've completed it already. How about making every Temple of Ages quest award a skill point as well? For the effort involved in doing Underworld runs, a paltry 5-10k XP reward per quest just doesn't cut it.
-The fact that this isn't an item based game (items have capped stats, everyone already has their max damage weapons in PVP) combined with the heavy PVE grind with no reward just doesn't work fundamentally.
Honestly, if ArenaNet doesn't do anything about the huge grind, the competitive/PVP aspect is going to die before it ever had a chance to take off.
I can't see myself making 5 new characters and running through the game multiple times just to get the skill points for whatever I want to train. This isn't an item based game like WoW or Diablo is, gold doesn't really have any worth, Rune drops are entirely sporadic/random, so grinding away for hours in PVE without any reward other than to unlock skills is more work than anything.
-You shouldn't have to make multiple characters and spend 1000+ hrs just to get the skills you need to have a chance at competing. One character should be enough to unlock every skill.
-There is nothing for Anet to gain by making players grind more. There's no monthly fee, so other than wasting bandwidth by making people stay logged on more slogging away at crappy mobs that drop garbage no one cares about, what's the point? It's starting to feel like they actually *want* people to stop playing until the next expansion comes out for all the PVE roleplayers.
-XP for skill points shouldn't increase every time you level after 20. Eventually it gets to some retarted amount of XP like 30k+ per skill point.
That's a system that wants you to grind, no matter how you look at it.
- Skill points should come in quicker, if anything. Mission reruns should yield skill points every run after ascension.. right now they don't even give an XP bonus once you've completed it already. How about making every Temple of Ages quest award a skill point as well? For the effort involved in doing Underworld runs, a paltry 5-10k XP reward per quest just doesn't cut it.
-The fact that this isn't an item based game (items have capped stats, everyone already has their max damage weapons in PVP) combined with the heavy PVE grind with no reward just doesn't work fundamentally.
Honestly, if ArenaNet doesn't do anything about the huge grind, the competitive/PVP aspect is going to die before it ever had a chance to take off.
Zeru
Despite these well-supported arguments and good logical reasoning there is a 99% chance this thread too will fall victim to the grip of stupidity.
It's funny because there hasn't been a single coherent and logical argument in favor of the grind. The pvp/pve debates always end up in nitpicking these arguments, semantics debates, insisting that grind doesn't exist and using their template based character and admitting they aren't past Lions Arch, to flaming the 'whiners' in more subtle language or telling them to go play wow/l2/eq or cs, and arguing the point of grind=bad while saying the opposite
It's funny because there hasn't been a single coherent and logical argument in favor of the grind. The pvp/pve debates always end up in nitpicking these arguments, semantics debates, insisting that grind doesn't exist and using their template based character and admitting they aren't past Lions Arch, to flaming the 'whiners' in more subtle language or telling them to go play wow/l2/eq or cs, and arguing the point of grind=bad while saying the opposite
PieXags
Despite the fact that I usually, hate these threads, this one is different, we've actually got some good points going around.
I personally do see a point in removing the grind, I mean, grind is basically work to get something 'eh? Well sort of.
Let me ask you hardcore PvP players this, if all you had to do to unlock the runes/skills for your character, would you care if you just had to beat the game? It's one thing to grind for hours on end, it's another to just beat the game. Would it be such a big deal if you just beat the game and everything was then unlocked for PvP? I don't think that'd be such a bad idea.
One reason why I don't want ALL of the grind taken out of the game is because, well, right now I'm going for the 15k bonelace armor, because well, since it looks different I guess. Even though it doesn't give any real benefit over the 1.5k droknar's forge armor, I still want it so that I can say "Woohoo!, I went and worked for all that money and then bought this badass lookin' armor! Now I look neato." And that sort of thing. Then again, money isn't that hard to get...so I'm just talkin' out my arse I guess.
I think it should be---you beat the game, you unlock all runes/skills for your classes for PvP, and in PvE, once you beat the game all the skills are available for your classes at the skills guys. That'd be neat 'eh? Yeah, that'd be neat. Then PvE people could play through the game and what not, and if they want to do PvP afterwords they can either create a new character or use the one they beat the game with, and if you want the stuff for the other classes, you just need to go through the game once or something.
Then again that might be a horrible idea for the people who spend 300 hours beating the story. Hmm...
Make the PvP players happy, I just like PvE. If I want to go PvP at any point in time, I'll go create a PvP character.
Cheers.
I personally do see a point in removing the grind, I mean, grind is basically work to get something 'eh? Well sort of.
Let me ask you hardcore PvP players this, if all you had to do to unlock the runes/skills for your character, would you care if you just had to beat the game? It's one thing to grind for hours on end, it's another to just beat the game. Would it be such a big deal if you just beat the game and everything was then unlocked for PvP? I don't think that'd be such a bad idea.
One reason why I don't want ALL of the grind taken out of the game is because, well, right now I'm going for the 15k bonelace armor, because well, since it looks different I guess. Even though it doesn't give any real benefit over the 1.5k droknar's forge armor, I still want it so that I can say "Woohoo!, I went and worked for all that money and then bought this badass lookin' armor! Now I look neato." And that sort of thing. Then again, money isn't that hard to get...so I'm just talkin' out my arse I guess.
I think it should be---you beat the game, you unlock all runes/skills for your classes for PvP, and in PvE, once you beat the game all the skills are available for your classes at the skills guys. That'd be neat 'eh? Yeah, that'd be neat. Then PvE people could play through the game and what not, and if they want to do PvP afterwords they can either create a new character or use the one they beat the game with, and if you want the stuff for the other classes, you just need to go through the game once or something.
Then again that might be a horrible idea for the people who spend 300 hours beating the story. Hmm...
Make the PvP players happy, I just like PvE. If I want to go PvP at any point in time, I'll go create a PvP character.
Cheers.
Weezer_Blue
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Originally Posted by Caco-Cola
This is what, the 3rd thread in less than a day?
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things that would help... a lot...
-Get rid of Skill Points
They do nothing but limit the amount of skills I can buy to 1 every time I level / gain a rank at tombs (not often).
-Put all elites at currently existing trainers
Lets face it... getting elite skills sucks. I have 3. In all... Granted, i've not been hunting much... you shouldn't *need* to "hunt" for these.
-Make all gold salvage drops Superior Runes
-Make all purple salvage drops Major Runes
-Make all blue salvage drops Minor Runes (last three stolen from someone else)
It should help. I'm tired of getting gold salvage drops that aren't even identifyable. Whoo! I got a precious drop! woopty doo... i might be able to get a fraction of the price for some pointless items now.
-Make runes salvage *ever time* with expert kit rather than small chance
"yessss! I got 1 steel from that Ettin's Pauldron of superior air magic!"
-Unlock all skills automatically for PvP only characters
Yeah yeah... I'm gonna get yelled at for this. How does it affect you PvEers? For one, it doesn't put you at a disadvantage any more than grinding for levels and attribute points does. Infact, it's the very purpose of PvP characters. To allow PvPers to jump right into PvP without bothering to go through the story to compete. UAS will be the very same thing... only for Skills rather than levels/armour/weapons/attribute points. Besides that, you can make PvP only characters too. And if you don't, well, you have no room for whining. "I'm poor" "get a job" "i don't want to work for my money! are you crazy?!"
Xellos
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Originally Posted by Blackace
It's already dead
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Mountain Man
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Originally Posted by AirOnG
Although so many posts about the same topic is pretty redundant, I think all this discussion about it at the very least shows there is a serious flaw with the current game.
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BE|Dac
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Originally Posted by Mountain Man
No, I think it means the vocal minority won't shut the hell up.
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Your logical argument and insight into the situation made me change my mind.
Quintus
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Originally Posted by Mountain Man
No, I think it means the vocal minority won't shut the hell up.
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No game is perfect. This game is no exception. And until this game is perfect, it will need vocal people to point out any inefficiencies that are in the game to help turn it into an at least better game.
Sekkira
rofl @ all the people complaining about a 'grind'. God dammit, you're all bloody lazy.
OMEG I WANT TO FINISH THE GAME AND HAVE EVERYTHING HANDED TO ME ON A SILVER PLATTER!
Seriously. You do the ascension mission, it throws you to level 20 immediately. Then all you'd have to do is run through the rest of the missions and boom, everything's unlocked, without any effort required. gg.
What will you be complaining about next? Oooohhh PvP is too hard, this Warrior knocks off too much hp from my weak ass Elemental. Warriors should be nerfed! And so on. And then the balance of PvP goes down the drain.
Why don't you shut the hell up and think about what you're asking for. Sure the game isn't REALLY grind based. You don't HAVE to go out and unlock all these elite skills and runes. Hell, I don't even think the major and superior runes are worth it. If you're complaining about skill points, go and bloody do the quests that give you skills, then you don't have to BUY as many. As for Elites, there's a reason why they're called ELITE. Yeah, go buy them from the shops and totally defeat the purpose of them.
As with making many different characters to unlock skills? There's some nice quests in the Desert where you can change your secondary proffession. Hey look, now you have access to another build's skills as well. Well darn, guess it means I only need to make ONE character to unlock everything.
Seriously people, settle the **** down. You don't NEED those ten elite skills for your build. For one, IIRC you can only use one elite in your skill bar. Two, You have eight possible skills.
Or would you rather Anet take out all grind in the game and make it so you have to fight one level 2 enemy per mission to complete it. BUT WAIT! OVER TWENTY MISSIONS OF THAT IS A GRIND TOO! Go back to counterstrike for gods sakes if you're gonna whine about a 'grind' in GW.
OMEG I WANT TO FINISH THE GAME AND HAVE EVERYTHING HANDED TO ME ON A SILVER PLATTER!
Seriously. You do the ascension mission, it throws you to level 20 immediately. Then all you'd have to do is run through the rest of the missions and boom, everything's unlocked, without any effort required. gg.
What will you be complaining about next? Oooohhh PvP is too hard, this Warrior knocks off too much hp from my weak ass Elemental. Warriors should be nerfed! And so on. And then the balance of PvP goes down the drain.
Why don't you shut the hell up and think about what you're asking for. Sure the game isn't REALLY grind based. You don't HAVE to go out and unlock all these elite skills and runes. Hell, I don't even think the major and superior runes are worth it. If you're complaining about skill points, go and bloody do the quests that give you skills, then you don't have to BUY as many. As for Elites, there's a reason why they're called ELITE. Yeah, go buy them from the shops and totally defeat the purpose of them.
As with making many different characters to unlock skills? There's some nice quests in the Desert where you can change your secondary proffession. Hey look, now you have access to another build's skills as well. Well darn, guess it means I only need to make ONE character to unlock everything.
Seriously people, settle the **** down. You don't NEED those ten elite skills for your build. For one, IIRC you can only use one elite in your skill bar. Two, You have eight possible skills.
Or would you rather Anet take out all grind in the game and make it so you have to fight one level 2 enemy per mission to complete it. BUT WAIT! OVER TWENTY MISSIONS OF THAT IS A GRIND TOO! Go back to counterstrike for gods sakes if you're gonna whine about a 'grind' in GW.
astzzz
Quote:
Originally Posted by ReclinerOfRage
Honestly, if ArenaNet doesn't do anything about the huge grind, the competitive/PVP aspect is going to die before it ever had a chance to take off.
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To be honest I dont think Anet gives a **** about pvp at all. They got our $50 already.
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Originally Posted by Sekkira
As with making many different characters to unlock skills? There's some nice quests in the Desert where you can change your secondary proffession. Hey look, now you have access to another build's skills as well. Well darn, guess it means I only need to make ONE character to unlock everything. |
The Virago
Flawless Victory.
Corwin_Andros
They probably ought to reset the quests that have dual skill rewards for when people choose to reset their secondary class. A very large chunk of the quests in the early missions are not limited to one class and therefore would require that a freshly changed secondary be primarily bought with the scant skill points a person has. EIther that or make getting additional skill points a LOT easier
Jwh6913
I think they should limit skill points to 10,000 xp each oneto earn and keep it at that level
or at least the amount of experience it took to become lvl 20 from lvl 19 that'd reduce the grind somewhat
or at least the amount of experience it took to become lvl 20 from lvl 19 that'd reduce the grind somewhat
Immortal Flame
Sigh...I would recommend to you another MMO with less or equal grind, but there is none. Killing the grind anymore than allowing "Just add water and microwave" PVP templates will make this game a FPS. Good idea, play an FPS. No grind whatsoever
Jwh6913
I don't want to kill the grind, but reducing it is certainly viable considering how poor the drop rates for runes are.
Corwin_Andros
THe thing is that the way the xp requirements are after Lvl 20, the gap between the skill points you would need to develop your character would take longer and longer to get..for only 1 at a time. THe problem with that is that there is no way to get more and more experience per kill since your level and the level of the mobs doesn't change.. It might go up in additions and expansions, but all in all the xp increase isn't likely to keep up with the inflation of the leveling requirements..
THis is another part of what has the PvP crowd in such an uproar. It's nice that you can switch secondaries but it gets harder and longer to replace the skill points you are are having to spend to not only get SoC's for elites, but now basic skills that you could feasibly quest for if they allowed you to go back and doo all the quests that would have given a fresh character skills in the new class.
THis is another part of what has the PvP crowd in such an uproar. It's nice that you can switch secondaries but it gets harder and longer to replace the skill points you are are having to spend to not only get SoC's for elites, but now basic skills that you could feasibly quest for if they allowed you to go back and doo all the quests that would have given a fresh character skills in the new class.
Aaaaagh
Well, my line has been crossed. My tolerance exhausted. I am tired of all this non sense about "why cant we insta pvp" why do we have to play the game, cry whine blah. (Flame on, your opinion isnt valuble to me anyhow.) Its a game people, there was a concept, there was work now there is a game. In EVERY game I have ever played, there have been things I think could have been done differently. Do I constantly harrass the devs of the game though? Nope, I play the game because thats what you do with a game, play. You know, fun? If you dont like it, then dont play it.
Personally I think all of these "whiners" (yep, you just been labelled) are the same types of people who only played 'open' games in Diablo II because thats the only way they could find to hyper-cheat.
So, in case yall arent too bright, Ill say it one last time: there are alot of games, if this one isnt what you want, find one that is. I think the strong, overwhelming majority of us like it as it is. Fact is people are 90% more likely to critisize then compliment.
Commence your flames....
Personally I think all of these "whiners" (yep, you just been labelled) are the same types of people who only played 'open' games in Diablo II because thats the only way they could find to hyper-cheat.
So, in case yall arent too bright, Ill say it one last time: there are alot of games, if this one isnt what you want, find one that is. I think the strong, overwhelming majority of us like it as it is. Fact is people are 90% more likely to critisize then compliment.
Commence your flames....
Lazarous
Quote:
(Flame on, your opinion isnt valuble to me anyhow.) |
Sekkira
Quote:
Originally Posted by astzzz
To be honest I dont think Anet gives a **** about pvp at all. They got our $50 already.
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I repeat, they don't care, they have they're $50 from everyone and if you don't like it, there are many other games out there. They care enough to make people happy enough to buy the expansion and so on, but it's these whiners that they wont get any revenue from because there'll always be something else wrong so why bother?
Quote:
The UT2k* series of games is a perfect example of the competitive community becoming stillborn (and the game dying not long after) |
The Virago
Quote:
Originally Posted by Sekkira
I repeat, they don't care, they have they're $50 from everyone and if you don't like it, there are many other games out there. They care enough to make people happy enough to buy the expansion and so on, but it's these whiners that they wont get any revenue from because there'll always be something else wrong so why bother?
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Of course ArenaNet cares, to the extent they want people to buy and enjoy their product, it is in their own, rational self-interest to care.
With that said, they, like you or I or any other human on the planet, tend to tune out input that is more negative than warranted.
Add to this the fact that forums such as this tend to have their highest traffic in LURKERS, not posters, and understand that, in the grand scheme of things, ArenaNet is much more concerned with figuring out what the LURKERS want than what we, the regular posters want... (wry grin)... we are, all of us, a striking minority in every way.
I think we all know that they can't do it all for us. And I think if we're honest, we'll admit that we can't expect them to do something that they think will hurt their long-term position. In the absence of ArenaNet actually commenting on why they believe the current system is the best one, we speculate, as humans are wont to do.
None of us 'know' more than the sum total of what is published by ArenaNet. The rest is passing the time and lobbying as we may for the things that are important to us and hoping we manage to strike a credible balance between what we want and what is best for the health and longevity of the game.
If anything, these crazy threads are evidence that WE care... which, despite the mess at times, is something that draws ArenaNet here to listen. If they didn't care, they wouldn't be here, listening and selectively responding as they deem necessary.
On that note, it's time for bed. Man, forums are much more addicting than games, I think.
PieXags
Meh, we should just put up a friggin' poll "Spoon feed everything to PvPers or not?" The two options "Yes" and "No". Then Anet can see who they SHOULD care about 'eh? Haha, oh wow. To be honest I'm kinda, laughing, reading all this.
If we don't give the PvPers anything more, they'll keep whining. If we do, they'll just whine about how their ub3r two person guild isn't doing so hot and how they don't instantly have a guild hall, then they'll start whining about how the PvE doesn't have any slight benefits for the player other than the fact that there is PvE, and they'll be angry about this because they now hate the fact that they're losing in PvP even more because everyone has everything and the l337 h4x0rs of CS are kickin' their asses now that everything is available, so now they want to go PvE where the monsters aren't as skilled as the players are. Then they'll begin to whine even more about PvE and the farming that goes along with some of it, and how they don't have 1,000 skill points even though you've got plenty already because any decent build should revolve around a certain set of skills which you can, problably, unlock most if not all of through quests, leaving you with 30 EXTRA skill points, but then they'll whine about having to group with PUGs because of their 2 person guild and how they aren't able to find that boss with that "greatest" elite skill that they need, with only 2 organized people.
People will never be happy.
Go figure.
Cheers.
If we don't give the PvPers anything more, they'll keep whining. If we do, they'll just whine about how their ub3r two person guild isn't doing so hot and how they don't instantly have a guild hall, then they'll start whining about how the PvE doesn't have any slight benefits for the player other than the fact that there is PvE, and they'll be angry about this because they now hate the fact that they're losing in PvP even more because everyone has everything and the l337 h4x0rs of CS are kickin' their asses now that everything is available, so now they want to go PvE where the monsters aren't as skilled as the players are. Then they'll begin to whine even more about PvE and the farming that goes along with some of it, and how they don't have 1,000 skill points even though you've got plenty already because any decent build should revolve around a certain set of skills which you can, problably, unlock most if not all of through quests, leaving you with 30 EXTRA skill points, but then they'll whine about having to group with PUGs because of their 2 person guild and how they aren't able to find that boss with that "greatest" elite skill that they need, with only 2 organized people.
People will never be happy.
Go figure.
Cheers.
Candyman963
Quote:
Originally Posted by Sekkira
UT200* is an entirely different game. First Person Shooter vs Role Playing Game. I don't care what type RPG or FPS it is, there really aren't many similarities.
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The point he was trying to illustrate (for those of you who didn't come from the competitive 2k* community) is that if you build a game with a significant PvP portion, the people who play that game will expect you to listen to them if you want them to keep playing that game. People kept whining about some of the more blatant flaws in the competitive aspects of 2k3. Epic (makers of the game) did nothing to correct it, so the community died. IIRC, this resulted in 2k3 getting pulled from CPL, which was probably some pretty embarrassing PR.
Devs like people playing their games competitively. More competition = more likelihood of tournaments and events featuring your product = more (free) publicity = more people buying the game/add-ons/sequels = more competition. The goal is to get people outside of the community to want your product and get the people inside the community to stay in it. THAT is how this relates to Guild Wars. Having a loyal competitive community boosts sales of future products, so ANet cares (at least to some extent) about what the competitive community is saying.
Also, it's really cool to see other people like stuff that you made. It's most game devs' wet dream to see people playing their game on TV. Would people still play PvP even if the "hardcore" guys left? Sure, but they wouldn't be any good. Would somebody still be "the best" in the eyes of GW players? Yes, but nobody else would care.
Back to the original point of the argument, this is part of the reason the whole "n00b vs. 1337" arguments get started. It's very difficult to understand the opposing side if you don't have to live with their reality. PvPers don't see why PvEers want sigils and complain about having to pay so much for them. PvEers have no idea how much it sucks to have to grind out those skills or runes like PvPers do.
Candyman963
Sorry for double-posting...and for posting encyclopedias... enjoy
As far as I can gather, most PvPers aren't asking to be spoon-fed everything. They're just asking to have the amount of time required to grind out everything reduced. At the very least, they're not asking for anything that would be any kind of detriment to PvE players (except the opportunity cost of devs' coding time).
Let me try to phrase this coherently...PvE players complained about sigil prices, right? The devs took a reasonable action to correct this, and that was well and good.
Now, do PvE players NEED guild halls any more than PvP players NEED all of the runes and skills in the game? Not really. It allows them the same thing it allows PvP players with everything unlocked: flexibility. Sure, you don't need all the skills, but if you haven't ground out the easiest counter to your opponent's strategy yet, you are going to have a much more difficult time of it because you have fewer viable options. Do PvPers need all the superior runes? No, but if your opponent is hitting you with 20 more damage/second than you are hitting them with, you're going to have a harder time of it. Uber-grind is the kind of thing that allows less-skilled guild to win more easily. All the PvPers are asking for is a level playing field. Let everyone run through the game once with a character, then you can play PvP (on a level playing field) with a highest-level character of that profession from then on.
To hopefully encourage PvEers to understand what I'm talking about, let's do a time comparison. Their biggest issue of late has been sigils, as they felt that 100k was too much to pay. Reasonable, since that's a lot of gold. Let's be tightwads and say you can farm gold at a rate of 1000gp an hour. This leaves you with a total of 100 hours of farming time to split between your guildmates to buy a sigil. If you have 10 people in your guild, that's 10 hours per person. Quite a lot of time.
Now let's say you're a PvPer looking to complete your collection of superior runes. Here's the trick...even if we're insanely generous and say a superior rune drops every three hours of gameplay, there are 36 different superior runes. Emphasis on "different" Thus, in 12 hours (per person in your guild, as this must be done individually), you will have 36 different runes...but the odds of them all being unique are ridiculously small--something like 1/(36^36) if my math is reasonable. More realistically, I have read several posts from players with upwards of 200 hours that have unlocked fewer than 10 superiors.
Did PvPers complain when the sigil issue was fixed? Yes, and they should have. 200 hours is a very large amount of time to invest and still be less than 1/3 done with something. However, there are fewer PvPers than PvEers, which is why their issue was handled first.
I applaud ANet for fixing anything at all. I mean, heck, they've already got your $50, right?
(BTW, I am not actually a PvPer. I haven't even beaten the game with my first character yet. I just like to see people understand each other somewhat.)
Quote:
Originally Posted by PieXags
Meh, we should just put up a friggin' poll "Spoon feed everything to PvPers or not?" The two options "Yes" and "No".
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Let me try to phrase this coherently...PvE players complained about sigil prices, right? The devs took a reasonable action to correct this, and that was well and good.
Now, do PvE players NEED guild halls any more than PvP players NEED all of the runes and skills in the game? Not really. It allows them the same thing it allows PvP players with everything unlocked: flexibility. Sure, you don't need all the skills, but if you haven't ground out the easiest counter to your opponent's strategy yet, you are going to have a much more difficult time of it because you have fewer viable options. Do PvPers need all the superior runes? No, but if your opponent is hitting you with 20 more damage/second than you are hitting them with, you're going to have a harder time of it. Uber-grind is the kind of thing that allows less-skilled guild to win more easily. All the PvPers are asking for is a level playing field. Let everyone run through the game once with a character, then you can play PvP (on a level playing field) with a highest-level character of that profession from then on.
To hopefully encourage PvEers to understand what I'm talking about, let's do a time comparison. Their biggest issue of late has been sigils, as they felt that 100k was too much to pay. Reasonable, since that's a lot of gold. Let's be tightwads and say you can farm gold at a rate of 1000gp an hour. This leaves you with a total of 100 hours of farming time to split between your guildmates to buy a sigil. If you have 10 people in your guild, that's 10 hours per person. Quite a lot of time.
Now let's say you're a PvPer looking to complete your collection of superior runes. Here's the trick...even if we're insanely generous and say a superior rune drops every three hours of gameplay, there are 36 different superior runes. Emphasis on "different" Thus, in 12 hours (per person in your guild, as this must be done individually), you will have 36 different runes...but the odds of them all being unique are ridiculously small--something like 1/(36^36) if my math is reasonable. More realistically, I have read several posts from players with upwards of 200 hours that have unlocked fewer than 10 superiors.
Did PvPers complain when the sigil issue was fixed? Yes, and they should have. 200 hours is a very large amount of time to invest and still be less than 1/3 done with something. However, there are fewer PvPers than PvEers, which is why their issue was handled first.
I applaud ANet for fixing anything at all. I mean, heck, they've already got your $50, right?
(BTW, I am not actually a PvPer. I haven't even beaten the game with my first character yet. I just like to see people understand each other somewhat.)
PieXags
Yeah I know what you mean, I just come in here late at night and post things like that, if for no other reason to lighten the mood. I'm the type of person who doesn't do something unless I know what I'm in for, so I'm not dissapointed a whole lot.
I personally didn't think 100k for a sigil was a lot, I also don't think 10 hours of gameplay is NEAR ANY sort of "grind" or excessive amount of time, I mean hell, you can easily get that much in on one day of the weekend, even if you're a casual gamer it'll take a couple days. Not a big deal by any means, and truth be told you can get 25k pretty easily, problably more in an hour, so money isn't really an issue at all.
People just don't get satisfied very easily is all. I personally believe people should do more research on a game, or know what to expect when they buy something, especially if $50 is a lot to them, because chances are they won't be able to buy something else. I can understand being tweaked if you were walking down the aisle and were like "Oh, Guild Wars, sounds neat, guess I'll try it." *get home* "Damnit. Ok, new game." I mean if this is something that really took a chunk of your cash...know a bit more before you buy it without knowing anything about it 'eh? That only makes sense.
Either way, I'm happy, others should be happy, but they aren't and never will be happy, so tough for us all I guess. We're all screwed in the end.
Happy Birthday.
I personally didn't think 100k for a sigil was a lot, I also don't think 10 hours of gameplay is NEAR ANY sort of "grind" or excessive amount of time, I mean hell, you can easily get that much in on one day of the weekend, even if you're a casual gamer it'll take a couple days. Not a big deal by any means, and truth be told you can get 25k pretty easily, problably more in an hour, so money isn't really an issue at all.
People just don't get satisfied very easily is all. I personally believe people should do more research on a game, or know what to expect when they buy something, especially if $50 is a lot to them, because chances are they won't be able to buy something else. I can understand being tweaked if you were walking down the aisle and were like "Oh, Guild Wars, sounds neat, guess I'll try it." *get home* "Damnit. Ok, new game." I mean if this is something that really took a chunk of your cash...know a bit more before you buy it without knowing anything about it 'eh? That only makes sense.
Either way, I'm happy, others should be happy, but they aren't and never will be happy, so tough for us all I guess. We're all screwed in the end.
Happy Birthday.
EinValentine
I would like the amount of XP needed to gain additional skillpoints to level off at something reasonable. 20k perhaps at maximum. As it stands it's going to take me well over 25k to get my next one, and it's showing no signs of leveling off yet. (And before some brainiac says I should do quests; I have. I've done every quest with a skill reward for every profession there is that can be accessed with a single character that I can find, and I've been to every town in the game.)
I actually don't mind grinding (within limits). What I DO mind is that skill point gain just gets more and more difficult after 20. There is no good reason for this. Once you hit 20 you should gain skills at a flat rate.
You should also be able to gain skill points for helping out with certain difficult missions, even if you've already completed them yourself. Help folks with Hell's Precipice, or Thunderhead Keep, or one of the Ascension Trials say, and get a skill point for your trouble. Would also give more experienced players a little incentive to go help the less experienced folk still tearing their hair out in the desert.
As it stands the only thing I can do that gives me the XP I need to get more skills is Underworld/Fissure. There's only so many times I can do that before I just get annoyed with the whole thing. (Though admittedly finally getting the Forgemaster to the point where he'd actually deign to make us equipment for the first time last night was pretty neat).
I actually don't mind grinding (within limits). What I DO mind is that skill point gain just gets more and more difficult after 20. There is no good reason for this. Once you hit 20 you should gain skills at a flat rate.
You should also be able to gain skill points for helping out with certain difficult missions, even if you've already completed them yourself. Help folks with Hell's Precipice, or Thunderhead Keep, or one of the Ascension Trials say, and get a skill point for your trouble. Would also give more experienced players a little incentive to go help the less experienced folk still tearing their hair out in the desert.
As it stands the only thing I can do that gives me the XP I need to get more skills is Underworld/Fissure. There's only so many times I can do that before I just get annoyed with the whole thing. (Though admittedly finally getting the Forgemaster to the point where he'd actually deign to make us equipment for the first time last night was pretty neat).
The Pope
Quote:
Originally Posted by Sekkira
rofl @ all the people complaining about a 'grind'. God dammit, you're all bloody lazy.
OMEG I WANT TO FINISH THE GAME AND HAVE EVERYTHING HANDED TO ME ON A SILVER PLATTER! Seriously. You do the ascension mission, it throws you to level 20 immediately. Then all you'd have to do is run through the rest of the missions and boom, everything's unlocked, without any effort required. gg. What will you be complaining about next? Oooohhh PvP is too hard, this Warrior knocks off too much hp from my weak ass Elemental. Warriors should be nerfed! And so on. And then the balance of PvP goes down the drain. Why don't you shut the hell up and think about what you're asking for. Sure the game isn't REALLY grind based. You don't HAVE to go out and unlock all these elite skills and runes. Hell, I don't even think the major and superior runes are worth it. If you're complaining about skill points, go and bloody do the quests that give you skills, then you don't have to BUY as many. As for Elites, there's a reason why they're called ELITE. Yeah, go buy them from the shops and totally defeat the purpose of them. As with making many different characters to unlock skills? There's some nice quests in the Desert where you can change your secondary proffession. Hey look, now you have access to another build's skills as well. Well darn, guess it means I only need to make ONE character to unlock everything. Seriously people, settle the **** down. You don't NEED those ten elite skills for your build. For one, IIRC you can only use one elite in your skill bar. Two, You have eight possible skills. Or would you rather Anet take out all grind in the game and make it so you have to fight one level 2 enemy per mission to complete it. BUT WAIT! OVER TWENTY MISSIONS OF THAT IS A GRIND TOO! Go back to counterstrike for gods sakes if you're gonna whine about a 'grind' in GW. |
If you had, you'd know that finishing 20 missions does NOTHING as far as unlocking skills and runes is concerned. Your reward for finishing the game is to get teleported back to Droknars. Thats it.
PieXags
Actually most of the runes I've found I found on missions.
You're right though, missions don't give you skills. They just give you experience which translates into experience and skill points, and the missions take you to the next town with a skill trainer where you can put that to use.
Same damn thing, passing the game will give you the great majority of the skills, you will find some runes (maybe not the exact ones you need, but there are so many that's rare as hell anywhere). I personally don't even think runes are that great, I'll use one, maybe two if I can spare the health, but most likely not. I like my health.
People need to be less concerned with sitting on their arses and play the friggin' game. What am I doing not playing the game? I leave in about 30 minutes, just having some fun in the forums.
You're right though, missions don't give you skills. They just give you experience which translates into experience and skill points, and the missions take you to the next town with a skill trainer where you can put that to use.
Same damn thing, passing the game will give you the great majority of the skills, you will find some runes (maybe not the exact ones you need, but there are so many that's rare as hell anywhere). I personally don't even think runes are that great, I'll use one, maybe two if I can spare the health, but most likely not. I like my health.
People need to be less concerned with sitting on their arses and play the friggin' game. What am I doing not playing the game? I leave in about 30 minutes, just having some fun in the forums.