Armor Bonus's

cyberfuzz

Ascalonian Squire

Join Date: May 2005

Im all confused on the armor bonus's. im a w/mo. im looking to buy my final set of armor after ascention. now the knights set has 'reduced dmg' bonus. now do i get an additional bonus for each item, or do i just get 1 bonus for the set? also on abosorbtion runes, when it says dmg -1, does it mean 1/10?

im split between the knight set and the platemail set. reduced dmg vs extra armor.

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

To answer your first question, yes you get an additional bonus should you decide to put a rune in. Even if you have a helm that adds +1 to strength and put a minor rune of strength. You'll have +2 to strength from that item. As far as how each armor will affect damage, I can give you my understanding. All armor reduces damage by a certain percentage depending on how much armor you have. This being said, Knight's armor reduces by a certain percentage and by 2. Platemail reduces at a higher percentage, especially against physical harm. Follow the link and check out the section on armor and defense.

http://www.guildwarsguru.com/content...nics-id674.php

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

One piece of knights will give the 2 absorption. The whole set will give 2 absorption. You're better off going platemail and 1 piece of knights, or gladiators.

Hakaido

Ascalonian Squire

Join Date: Jun 2005

KL

W/R

Awww I'm so glad I happend to stumble across this thread. I've started getting the platemail armour and have really been thinking that I don't like the helm that is available... and would want to get the knights helm instead....

Enigmatics ya just made up my mind... thanks so much.

Fye Duron

Fye Duron

Wilds Pathfinder

Join Date: May 2005

Chico, CA, USA

Dragon Fang

The Bonuses for armor are for that peace only. Every time you are hit the game calculates where the hit takes place then applies the AC and Bonus of that area (ie. Head, Chest, Arms, Legs, or Feet). So Like with my Ranger I could have armor that adds +15 vs Fire, or Cold, Or Lightning. THink of just how sick it would be if I could wear on of each peice and get that bonus. But if I have Fur Leggings(cold damage) and I'm hit in the chest I do not get the +15 AC bonus.

womble

Ascalonian Squire

Join Date: Jun 2005

Fye, the received wisdom seems to say that Damage Reduction is the exception to this rule. I don't know whether it is or not, but I think that's what Enigmatics is trying to say.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Fye Duron
The Bonuses for armor are for that peace only. Every time you are hit the game calculates where the hit takes place then applies the AC and Bonus of that area (ie. Head, Chest, Arms, Legs, or Feet). So Like with my Ranger I could have armor that adds +15 vs Fire, or Cold, Or Lightning. THink of just how sick it would be if I could wear on of each peice and get that bonus. But if I have Fur Leggings(cold damage) and I'm hit in the chest I do not get the +15 AC bonus.
What I find strange is weapon modifiers are global, so why shouldn't armor modifiers be global. I think they are.