Interactivity in exploring areas

Korgy

Pre-Searing Cadet

Join Date: May 2005

Belgium

Durance of Fate

W/E

I'm not saying that exploring is boring but it could be alot more interesting and worth it to explore if they add some type of interactivity. It could be something like a hidden lever that reveals a secret cave, passage. We could have an ingame animation pop-up of what happened when we pulled the lever. Things like that should be well hidden because it should lead you to a nice reward or something, maybe even a secret skill guy, armor guy, well it could be anything really.

To keep the exploring areas interesting we need stuff like that. That will give you a reason to really explore and not just doing the quests and running from A to B. This is just one example i gave but if this was implemented in the exploring areas the game would be a blast and with their streaming technology they can keep adding things like that and keep the game interesting for everyone. This is just my suggestion though.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

I explore because you find towns you never would have (Fisherman's Haven, Maguuma Stade, etc.). Those towns happen to have skill trainers and quests. So what you are saying is already sort of implemented...