06 Jun 2005 at 00:51 - 49
I wrote this in my other post, but i'll write it here too.
One of the most stupid additions to guildwars. or at least a stupid idea to start with.
What is the point of having the Seer that is in Mineral springs, (the other one thats not in the mission) he only does one piece of armour. and it take you an hour or more to reach him, including the amount of times you have to rez and run back to him..because of the 20+ ice imps guarding his cave enterance. Its just easier to do the mission so many times to get all your armour infused. so why add this dude in two locations, how dumb is that.
If you want to give this dude some benifit then allow player to recive a tag in the mission once they have recived there first infusion. thus allowing them never to get another infusion again within that mission. new people to the mission will get the reward, and a tag. but older players who all ready have an infused item will be prevented on getting another due to the tag. This will fix the mission run for infusion, now to the next part:
The dude in minerial springs, when reached offers the player a small mini quest to kill a simular type of boss, like Eledion creature in mission, this creature is of course abit bigger than the last. and he only appears when the player has gotten the quest from the seer in minerial springs. (you could have him spawn near the statue in that cave you walk through to get to the seer in minerial springs) when you kill this near creature boss, a bigger piece pops onto the ground, its of course abit more heavier than the last piece you got when in the mission, so its abit slower walking back to him. anyways when you see him, He should say: "there is enough matieral here to infuse all your remaining armour" player option: Do it!
But you can only recive the total infusion on all your items once you have done the mission of finding the seer, Iron mines of moladune. otherwise he doesnt appear.
And i know, some people get there armour infused then later upgrade there armour loosing all that infusement. well here is a fix to that, as well. When player has complete his mini quest and has returned the second time to see him. because player recently updated there armour, The seer says to the player. "That he is able to re-use some of the remaining material that was leftover from there last infusement. Except due to the amount thats left, it will take careful precision to insfuse the armour correctly. thats when he asks for a fee for using his valuable time to infuse the players equipment.
You could also add a small bonus to your weapon, +4dmg (On successful hit to mussutt creatures) - but to get that bonus you have to pay for it.
Now what do you all think of that?