By request: Axe using W/N Curses Combatant
Yukito Kunisaki
Someone private msged me a while ago regarding this but I'm sure it'll help aspiring W/N whom I've started to see less and less in favor of W/M.
I'm not going to put too much text here but I'll just post the stats and skill setups.
Str: 7+1
Axe: 10+2
Tactics: 9+1 [don't ask, it's due to the preorder shield which owns me ]
Curses: 10
198/200 points
PvE mob tankish-slayer/farmer [2nd choice is for farming purposes]
Cyclone Axe
Dismember
Axe Rake
Watch Yourself / Bonetti's Defense
Victory is Mine! {E}
Enfeebling Blood
Mark of Pain
Plague Touch
*very good for killing mobs and if u need to farm, bonetti's + enfeebling + Victory is Mine! feeds ur capabilities well *
-----------------------------------------------------------------------
PvP Target Predator [if you're a target caller, u'll play debuffer role as well with Rend]
Disrupting Chop *best skill EVAR*
Dismember
Axe Rake
Executioner's Strike / Enfeeble (depends on if u're into offense or defending teammates. Enfeeble also adds to ViM!)
Sprint
Victory is Mine!
Rend Enchantments
Plague Touch *an opponents worst nightmare and u're deadliest weapon*
Just used this build a few hours ago with a Tombs group and was one of the most heart pumping experiences I've had... Disease must surely be my favorite condition to spread with plague touch... Feed's ViM! quite nicely.
The fact that Tactics is so high though everyone hates this stat will be appreciated by those who use it's very nice stances and increases ViM!'s effectiveness.
I'm not going to put too much text here but I'll just post the stats and skill setups.
Str: 7+1
Axe: 10+2
Tactics: 9+1 [don't ask, it's due to the preorder shield which owns me ]
Curses: 10
198/200 points
PvE mob tankish-slayer/farmer [2nd choice is for farming purposes]
Cyclone Axe
Dismember
Axe Rake
Watch Yourself / Bonetti's Defense
Victory is Mine! {E}
Enfeebling Blood
Mark of Pain
Plague Touch
*very good for killing mobs and if u need to farm, bonetti's + enfeebling + Victory is Mine! feeds ur capabilities well *
-----------------------------------------------------------------------
PvP Target Predator [if you're a target caller, u'll play debuffer role as well with Rend]
Disrupting Chop *best skill EVAR*
Dismember
Axe Rake
Executioner's Strike / Enfeeble (depends on if u're into offense or defending teammates. Enfeeble also adds to ViM!)
Sprint
Victory is Mine!
Rend Enchantments
Plague Touch *an opponents worst nightmare and u're deadliest weapon*
Just used this build a few hours ago with a Tombs group and was one of the most heart pumping experiences I've had... Disease must surely be my favorite condition to spread with plague touch... Feed's ViM! quite nicely.
The fact that Tactics is so high though everyone hates this stat will be appreciated by those who use it's very nice stances and increases ViM!'s effectiveness.
Dyeeo
What kind of armor do you use? Gladiator? Plate?
ShadBox
Yukito can you post your armor and shield?
plus can you add some tactic experience with this build in pvp since you have lot of it?
thx
plus can you add some tactic experience with this build in pvp since you have lot of it?
thx
Yukito Kunisaki
Requests huh?
Executioner's Helm of Minor Axe Mastery
Platemail Cuirass of Minor Absorption
Platemail Gauntlets of Minor Tactics
Platemail Leggings of Major Vigor
Platemail Boots of Minor Strength
Canthan Targe [+2 energy, + 30 hp, 14 armor]
Crippling Summit Axe of Defense [Lengthened Cripple and +4 Armor]
Truncheon [5-10 dark dmg, curses 6 req.]
Zealous Longbow of Enchanting [9-13 dmg, no requirement]
used to have: Hale Accursed Staff of Warding [11-22 dark dmg, 10 curses req. sold it by accident, ****...]
That's all the equipment I wield.
Armor Dyed: Green Dye mixed with Dye Remover to give it that sexy lustrous sheen
You can't miss me if you're searching for 'cool shiny lookin' armor in a town.
------------------------------------------------------------------------
PvP Tactics: These are just my tactics and OPINIONS for fighting in pvp. They are not set in stone so if you quote me on this, you may regret it later.
Duties: Every class has a duty to perform that doesn't have to be ordered. Monks protect/heal. Warriors deal heavy sustained dmg/disruption. Mesmers disable, etc. etc.
My Warrior's Primary duty is to FORCE the enemy team's monk to do other things besides healing his teammate's hp. The tactic may seem braindead at first but you NEEEED to go 'advanced target calling' should u run into a snag [which happens a lot]
First: Rush the enemy team's primary monk. Weave around any enemy blockers/warriors who may be in your way [if a warrior runs past you, chuck a 5energy enfeeble on him when he gets to your teammates. Your team's monks will love you for it. The enemy team's monk will waste time/energy to get it off him [especially if he ran REALLY far away] Hack away at their monk so that your adrenaline builds up to do Dismember + Axe Rake. At that point, be prepared to disrupting chop his mend conditions [since it's one of those hyper fast casting spells, a bit of intuition and forecasting *or hell instinct* is needed to interupt his ass]. If you successfully skill lock his ability to remove conditions, you've just raped an important counter to your skill build.
Contingency: Always have one. My warrior is known to my guild and HoH runners as one of the most unusual and most effecient/unpredictable target callers they've played with. Noobs who don't listen/understand my target calling fall under two sections. Smart or stupid. The stoooopid noobs don't switch targets as fast as I do cause one [you're not killing him fast enough, keep swinging] or two [why are you attacking so many enemies at once?]. Since I don't have time to explain in pvp, if you party with me, here's my reasoning. If your ENTIRE TEAM is swinging/shooting at one member or is having TROUBLE just getting to your target [which happens cause the enemy team can body block you quite readily on some of the HoH maps] why waste time? By rapid fire [pinballing] from target to target [slapping an enfeeble on each one as you do so] the enemy's monks will have HELL of a time removing condition after condition while healing the dmg the axe is dealing all at once. If your whole team moves with the focus of the target caller. You should be effectively chopping off 25%+ of hp on each target you call before moving on to the next one. The real kick to the groin is if you use tab and alternate with shift+tab on 2-4 targets. Your entire team's focus will be based on wittling away those 4 targets in large chunks and forcing their monks to do the same to keep those 4 alive. [those four targets CAN INCLUDE one warrior but not too long].
If you're too lazy [big no-no] to read all that crap up top you can follow these two simple rules to smart disruption warrior combat.
1. Disruption is greater than damage in pvp [for my warrior]. Kill your enemy through indirectness rather than bleeding his hp to death. Enfeebling enemy warriors that run past you is a must.
2. If you can't CHUNK OFF 25% of your enemy's hp with your ENTIRE team listening to you in 4 seconds (yes time it), then that enemy team's monk is very skilled and you MUST MOVE ON to another enemy teammate or your team will regret the waste of time.
Hope this helps.
Executioner's Helm of Minor Axe Mastery
Platemail Cuirass of Minor Absorption
Platemail Gauntlets of Minor Tactics
Platemail Leggings of Major Vigor
Platemail Boots of Minor Strength
Canthan Targe [+2 energy, + 30 hp, 14 armor]
Crippling Summit Axe of Defense [Lengthened Cripple and +4 Armor]
Truncheon [5-10 dark dmg, curses 6 req.]
Zealous Longbow of Enchanting [9-13 dmg, no requirement]
used to have: Hale Accursed Staff of Warding [11-22 dark dmg, 10 curses req. sold it by accident, ****...]
That's all the equipment I wield.
Armor Dyed: Green Dye mixed with Dye Remover to give it that sexy lustrous sheen
You can't miss me if you're searching for 'cool shiny lookin' armor in a town.
------------------------------------------------------------------------
PvP Tactics: These are just my tactics and OPINIONS for fighting in pvp. They are not set in stone so if you quote me on this, you may regret it later.
Duties: Every class has a duty to perform that doesn't have to be ordered. Monks protect/heal. Warriors deal heavy sustained dmg/disruption. Mesmers disable, etc. etc.
My Warrior's Primary duty is to FORCE the enemy team's monk to do other things besides healing his teammate's hp. The tactic may seem braindead at first but you NEEEED to go 'advanced target calling' should u run into a snag [which happens a lot]
First: Rush the enemy team's primary monk. Weave around any enemy blockers/warriors who may be in your way [if a warrior runs past you, chuck a 5energy enfeeble on him when he gets to your teammates. Your team's monks will love you for it. The enemy team's monk will waste time/energy to get it off him [especially if he ran REALLY far away] Hack away at their monk so that your adrenaline builds up to do Dismember + Axe Rake. At that point, be prepared to disrupting chop his mend conditions [since it's one of those hyper fast casting spells, a bit of intuition and forecasting *or hell instinct* is needed to interupt his ass]. If you successfully skill lock his ability to remove conditions, you've just raped an important counter to your skill build.
Contingency: Always have one. My warrior is known to my guild and HoH runners as one of the most unusual and most effecient/unpredictable target callers they've played with. Noobs who don't listen/understand my target calling fall under two sections. Smart or stupid. The stoooopid noobs don't switch targets as fast as I do cause one [you're not killing him fast enough, keep swinging] or two [why are you attacking so many enemies at once?]. Since I don't have time to explain in pvp, if you party with me, here's my reasoning. If your ENTIRE TEAM is swinging/shooting at one member or is having TROUBLE just getting to your target [which happens cause the enemy team can body block you quite readily on some of the HoH maps] why waste time? By rapid fire [pinballing] from target to target [slapping an enfeeble on each one as you do so] the enemy's monks will have HELL of a time removing condition after condition while healing the dmg the axe is dealing all at once. If your whole team moves with the focus of the target caller. You should be effectively chopping off 25%+ of hp on each target you call before moving on to the next one. The real kick to the groin is if you use tab and alternate with shift+tab on 2-4 targets. Your entire team's focus will be based on wittling away those 4 targets in large chunks and forcing their monks to do the same to keep those 4 alive. [those four targets CAN INCLUDE one warrior but not too long].
If you're too lazy [big no-no] to read all that crap up top you can follow these two simple rules to smart disruption warrior combat.
1. Disruption is greater than damage in pvp [for my warrior]. Kill your enemy through indirectness rather than bleeding his hp to death. Enfeebling enemy warriors that run past you is a must.
2. If you can't CHUNK OFF 25% of your enemy's hp with your ENTIRE team listening to you in 4 seconds (yes time it), then that enemy team's monk is very skilled and you MUST MOVE ON to another enemy teammate or your team will regret the waste of time.
Hope this helps.
Yukito Kunisaki
I'll post the PvE strat for my build here as well. Maybe you new warriors [and veterans] can work off of it.
I can already sense some people snickering about Bonetti's Defense.
Steps to effective mob killing.
This is MOST DANGEROUS if done with the entire mob on you and you will be at your most effective when it happens.
1. Enfeebling Blood. Time it since it's 2s. to cast and by the time the entire mob has surrounded you utterly, it should go off and cover you with enemies dealing only 34% their real dmg. [which is reduced even further with your manly man armor]
2. Mark of Pain. The target should be the enemy in the middle of the mob. Since they're all as close to you as they can possibly get, the one in the middle of them all can be targetted using either mouse [which I dislike] or tab key [which is my preference]
3. Cyclone Axe. This should cause an atomic bomb effect where not only will the axe's dmg occur on all your foes, but your adrenaline should spike giving you half of your dismember and axe rake ready to nail your Mark of Pain Victim
4. Victory is Mine! At this point, you'd be at about 50% health surrounded by 4 or so enemies with weakness. With the Tactics in this build, ViM! can give you a NICE chunk of energy and hp.
5. Bonetti's Defense. This can be acquired by simply doing another cyclone axe bomb. With this, just start swinging normally at your Mark of Pain Victim. No need to waste energy on skills here. At 75% block rate, you'd easily survive even hordes of Flesh Golems. ^_^
6. Just before Bonetti's Defense runs out [when it starts blinking] you should have max energy. Cast Enfeebling Blood from Step 1 and repeat this 6 step cycle to easy drops and exp.
I can already sense some people snickering about Bonetti's Defense.
Steps to effective mob killing.
This is MOST DANGEROUS if done with the entire mob on you and you will be at your most effective when it happens.
1. Enfeebling Blood. Time it since it's 2s. to cast and by the time the entire mob has surrounded you utterly, it should go off and cover you with enemies dealing only 34% their real dmg. [which is reduced even further with your manly man armor]
2. Mark of Pain. The target should be the enemy in the middle of the mob. Since they're all as close to you as they can possibly get, the one in the middle of them all can be targetted using either mouse [which I dislike] or tab key [which is my preference]
3. Cyclone Axe. This should cause an atomic bomb effect where not only will the axe's dmg occur on all your foes, but your adrenaline should spike giving you half of your dismember and axe rake ready to nail your Mark of Pain Victim
4. Victory is Mine! At this point, you'd be at about 50% health surrounded by 4 or so enemies with weakness. With the Tactics in this build, ViM! can give you a NICE chunk of energy and hp.
5. Bonetti's Defense. This can be acquired by simply doing another cyclone axe bomb. With this, just start swinging normally at your Mark of Pain Victim. No need to waste energy on skills here. At 75% block rate, you'd easily survive even hordes of Flesh Golems. ^_^
6. Just before Bonetti's Defense runs out [when it starts blinking] you should have max energy. Cast Enfeebling Blood from Step 1 and repeat this 6 step cycle to easy drops and exp.
funkenstein
Just curious, when you say you attack the monks and such, how do you deal with ones that have things like ward against melee and bonettis? Or anyone with any stances for that matter without Wild Blow? Do you just abandon them and move on to another target?
This seems like a really fun PVP build to try. Right now my main is my level 20 mesmer and I have a level 17 protection monk, so I've been wanting to try out someone who just smacks things up close
Do you not use gladiator armor as a preference? It seems like a build like this would want the extra energy.
Another thing I just noticed, what's the use for the Strength? It seems like you may have pumped it only for the armor ignoring effect? If so, might it be more effective to forego using those and instead putting more in tactics/curses?
Thanks
This seems like a really fun PVP build to try. Right now my main is my level 20 mesmer and I have a level 17 protection monk, so I've been wanting to try out someone who just smacks things up close
Do you not use gladiator armor as a preference? It seems like a build like this would want the extra energy.
Another thing I just noticed, what's the use for the Strength? It seems like you may have pumped it only for the armor ignoring effect? If so, might it be more effective to forego using those and instead putting more in tactics/curses?
Thanks
Hooshang
whats the point of victory is mine if you have monks on your team to heal you? i think its better spent on eviscerate.
i would replace rend with weaken armor to boost dmg since you're targetting monks. just have a caster to disenchant shit.
i would replace rend with weaken armor to boost dmg since you're targetting monks. just have a caster to disenchant shit.
subv2
weaken armor has a 3 second cast time...
Hooshang
Quote:
Originally Posted by subv2
weaken armor has a 3 second cast time...
so does rend.
but you can always go with barbs if you want a 2 second cast time.
but you can always go with barbs if you want a 2 second cast time.
Yukito Kunisaki
Quote:
Originally Posted by Hooshang
whats the point of victory is mine if you have monks on your team to heal you? i think its better spent on eviscerate.
i would replace rend with weaken armor to boost dmg since you're targetting monks. just have a caster to disenchant shit. You forget that Victory is Mine gives back energy. And LOTS of it with 3 or more conditions on one foe OR 10 CONDITIONS on many adjacent foes... ViM is a major energy management skill and massive heal in the right situations but it's almost always used to keep your energy near 20.
This is a conditions build, not a damage build, don't put in spells or skills to increase damage.
Weaken Armor increases damage and if the said target has Shield of Judgement, your out of luck. Rend Enchantments makes ANY target an easy target.
For Funkenstein..
I read the question on "What if the target has Bonetti's Defense?" Well, if it's a W/Mo, then I cast Enfeeble and move on. lol... If it's a Mo/W, then obviously something's goofy cause he's swinging 8 times to get that necessary adrenaline to do it. Also, he's dumped stats into tactics instead of healing which means his/her ability to heal has been nerfed substantially.
For things like Wards, me AND my team simply run away... There are some rare instances where you CAN'T run but hey, if I'm awake, I'll disrupting chop the Ward and I won't need to see it for 20s. For any "what if" skills/spells, Disrupting Chop is my answer... "What if they...", "Disrupting Chop.." Plain and simple. It's not perfect, but hey, nothing is...
The reasons I don't need Gladiator Armor are:
1) I don't like their look shoot me...
2) Other armors supposedly have better protection
3) The big one: Victory is Mine Gives PLENTY of energy after you use it up.
The question on Strength.
Strength in this build affects the armor piercing properties of the axe conditioning swings and allows sprint to last for a decent 11 seconds. 2 seconds less than if your strength was maxed I believe. No need to decrease or increase it. 10 curses vs. 12 curses, the loss in str causes a major cramp for the meager benefits you'll reap with an extra 2 points in curses.
i would replace rend with weaken armor to boost dmg since you're targetting monks. just have a caster to disenchant shit. You forget that Victory is Mine gives back energy. And LOTS of it with 3 or more conditions on one foe OR 10 CONDITIONS on many adjacent foes... ViM is a major energy management skill and massive heal in the right situations but it's almost always used to keep your energy near 20.
This is a conditions build, not a damage build, don't put in spells or skills to increase damage.
Weaken Armor increases damage and if the said target has Shield of Judgement, your out of luck. Rend Enchantments makes ANY target an easy target.
For Funkenstein..
I read the question on "What if the target has Bonetti's Defense?" Well, if it's a W/Mo, then I cast Enfeeble and move on. lol... If it's a Mo/W, then obviously something's goofy cause he's swinging 8 times to get that necessary adrenaline to do it. Also, he's dumped stats into tactics instead of healing which means his/her ability to heal has been nerfed substantially.
For things like Wards, me AND my team simply run away... There are some rare instances where you CAN'T run but hey, if I'm awake, I'll disrupting chop the Ward and I won't need to see it for 20s. For any "what if" skills/spells, Disrupting Chop is my answer... "What if they...", "Disrupting Chop.." Plain and simple. It's not perfect, but hey, nothing is...
The reasons I don't need Gladiator Armor are:
1) I don't like their look shoot me...
2) Other armors supposedly have better protection
3) The big one: Victory is Mine Gives PLENTY of energy after you use it up.
The question on Strength.
Strength in this build affects the armor piercing properties of the axe conditioning swings and allows sprint to last for a decent 11 seconds. 2 seconds less than if your strength was maxed I believe. No need to decrease or increase it. 10 curses vs. 12 curses, the loss in str causes a major cramp for the meager benefits you'll reap with an extra 2 points in curses.
Mistress Dasha
would Wary Stance be better than bonneties... for the adrenaline or is it easily gotten around....
Enigmatics
All Of That I Can Do... Except Find A Good Shield.
Barazur
Quote:
Originally Posted by Enigmatics
All Of That I Can Do... Except Find A Good Shield.
Get a good cesta (there are 2 good collector's ones) in the meanwhile. Good shields are really rare to find.
davidkain
Hey there,
Any suggestions on where to find those decent collector cestas? I have recently switched to Curses (formerly Blood using Life Transfer {E}, which is some fun in PvE).
Cheers
Any suggestions on where to find those decent collector cestas? I have recently switched to Curses (formerly Blood using Life Transfer {E}, which is some fun in PvE).
Cheers
Reiden Argrock
I run a similar build, though I doubt it's as effective, but was wondering if you had tried using rush rather than sprint in your pvp setup.
smurfhunter
Quote:
Originally Posted by Yukito Kunisaki
Disrupting Chop *best skill EVAR*
Dismember
Axe Rake
Executioner's Strike / Enfeeble (depends on if u're into offense or defending teammates. Enfeeble also adds to ViM!)
Sprint
Victory is Mine!
Rend Enchantments
Plague Touch *an opponents worst nightmare and u're deadliest weapon*
i think sprint/axe rake is overkill, i would switch out sprint for frenzy or something, although be carefull you dont have a backup stance.
also with rend... i dont see why you would waste your time rending someone when thats clearly the necros job. the cast time will ruin your effectiveness as a warrior while the necro sits around waiting for someone to putrid.
with that in mind maybe throw in something like rigor mortis or warriors cunning, it will probably help you avoid annoying buffs like guardian/aegis better than rend.
i dont see a res sig (!)
Quote:
Originally Posted by Reiden Argrock
I run a similar build, though I doubt it's as effective, but was wondering if you had tried using rush rather than sprint in your pvp setup.
i think it does the exact same thing only its less reliable. but again i doubt it would help when you already have axe rake
Mr Jazzy
make a necro instead of a warrior if u dont want this to be a dmg build..
making a necro curser would probably be more efficient in tombs (with all the corpses) smurfhunter
Quote:
Originally Posted by Mr Jazzy
make a necro instead of a warrior if u dont want this to be a dmg build..
making a necro curser would probably be more efficient in tombs (with all the corpses) tombs is infested with putrid explosions, 'full of corpses' isnt quite right Mr Jazzy
oh yeah haha sorry i lost my train of thought w/ the corpses comment...but i was talking about soul reaping, instead of using ViM for energy
smurfhunter
Quote:
Originally Posted by Mr Jazzy
oh yeah haha sorry i lost my train of thought w/ the corpses comment...but i was talking about soul reaping, instead of using ViM for energy
any self respecting corpse popper has 10 soul reaping, or at least something like 8-9
but point well taken Yukito Kunisaki
Who ressed my thread?! ^_^
If we're going for just down and out HIGH damage, we'll need some synergy between high end warrior skills and the infamous curse... Let's do this. [I WILL find a better shield, some how... ;_;] 12+1+3 axe 10 Curses rest to strength with +1 or +3 rune Penetrating Blow Eviscerate {E} Axe Rake Executioner's Strike Frenzy Sprint Weaken Armor Res Signet Yeah, we lose the ever blessed Plague Touch, but that doesn't increase our damage now does it? ^_^ I'd lose Res sig too if I had the chance but seems lots of people are good at dying around me so I gotta bring it ;_; Thankfully, all these skills piled together make a nice synergy of in your face OUCHIE dmg. Neo-LD
Quote:
Originally Posted by Yukito Kunisaki
12+1+3 axe 10 Curses rest to strength with +1 or +3 rune Penetrating Blow Eviscerate {E} Axe Rake Executioner's Strike Frenzy Sprint Weaken Armor Res Signet Yeah, we lose the ever blessed Plague Touch, Id lose Axe Rake for Axe Twist and take out PenBlow so you can out plague touch back in. The reason for twist is that neither the cripple nor the weakness from rake/twist will be of great consequence to the victimized monk, no smart one would be running anyways when they know you can sprint. The point of both skills is to just cover up deep wound. Since Twist deals double the extra damage, why not? Referenceing Ensign's thread on axe warrior adrenaline statistics, penblow makes your other adren attacks be used less often because it is so cheap. You dont need or want that, and exec/evis/twist can provide plenty of damage, while penblow can really only take away from the damage those bigger skills can provide. Might as well go get our favorite plague touch. Yukito Kunisaki
Quote:
Originally Posted by Neo-LD
Id lose Axe Rake for Axe Twist and take out PenBlow so you can out plague touch back in.
The reason for twist is that neither the cripple nor the weakness from rake/twist will be of great consequence to the victimized monk, no smart one would be running anyways when they know you can sprint. The point of both skills is to just cover up deep wound. Since Twist deals double the extra damage, why not? Referenceing Ensign's thread on axe warrior adrenaline statistics, penblow makes your other adren attacks be used less often because it is so cheap. You dont need or want that, and exec/evis/twist can provide plenty of damage, while penblow can really only take away from the damage those bigger skills can provide. Might as well go get our favorite plague touch. No Adrenaline? Swift Chop to the Rescue!!!! Place Swift Chop in there instead of Penetrating Blow and you've STILL got hot damage to deal with. Cripple helps your team to. Weakness on the monk isn't as effective and that double dmg u mentioned is more than made up for by Swift Chop. [can't block me, muahaha, eat deep wound u cowards!] Plague Touch I'd really consider ONLY if my monk wasn't fast on the trigger. I know it's the 'default' but we want as much damage as we possibly can. Your idea makes sense though. Swift Chop will charge all your other adrenal skills and wham, frenzy down the throat... smurfhunter
i used this axe build to great success in *team* arenas, and im guessing it would work awesome in pvp/tombs:
w/n 16 axe, rest in strength disrupting chop eviscrate {E} exec. strike plague touch frenzy sprint warriors cunning res sig this build lets you do damage nonstop; conditions and stances wont stop you. very effective at getting rid of/tying up one character. when i did this i had 2 w/n with this build and we would each take a caster and watch the party crumble. the absence of self healing means no random arenas, just take out something like warriors cunning and use tatcis with signet of healing. its either axe rake or sprint, i think sprint is more reliable but that may be just me. (and sprint is your backup stance if someone targets you when you have frenzy on) and plague touch is insanely usefull. weakness/blind doesnt affect you at all, and especially in an offensive build like this your monk is gonna be pretty bogged down. not to mention this takes care of those annoing trap/poison rangers. you still do high damage even though you only use 3 attacks, swift chop will probably tie down your energy messing up the frenzy/sprint/warriors cunning. Yukito Kunisaki
That's pretty good. Seems to be a nice blend of conditions with damage. Although even with the update [I think it was updated], I'd still rather have rigor mortis over War's Cunning...
[helps ur team vs. just yourself] smurfhunter
i actually tried rigor before, but then got off my lazy ass and unlocked wariors cunning which is way better.
reasons why: at least the way i played it (in team arenas) me and the warrior would choose nescessarily different targets unless we saw some happy frag mesmer running around. in this case it helps no one but you. *and* it has a 3 second cast time, which really reduces the pressure you put on whoever you attack because you sit there casting a hex. hmm a hex, interesting you get owned by a hex removal too.. not to mention when you switch targets or use it when they almost died it gets wasted, you waste an attribute on it, etc etc now rigor isnt useless by far, i just dont think a warrior should use it thats all Yukito Kunisaki
To each his own. Hex removal vs. Wild blow. I'd bet on the hex being removed WAY before someone whips out Wild Blow heaven forbid.
But in any case, I'd go by efficiency. With max str vs. 10 curse, Rigor has the better efficiency, though sadly, easier to counter. I personally don't run Rigor myself. I just run my trusty Swift Chop. It's almost a default in any build I make cause it does nasty dmg to one who blocks you... [if full hp, 116]. That and you can just keep applying the deep wound every 4s. They either stop blocking or hex you so you miss like crazy. On a crit, it does decent pumped dmg. Though nothing like Eviscerate/exe strike, but it's Pen. Blow worthy and what's more, undodgable... smurfhunter
most necros that curse use parasitic bond to buffer their curses. you cant stop a convert but you cant really spam convert either.
warriors cunning is a 'skill' like troll unguent. you cant remove it. its NOT a stance. at 10 energy and not spammable its not that great either, but then again alot of stance users rely on their stances too much and you can drop them in 10 seconds usualy. from my experiance you need all the energy you can get if you use TF, and with frenzy you better watch it, spending time casting rigor while under tf can lead to you being dropped nice n fast in a 4-4 Yukito Kunisaki
Quote:
Originally Posted by smurfhunter
most necros that curse use parasitic bond to buffer their curses. you cant stop a convert but you cant really spam convert either.
warriors cunning is a 'skill' like troll unguent. you cant remove it. its NOT a stance. at 10 energy and not spammable its not that great either, but then again alot of stance users rely on their stances too much and you can drop them in 10 seconds usualy. from my experiance you need all the energy you can get if you use TF, and with frenzy you better watch it, spending time casting rigor while under tf can lead to you being dropped nice n fast in a 4-4 I think you're in the wrong thread... lol smurfhunter
Quote:
Originally Posted by Yukito Kunisaki
I think you're in the wrong thread... lol
you said wild blow kills warriors cunning... it doesnt.
woops? Featherwind
I just tried out the original build in the arenas, just subbing sprint for res sig..and i can say without a doubt its the best warrior build ive tried yet. Those W/Mos with mending, sever artery and gash dont know what hit em
It's also quite fun to go through a rangers traps, then spam plague touch on the ranger, followed by ViM..the poor old ranger wont know what's going on. EDIT: If you see a 3 foot tall female W/N who goes by the name of "the jackhammer" , that would be me. EDIT 2: It seems that i'm now a quiet traveller Yukito Kunisaki
Quote:
Originally Posted by smurfhunter
you said wild blow kills warriors cunning... it doesnt.
woops? Actually, from an old database, Warrior's Cunning was a stance... At any rate, you also mentioned TF... [my only collection of it was Tiger's Fury] And for a second, I thought you were referring to it within my other W/R thread... Mah booboo for not noticing the update... However, though Cunning is good, I'd rather punish stances with the massive extra damage that is deep wound +19 dmg OR a nice chunky critical. Cunning sounds good but I think most stances [and nasty wise, enchantments] have too short a recycle time [or too long a duration] for Cunning to be any use to me. |