Requests huh?
Executioner's Helm of Minor Axe Mastery
Platemail Cuirass of Minor Absorption
Platemail Gauntlets of Minor Tactics
Platemail Leggings of Major Vigor
Platemail Boots of Minor Strength
Canthan Targe [+2 energy, + 30 hp, 14 armor]
Crippling Summit Axe of Defense [Lengthened Cripple and +4 Armor]
Truncheon [5-10 dark dmg, curses 6 req.]
Zealous Longbow of Enchanting [9-13 dmg, no requirement]
used to have: Hale Accursed Staff of Warding [11-22 dark dmg, 10 curses req. sold it by accident, ****...]
That's all the equipment I wield.
Armor Dyed: Green Dye mixed with Dye Remover to give it that sexy lustrous sheen

You can't miss me if you're searching for 'cool shiny lookin' armor in a town.
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PvP Tactics: These are just my tactics and OPINIONS for fighting in pvp. They are not set in stone so if you quote me on this, you may regret it later.
Duties: Every class has a duty to perform that doesn't have to be ordered. Monks protect/heal. Warriors deal heavy sustained dmg/disruption. Mesmers disable, etc. etc.
My Warrior's Primary duty is to FORCE the enemy team's monk to do other things besides healing his teammate's hp. The tactic may seem braindead at first but you NEEEED to go 'advanced target calling' should u run into a snag [which happens a lot]
First: Rush the enemy team's primary monk. Weave around any enemy blockers/warriors who may be in your way [if a warrior runs past you, chuck a 5energy enfeeble on him when he gets to your teammates. Your team's monks will love you for it. The enemy team's monk will waste time/energy to get it off him [especially if he ran REALLY far away] Hack away at their monk so that your adrenaline builds up to do Dismember + Axe Rake. At that point, be prepared to disrupting chop his mend conditions [since it's one of those hyper fast casting spells, a bit of intuition and forecasting *or hell instinct* is needed to interupt his ass]. If you successfully skill lock his ability to remove conditions, you've just raped an important counter to your skill build.
Contingency: Always have one. My warrior is known to my guild and HoH runners as one of the most unusual and most effecient/unpredictable target callers they've played with. Noobs who don't listen/understand my target calling fall under two sections. Smart or stupid. The stoooopid noobs don't switch targets as fast as I do cause one [you're not killing him fast enough, keep swinging] or two [why are you attacking so many enemies at once?]. Since I don't have time to explain in pvp, if you party with me, here's my reasoning. If your ENTIRE TEAM is swinging/shooting at one member or is having TROUBLE just getting to your target [which happens cause the enemy team can body block you quite readily on some of the HoH maps] why waste time? By rapid fire [pinballing] from target to target [slapping an enfeeble on each one as you do so] the enemy's monks will have HELL of a time removing condition after condition while healing the dmg the axe is dealing all at once. If your whole team moves with the focus of the target caller. You should be effectively chopping off 25%+ of hp on each target you call before moving on to the next one. The real kick to the groin is if you use tab and alternate with shift+tab on 2-4 targets. Your entire team's focus will be based on wittling away those 4 targets in large chunks and forcing their monks to do the same to keep those 4 alive. [those four targets CAN INCLUDE one warrior but not too long].
If you're too lazy [big no-no] to read all that crap up top you can follow these two simple rules to smart disruption warrior combat.
1. Disruption is greater than damage in pvp [for my warrior]. Kill your enemy through indirectness rather than bleeding his hp to death. Enfeebling enemy warriors that run past you is a must.
2. If you can't CHUNK OFF 25% of your enemy's hp with your ENTIRE team listening to you in 4 seconds (yes time it), then that enemy team's monk is very skilled and you MUST MOVE ON to another enemy teammate or your team will regret the waste of time.
Hope this helps.