Alesia poor healing abilities

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

Well I'm sure many people can attest to having bad experiences due to brain dead henchmen. We all have those kinds of stories, but this one is slightly different. I recently have made a monk (first time ever) and have been tanking Stefen, Orion, and Reyna. Overall since I've gotten to Old Ascalon and I'm just about at LA I, I think my whole party has died um once maybe twice tops when I used NPC's. I find that because Alesia is not the healer and I'm in control that my members are surviving much better even with some of the hardest mobs or a few adds now and again. I'm wondering if anyone else has notice Alesia lack of healing abilitiy. Seems to me there are times when I played warrior our party ate dirt because Alesia was too busy running off to attack/tank, raise a member at a bad time, or just plain ole shoot bolts of something outta her rod. Anyone else see this? Or am I just nuts Just seems like survivability has increase by like 75% now that I'm doing the healing.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

You're not imagining things, I've had plenty of opportunity to lament Alesias "I'm a tank, not a healer!" attitude.

That said, even without her it's going to get mighty tough a bit after LA for you if you only take henches. I wonder if it is at all possible to complete all missions with just henches?

ackir

ackir

Ascalonian Squire

Join Date: Mar 2005

... duh

Alesia is run by a script. She heals at a certain point and resses when certain conditions are met. You are a player and much more capable of predicting what is going to happen. Alesia is purely reactionary. I wish people would stop blaming the henchmen for their mistakes, scripts have feelings too :P

edit to add:

Quote:
I wonder if it is at all possible to complete all missions with just henches?
I have completed the storyline on two different characters with only henchmen. First with a Mo/Me and then with an E/R.

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

One time when i grab her in my group i couldve sworn Alesias said she was only a smitting monk.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

You can complete most of the missions with just Henchmen. Once you get to the Mursaat, however, henchmen really don't cut it. Agony rips apart Henchmen. You need living players with infused armor to go much beyond Ice Mines of Moladune.

And yes, the 'cloth' wearing Henchmen all need a little tutelage in how to run picks. Alesia, Orion, Claude, and Lina are almost always the first to die, because they don't run very often. Alesia is especially bad about trying to tank. I don't think I've ever seen her run away from a mob.

The game is definitely much easier playing as a healer with the other henchmen, than the other way around. I find my Mo/El much easier than my War/El.

I think they need to introduce Lina earlier. Like instead of Dunham. Lina will increase your survivability a lot (in the Shiverpeaks, I often cast nothing more than Aegis, and Lina & Alesia do all the healing... I just direct the attack and cap skills). Unfortunately, you don't get her until after you ascend, which is at least after you've done 50% of the game.

Marus Varrus

Marus Varrus

Academy Page

Join Date: Apr 2005

Alabama USA

Force of Arms

W/R

All the AI have shortcomings but it is most notable in the monk due to the difficulty the healer is put in to make judgment calls on when best to use their skills.

Oolon

Ascalonian Squire

Join Date: May 2005

Seattle

SOLO

Monk

My experience has been different.

I'm a monk and started off with a bunch of healing skills - I thought I would sit back and heal and let the henchmen do the fighting. Seems like my group of henchmen just wasn't making progress through the mobs as quickly as we should. Not enough firepower and we'd end up getting bogged down with long balanced fights early in the game.

So I changed my skills and added a few smiting skills and generally left the healing up to Alesia. It's been working much better. I'm a couple missions past Lion's Gate and have done all of it with henchmen. I find Alesia to be good with keeping everyone healthy (I still use some healing spells now and then) and have had many fights where I didn't have to worry about the healing side of things at all. It hasn't been without some problems - but I'm aware that henchmen aren't perfect like real live players.....

Of course, now that the opponents are getting a bit tougher, I'm finding that I tend to use my healing skills more than I did prior to Lion's Gate. So we'll see if I have to change my tactics in the future. But overall, I'd give Alesia a good recommendation if she wants to include me on her resume...

Rothgar

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Marus Varrus
All the AI have shortcomings but it is most notable in the monk due to the difficulty the healer is put in to make judgment calls on when best to use their skills.
Yes the judgment calls are sort of hard to make, but most of the time using the spells its not the problem. Its she keeps running ahead of the warriors and tries to tank. If she would hang back like the enchanter or the mage, it would all be good. Right now her positioning AI stinks bad.

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Aug
You can complete most of the missions with just Henchmen. Once you get to the Mursaat, however, henchmen really don't cut it. Agony rips apart Henchmen. You need living players with infused armor to go much beyond Ice Mines of Moladune.
Once you get to perdition Rock, it seems to me all of the Henchmen are infused. The Jade Armors and Mursaat can't seem to agony these henchmen.

con_ritmo

Pre-Searing Cadet

Join Date: May 2005

actually, i find the henchmen to heal *extremely* well...much better than many players in fact.

you do have to pick up the slack every once in awhile though, so all it takes is having a mo/x or x/mo in your profession.

once you get lina and alesia, or lina and mhenlo, you'll find that you can just about get by simply casting aegis or guardian. they'll do the rest.

the most important thing with henchmen is that you need to call targets.
do that and most missions are a walk in the park.

i've always read about the healer's poor ai, positioning, etc...and i've NEVER experienced any of that...i think it really comes down to how the player is positioned and which targets the player is calling. also remember that alesia and the other "soft" npc's are targetted first...so it may not be that they're tanking...rather they're getting attacked.

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

Quote:
Originally Posted by ackir
... duh

Alesia is run by a script. She heals at a certain point and resses when certain conditions are met. You are a player and much more capable of predicting what is going to happen. Alesia is purely reactionary. I wish people would stop blaming the henchmen for their mistakes, scripts have feelings too :P

First, I know that Alesia isn't a real player. Many times RL players will play much better because they are actually thinking and using strategy unlike the AI players. I am not complaining about henchmen because it's the best idea a game has done. It allows you to not wait for grouping. I have complete the game with henchmen myself and I love using them for quests. I find getting RL people for little side missions tedious. For missions and bigger quests towards 20 then I do RL groups. I was just simply stating what I noticed as a healer, and wondered what people thought or if they've had same thing happen.

Rellok

Lion's Arch Merchant

Join Date: Feb 2005

Madison, WI

W/Mo

One thing I have noticed is that Orion, and Stefan will heal themselves fairly regularly. So, if you are a monk, you really can sit back and not do all that much. Obviously the more you heal them, the more they can concentrate on damage. However, when I play as something other than a healer, and I have a dedicated healer in my group, I rely on them to heal me for the most part, and I concentrate on my job. So what I am saying is that there is more required of Alesia in some cases than there is required of a healer pc.

Just what I have noticed so far. I was actually suprised just how often Stefan used Healing Signet. And Orion is always recasting that enchantment that gives him life when he casts fire spells.

Matt

Taphoo

Ascalonian Squire

Join Date: Apr 2005

Eastern Oregon

Decus Preasidium

Mo/R

It seems like her script has been tweaked recently. Up until about 3 - 4 days ago, I'd actually prefer to have her as the group's healer (all other players being Carbon based); she was a lot better then 90% of the folks I ran into with "Mo" somewhere in their name.
Now she seems to just want to Tank, whether she is the only Henchie or one of many.

Aetherfukz

Aetherfukz

Academy Page

Join Date: May 2005

My own private hell

none

E/Mo

I really happen to like (most of) the henchmen, especially for little (or profession-driven) quest where waiting for a party is to tedious. I always take Stefan and Little Thom (although the latter seems to fare much poorer in combat than Stefan, and also likes to get into suicide situations) as they tank good enough. Dunham and Claude are doing there spells and are adept at not getting too much into the fray. Orion on the other hand is always the first to die in my group, he just doesn't no when to run...

And now to the one henchie that defines this topic: Alesia. I think most of the time she does good healing, and even seems to concentrate more on RL players than on the other henchmen it it gets rough. I don't know about Lina or Menhlo (still doing the Ascention missions) but Alesia could get some better healing skills in the later game parts. But the hardest problem about her is that she often likes to get into close combat with a mob, dieing seconds later. She should be the one farest away from combat. Maybe the AI should just not attack at all, and concentrate on the healing.

What I really like about the henchmen is the following: When I am combated by some meelee fighters with my Mage, I just target one of them, and the fighters and others jump on them a second after the call - most real players take some time, will take their own chances into account or just ignore the call.

astzzz

astzzz

Ascalonian Squire

Join Date: Feb 2005

Alesia, in my experience, seems to have problems dealing with DoTs when the player's life is fairly low. There are several times where I have died after a mob has been killed, because phantasm/bleeding/poison wore me away, and alesia would stand there and do nothing at all.

Chance Folly

Frost Gate Guardian

Join Date: Apr 2005

E/Mo

Really? Honestly, my experience with Alesia has been the exact opposite. I've found that if I adjust my playing style, she's extremely useful. I actually perfer her over player healers: no attitude, no failure to ressurect, just healing. I think you all expect too much out of her. She's a script, you must remember; you can't act like you do with a player healer.

Voob

Ascalonian Squire

Join Date: May 2005

England

Europeans United

E/Me

I actually haven't had this problem. Occasionally she doesn't send out a heal when she should, but I've never had a problem with her tanking (though she is the first person to be attacked, but this is no fault of her own). In my experience shes always stood behind me, doing her job as good as a script can.

CatLady

CatLady

Frost Gate Guardian

Join Date: May 2005

No. Calif

I've never had many problems w/Alesia (or Orion, or the other ranged) myself - but I also always play ranged characters, thus the fact that she wants to stay within a certain 'radius' of myself usually means that if I run to distance myself from baddies, she follows not long after. I have tons of screenshots where she/Orion are a quarter to half a screen behind me, even, casting spells, while Thorn/Stefan are somewhat in front of me etc. Both Orion and Alesia run to escape monsters quite often, for me - within the limits of that 'radius' issue, anyway.

She does pretty well at healing, for not being human, although yes, of course sometimes her decisions are head-scratchers.

uigrad

Academy Page

Join Date: May 2005

Illinois

Quote:
I've never had many problems w/Alesia (or Orion, or the other ranged) myself
Well, I've had lots of problems with Claude. Orion and Alesia seem to be a lot better then Claude. I think Claude has a little tank personality ingrained in his circuits.

CatLady, I agree with your statement for the most part. I play a monk, but still take Alesia along a lot of times, since a single healer (even human) is not always enough. Alesia does a pretty good job staying back as far as I do (I'm Mo/R), so she rarely gets in much trouble. My problem is always the fighters. They just won't come no matter how many times I double click on the ground. There's a few spots that I just have had to leave them to die, as I and the rest of the gang run past.

My biggest problem with Alesia is that she will get stuck sometimes. Once, she got stuck on a bridge, because she could see a bird, and wouldn't leave until it was dead. The rest of my party died 1 mile up the road, and she kept firing her smite spells at the bird, instead of coming to rez us. We had to drop party, and join again in town to get out.

Rothgar

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by con_ritmo
i've always read about the healer's poor ai, positioning, etc...and i've NEVER experienced any of that...i think it really comes down to how the player is positioned and which targets the player is calling. also remember that alesia and the other "soft" npc's are targetted first...so it may not be that they're tanking...rather they're getting attacked.
Try playing as a warrior with an all henchman group on any mission below where you get Lisa. Go attack something. Look next to you. Look at the healer standing next to you. Look at the mage and/or enchanter WAY behind you. Watch healer get targeted as a soft target. Watch healer die.

It gets even worse if you have to turn around because your target bypasses you (the warrior) to go after a soft target. That really screws with the henches positioning.

CatLady

CatLady

Frost Gate Guardian

Join Date: May 2005

No. Calif

Yeah, as a caster, I have that issue with Thorn/Stefan as well. It's not usually too bad, but when it happens, by the time you realize, mid-battle, that they've run leagues away to attack something and try to bring them back to focus, it's too late and/or they bring 4-8 more monsters back with them.

Edit - I really think it depends on whether you're melee or ranged. Although, I have noticed that Alesia does, in fact, seem to want to stay closer to you (the PC) than the others. ie, Orion will stand farther away than she is.

And on a side note - I've also noticed that, as a Monk, the other henchies besides Alesia NEVER rez anyone if I'm still standing. As an elementist, they were very quick to rez others. As a monk...nothing. And even when I'm dead, they'll stand over my body for 10 minutes before bothering to rez me.

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Marus Varrus
All the AI have shortcomings but it is most notable in the monk due to the difficulty the healer is put in to make judgment calls on when best to use their skills.
I agree wholeheartedly. However, a little adjusting of the script to keep her from tanking would help things out a little.

Duality

Duality

Ub3r Pro0fr34d3r

Join Date: Feb 2005

Atlanta, GA

Girl Power

i don't think that alesia is tanking so much as using the wrong skills on those that are the tanks. she has healing touch for crying out loud, yet not the ability to know who not to use it on.

she will try to run around and evade when she's being attacked, but only when someone is trying to aoe the mobs on her which wastes it. >.<

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

I haven't had a chance to read all of the posts here, however this Henchmen Healing Monk is a weak one. We call her the "Healing Hench Wench". I wish they would put in commands to tell the Henchmen to STAY PUT. Don't move, wait till you are summoned command.

Or...if we could take the Healing Hench Wench's Twin sister along then we would have TWO. To many times after a tough battle and healing is NEEDED a bad guy pops off a shot at one of the henchmen and there they Goooo! Off to fight before I am fully healed and have my adrenaline back up.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

I think part of the problem is that unless you are a ranged attacker, Alesia will jump into the middle of the fight with you. I've taken two characters through, ranger and mesmer, and don't have too much trouble with her. But then again, I know henchmen AI inside and out from beta.

The only missions I can't seem to beat with only henchmen are Nolani Academy (never really tried with just the 3), Bloodstone Fen (the AI of the end area is too erradic), Aurora Glade (not worth the effort, easier to take another person to run the crystals), Sanctum Cay (I can get to the end, but then it gets really rough), Thirsty River (never really tried, and don't really want to), and anything between the Iron Mines and the last mission.

Nacnud

Nacnud

Pre-Searing Cadet

Join Date: Feb 2005

South Mississippi, USA

Descendants of Ascalon

N/E

Please note this is a problem that I am having with all three of my accounts. I have two accounts on one computer and one on another computer. Here is the problem, the monk henchman will not heal me period 99% of the time. This problem started about mid-May, prior to that everything was fine. I tried taking just the monk henchman and myself as a two party team to see if that would work, nope she would just stand there not healing watching me die.
No one else in my guild are having this problem. I don't know if it would help to do a new install of GW since the game is saved on line. I have submitted this problem in a bug report, but the only response I got back was a computer generated message asking was I still having this problem each time I responded. After three tries I gave up.

Aenar Hakon

Pre-Searing Cadet

Join Date: May 2005

Here's what I do when I play with henchies. (Btw this is with my Mo/R15)
I attack a mob, let stefan and thom run at it. Then, I just wait for all the monsters to choose targets, and kill whoever runs to the back ranks and attacks the casters. It works really well for me. Maybe because we have 2 monks...I don't know. Hope this helps.

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

It would be nice if the healer would NOT stand in poison water or other environmental hazards.

Other than that, I have had good luck with henches. The healer does tend to follow the party leader, so it is best to keep that in mind.

King of Fools

Academy Page

Join Date: May 2005

south korea

Angels of Anarchy

W/R

despite all her faults alesia>random monk

Silent

Silent

Academy Page

Join Date: May 2005

Northern Ireland

E/R

For the 13th time now I've just attempted Elona reach with henchmen, all was going great we had just got the second crystal to the hero and were running around to get the third, when low and behold a forgotten group comes screaming across the map from nowhere. Seriously sometimes It's like my aggro circle reachs from the crystal desert to piken square. No problem though we were just finishing them off when another group comes over, now we were in trouble. But we held out down to the last man/woman of our group and the forgottens, the only problem was the last woman standing was alesia. For 10 solid bloody minutes she healed herself never attacking the forgotten, in the end I logged off in disgust. I would rather have had her resurrect me and die ( at least I could've killed the goddamn thing then used resurrection signet on her) BUT NO. She seemed defiant to stand and heal herself.
Please Anet for the love of all that is good in the world, tweak the damn bot scripts. Not radically, just enough for them to realise that if the opponents defense is far greater than the NPCs offence to attempt a resurrection on the group leader.
Man this should've gone in the sanitarium...

wizowoz

Pre-Searing Cadet

Join Date: Jun 2005

I love Alesia... We have come a long way together as I am now Lvl 20 and just cruising around. I am a W/Mo which helps out a lot too, but I could not tank without Alesia's invaluable healing. Sure, I have to resurrect her quite frequently, but what the hell can I expect, all the bad guys seem to like her too, she is just too hot.

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

Quote:
Originally Posted by Rothgar
Try playing as a warrior with an all henchman group on any mission below where you get Lisa. Go attack something. Look next to you. Look at the healer standing next to you. Look at the mage and/or enchanter WAY behind you. Watch healer get targeted as a soft target. Watch healer die.

It gets even worse if you have to turn around because your target bypasses you (the warrior) to go after a soft target. That really screws with the henches positioning.
YES YES YES. I think the henchies react very differently to the combat styles of the different classes. When you play a warrior you are SUPPOSED to go in and whack things, and there is no way to tell your healer to STAY BACK. No matter how hard you try to take out the enemies closest to her she has no instinct for self preservation and gets right in there with the tanks. When I play my ranger or monk she does far better because I am hanging back.

The truth is the AI needs to be able to understand a few simple commands to be really useful. What if you could tell your henchies who to protect/heal/defend the most? That would be very handy as I could get them to keep the healer and me alive above all else. Also..."Stay" would be a lovely command because then your henchie tanks wouldn't rush into bad terrain when you are shooting arrows at enemies trying to get them where you want them. And "retreat" would be nice.

--Nokomis