Infuse Pets and Henchmen

chowdah

Academy Page

Join Date: Apr 2005

Victoria, BC, Canada

Friday Night Fire Fight

W/Mo

Seriously - can we get pets and henchmen infused once we get to Droknar's Forge?

Right now pets and henchmen are 99% pointless to even have in the game once you reach this area unless you infuse them.

Please Anet please ? ? ?

Gs-Cyan Bloodbane

Gs-Cyan Bloodbane

Frost Gate Guardian

Join Date: May 2005

Orlando, FL

Global Gaming Syndicate

N/R

i dunno the henchman i have when i encounter mursaat outside the forge and beyond appear resistant to the mursaat attacks. i mean they don't die instantly. as for pets i have no clue. i stopped using my bear before i got there.

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

Yeah, my henchies worked fine for me. In fact, they were the ones who saved me in the first mission with Mursaat(I was showing my friends how much Mursaat pwned me, didn't work out...henchies pwned all three of them...). Anyways, they work fine...too fine... I just wouldn't trust them in big Mursaat groups without myself being fully infused...good idea with the pet though, i can see how that'd be useful.

RepinsMirg

Krytan Explorer

Join Date: May 2005

Tacoma, WA

First Name Only

W/E

Pets pretty good in PvP not so good in PvE. They are more of a hinderance in a group mostly if you are going to try to be a puller (which if you are a ranger you should be).

Magus

Lion's Arch Merchant

Join Date: Apr 2005

Maybe for henchmen, they'll have infusions based on what mission it is?
for example, at caves of sorrow they will have no infusion, and then from iron mines on, they get 2-5 infusions, depending on how far the mission is.

For pets, I think it should either be by mission (like with henchmen), or have them have the exact same infusions as the owner, so if the ranger has no infusions, the pet has no infusions, and if the ranger has 5 infusions, then so does the pet.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

I think the idea above me should be the one used for henchmen too.
IE if you have no infusions, the henchies has no infusions, and if you have 5 infusions, then so does the henchies. And if there's more people in the party, it should take the infusions from the leader (IE the one who can kick in outposts).

_Zexion