PvP Arena Suggestion (Yes, the one you want)

Wizard Yingu

Ascalonian Squire

Join Date: May 2005

I have a suggestion that I believe will make arena more fun for all players.

1v1 Arena

Pro:
---It's a fact that people like to be the best and nothing says 'best' like winning 1 vs 1 arena tournements.
---Some people don't have a ready team to compete all the time, due to various reason --- one of which is using weird profession combos --- Warrior/Monk will get group more often than let's say Mesmer/Warrior.
---It brings a different kind of combat to GW. Some people make pure support characters that can't hold a candle to a level 0 Gwen. With the 1 vs 1 arena, people who choose to create a good solo fighter... well, CAN. Not everyone likes to make a E/Mo just to be useful in a group.

Con:
-Can't think of any... Even if I can... Why would I post it?

Detrick Sky

Ascalonian Squire

Join Date: Apr 2005

Illinois

Knights of the Alliance

I have heard this suggestion a lot in game and my take on it, is that it defeats the concept of Guild Wars. The key word is Guild. The idea around this game, I thought was to develop a game that relied on Guilds working together. There are plenty of games out there that people can do 1 v 1 duels.

I find 1 v 1 duels tend to go to the player with the best in game equipment and/or best connection. The guild I belonged to for 7 years in UO, ran some of the largest PvP tournies on the Lake Superior shard of UO. We ran over 75 of them in 7 years and the worst ones were the 1 v 1's. The duels with 2 or more members demonstrated the best, because it make cross healing a major part. Lots of people like to get the kill shot, but very few people like to be the pro cross healer even though teams that cross heal in PvP are the better teams by far.

Lastly, IMO most builds for 1v1 PvP would be a W/Mo and that gets boring to watch.

Gs-Cyan Bloodbane

Gs-Cyan Bloodbane

Frost Gate Guardian

Join Date: May 2005

Orlando, FL

Global Gaming Syndicate

N/R

naw my necro ranger would kill all the w/mo that would go into the 1v1. just drain health and throw thier conditions back as them. kills warriors a lot now in pvp would crush in 1v1 duel

Garric

Banned

Join Date: Apr 2005

Doesn't matter if you don't like it, other will, and want to try it. What's the point of not letting them?

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

Oh, the 1 vs 1 argument again. Look up duels on search for a lot of opinions.

As for me, this is the argument I've put out a lot, and I'm puttin it out again, just copy/pasted from a previous thread about 1 vs 1:

As much as I do think 1 vs 1 duels would be fun, I personaly don't think they should be added in.

It should not be added becaouse of morons complaining about the balance for 1 vs 1. I know it's not meant for it, and you know that, but if they added it, then there would be thousands of morons complaining about 1 vs 1 inbalance, and the call for nerfs on characters and skills abound. WE know the game is designed for GvG, but there's an army of idiots who would jump on it like no tommorow and complain all day.

And, knowing these people, as soon as you would give them the response of "The game isn't meant for this" we'd get the response from them of "Well, if it wasn't meant for it, why'd they put it in?"

So you have this army of idiots screaming for nerfs and to rebalance the game for 1 vs 1 because, and everyone's seen this by partying with these people in missions, these people want to be the uber 1337 god of gaming. Every dumbass that want's to be the shining star in every party that gets the whole group killed will be screaming for 1 vs 1 balance.

And Anet has a good reputation to listening to their customer base. IMO, add 1 vs 1's, and that army of idiots will bring the rest of the game down with it.

Castanza

Academy Page

Join Date: May 2005

R/N

I think it sounds like a good idea, its not something for everyone but i think that there would be enough people interested in it that it would make it really fun. And besides if people don't like the idea... well don't do it, go do something else and let the rest of us have our fun, it's not like it would take up much room in the game just one more arena that people can play in. I gurantee you there are alot of people in the game who are interested in how they could do against other players one on one.

Detrick Sky

Ascalonian Squire

Join Date: Apr 2005

Illinois

Knights of the Alliance

I think your point of adding a 1 v 1 arena to the game is well taken. The "if you don't like it, you don't have to participate" approach is valid. My only problem is that people that focus on becoming good Duelist, generally (not always) make the worse team PvP members.

Having been part of a elite group PvP guild in the past and seeing other great groups. The best and funniest moments was a tight small group running circles around a ZERG while the small group cross heals and drops the unorganized team.

As was mention in a previous post, my experiences with 1 v 1 duels only adds to people bitching about balance. Everything I hve read along with my experience in GW is the designers were careful in deciding character builds. There seems to be a counter build to each build. Truely the best 1 v 1 duels are situations where all things are equal, but I have not seen a game yet achieve such a balance.

But hey, I say put an 1v1 arena, it really won't hurt mine or other players gaming experience.

Wizard Yingu

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Jackell
Oh, the 1 vs 1 argument again. Look up duels on search for a lot of opinions.

As for me, this is the argument I've put out a lot, and I'm puttin it out again, just copy/pasted from a previous thread about 1 vs 1:

As much as I do think 1 vs 1 duels would be fun, I personaly don't think they should be added in.

It should not be added becaouse of morons complaining about the balance for 1 vs 1. I know it's not meant for it, and you know that, but if they added it, then there would be thousands of morons complaining about 1 vs 1 inbalance, and the call for nerfs on characters and skills abound. WE know the game is designed for GvG, but there's an army of idiots who would jump on it like no tommorow and complain all day.

And, knowing these people, as soon as you would give them the response of "The game isn't meant for this" we'd get the response from them of "Well, if it wasn't meant for it, why'd they put it in?"

So you have this army of idiots screaming for nerfs and to rebalance the game for 1 vs 1 because, and everyone's seen this by partying with these people in missions, these people want to be the uber 1337 god of gaming. Every dumbass that want's to be the shining star in every party that gets the whole group killed will be screaming for 1 vs 1 balance.

And Anet has a good reputation to listening to their customer base. IMO, add 1 vs 1's, and that army of idiots will bring the rest of the game down with it.

Can you ban all the kitchen knives because some idiot stabbed someone with it? No. Neither can you object to the idea for something that will benefit many, simply because the possiblity of idiots. Why don't we ban the forum because the could be idiots ranting? Many will enjoy the addition of 1v1 arena, and it is NOT true that 1v1 arena winners are the ones with the best connection and/or eq. Especially in this game where eq are relatively easy to obtain. (And all PvP character start with near perfect item selection) Believe me, I use 56k connection, I know winning a 1v1 fight and connection has nothing to do with each other. Your arguments are flawed because 4v4 is far more chaotic and therefore hits your connection harder. It's far easier to play with only two character running around in your screen. People like being elite and others might not like the fact that some people are better than them... but hey, that's what "competitive" means, right?

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

ways that 1 vs. 1 is a good idea and can benefit the game... = XXXXXX etc. etc.
ways that 1 vs. 1 is a bad idea and can damage the game... = ... um... there are none really...

I'm all for it, i think it's great!

eA-Zaku

eA-Zaku

Krytan Explorer

Join Date: May 2005

Quote:
Con:
-Can't think of any... Even if I can... Why would I post it?
Because honest people who can see both sides of a situation, whether they are pro or con, are the ones who deserve the respect, and the ones who have the highest chance of persuading the audience. Also, there's no point in making a suggestion if you're only going to give lopsided information to back it up.

Also, the only thing I will even bother to think up against this suggestion (as it has been done to death already) is that Arenanet and even the box that the game came in supports cooperative play. A 1v1 arena in a game such as this would simply be an erroneous option to waste time (a costly one to implement at that) much like putting in a tic-tac-toe option with 24/7 moderators and servers. Fun for some? Yes. Hated by some? Yes. Waste of money? Definitely.

relientK_fan

Frost Gate Guardian

Join Date: May 2005

Somewhere, Nowhere

Sith Overlords[SO]

W/Mo

I see no cons, only pros. I would like to add more to it though. Maybe put spellcasters against spellcasters, rangers against rangers, and warriors against warriors. Also, let people bet on matches. The betting may be easily manipulated into a scam, but maybe ArenaNet oculd work something out. Maybe make the betting for an NPC arena, where NPCs fight each other... yeah, that sounds like a good way to solve the betting issue...

Mercury Rivenswift

Ascalonian Squire

Join Date: May 2005

1v1 would be fun, but it would ruin group battles IMO. People would focus more on solo fights and not get involved in group tactics. This would make the game kind of boring.

eA-Zaku

eA-Zaku

Krytan Explorer

Join Date: May 2005

Well, here's something that people seem to neglect or label as non applicable:

COST

Think of the cost it would take Arenanet to implement this feature? Especially given the circumstances.

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

A perfect example of what I said is to look at Lineage 2.

That's a game based for large scale pvp. Large scale castle seiges and 20 vs 20 or more clan fights. But they allow 1 vs 1 dueling, and in the beta for that, every forum was overwhelmed by people demanding balance for 1 vs 1 duels. The fact that certain classes were better againt some than others and that L2 was designed for large scale warfare was swept away, and then the nerf bat started swinging. Now, large scale pvp barely happens on most servers, and it's all about 1 on 1 fights.

You think the type of people who did that aren't here? You think they wouldn't raise the same concerns? It happens in all sorts of pvp games, and it would happen here. History proves that.

*edit*

And where did I say connection? I was talking about the community.

Detrick Sky

Ascalonian Squire

Join Date: Apr 2005

Illinois

Knights of the Alliance

I think that comment about conenction was aimed at me. I said some games connection made a difference in 1 v 1 duels. I do agree with Jackel that 1v1 duels have hampered large scale PvP in other games.

Synncial77

Academy Page

Join Date: Apr 2005

1v1 would be a good thing. It would allow you to see how your profession stacks up against another profession and allow you to learn techniques to counter individual enemies.

Most people would asssume that the W/Mo class would win every match...well, I'd bet that that wouldn't be the case at all.

I mean, would you like to see how a Mo/Mesmer does versus a W/Mo? I sure would. With damage reversal and smiting along with energy gains from taking damage, combined with "petrify" (or whatever that skill is that stops people from making any physical attacks for x seconds).

I doubt there would be any ONE super build that would beat everything. Vitually every class has a counter.

I really look forward to 1v1 arenas. Maybe Ranger/Necromancers could earn themselves a good name for once.

Wizard Yingu

Ascalonian Squire

Join Date: May 2005

Just found three more Pros today... Didn't happen to find any Cons... Sorry.

1. One of the other team's warrior said after we annilated them:
"My team sucked, I would have beaten anyone of you noobs."

Sure, sometimes you get bad teammates... but most times people use it as an excuse because they simply don't measure up. I am serious about this. A good player can cause the team to win no matter how bad the team is (to a certain degree). But, because there are players (like the above mentioned warrior) who believe they are such elite player, we should imp. the 1v1 arena system so he would know just how bad he would get fatality'd.

2. Many times have I heard, blah blah blah combo's "pwnage" just like how this thread said that w/mo will win all 1v1 games... I disagree, and we can argue all day because there is no way to prove it. 1v1 is the best way to settle arguements.

3.Role-play reasons. Lord Lancelot challanges Lord Lustalot to a duel because Lord Lustalot hit on Lady Hottie one time too many. If this is to be a RPG to any degree, a form of PvP like 1v1 must be allowed. You do not need 4 people just to PvP.

As for the money issue... They can add the 1v1 arena, so the game will be much better than it's competitions and therefore sell more copies with future updates... Win-and Winsomemore situation.

--------------------------------------------------------------------------------
As a matter of fact, I would like to ADD more to my idea. Let's bring on the PvP area!!!

Duel is fine in its fairness... But face it, fights are not fair. Fairness do not win wars. People like to gang up, trap, ambush and what-have-you. PvP area is the way to go.

Imagine a elementalist hiding behind a small hill waiting for that wounded Necromancer. Two fireball and one immolation later, dead Necro.

Or, the said Necro grew smarter and he gathered an army of Bone Horror and traps the Elementalist on a bridge with his army "body-blocking" the exits. Revenge is sweet.

This, my friends, puts the "War" in "Guild War".

----------------------------------------------------------------------------

I played in a online MUD with similar PK (player-killing) style. It was fun. So much so that every clan (guild) had a war-advisor of sort who is good at setting traps and ambushing enemies. Now THAT is PvP!!!

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

1 v 1 is idiocy, pure and simple as the result of this battle won't mean anything at all.
Mesmers will be most likely owned by fighters because very few mesmers are anti-melee.
Fights against rangers will be either very short or very long. Either the ranger is defeated in the beginning of the game or the whole duel will be a warrior chasing the ranger arround the arena.
Fights against monks will be so long that people will simply quit when facing one.
&c
In a nutshell: if you are a W/Mo, you have 9/10 chances of sucess in a duel.

Synncial77

Academy Page

Join Date: Apr 2005

Again, there is no reason not to have this. People want it and it wouldn't hurt the game in any way. If you think that it's stupid to have this then don't play it. But, I think that the majority of players would at least want to give it a shot to see if they really have that "all powerful" build. And I REALLY feel that the all powerful W/Mo would lose the majority of 1v1 battles if they just use weapon damage builds.

I feel that the random team arenas scattered through Tyria are "idiocy". Since you don't know who you're going to be teamed with winning often comes down to "luck of the draw".

With 1v1 you know what you're getting into. You'd know what you'd be fighting if you could challenge an opponent. Actually, I think that both an invite 1v1 and a random 1v1 match should be implemented.

Another advantage to 1v1 matches is that it would be fairly easy to start one. As opposed to doing the tournament where you have to post and post and post to finally find a team willing to pick you up (unless you're a healing monk of course) with 1v1 you just go to the area and pick an opponent. If someone thinks they'll beat you then you'll be snapped right up. And I tell's ya that virtually every build has a counter. This would really open things up and show people just how useful each of the class combinations is.

------

More on the industructable w/mo. Assuming the W/Mo's in question think they're super cool because of their massive weapon damage - they would probably be very surprised at how horribly massicered they'll be. Your standard W/Mo build can be easily countered with some nice Smiting prayers or Pacifism. Even a mesmer can slow a warrior down with Imagined Burden. A Warrior can't hurt what they can't catch. Ever hear of BLIND? A warrior could slash away and catch nothing but air.

But, none of this can really be proven unless we're given 1v1.

I haven't PvP'd very much because it's so freaking hard to form a team and the random arena's...well...are random.

Please give us this small extra thing to do in the world of guild wars. It'll please alot of people. For those who don't care about 1v1 then this should be a non issue as it wouldn't affect any other aspect of the game...other than alot of people would be playing it.


And one more thing, there should also be Level 20 arenas for not just 1v1, but also 2v2 and 3v3. Those 8v8 matches involve way too many people and require too much coordination to set up if you're not in a guild.

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

I like the 1 v 1 idea, and I'm sure the dev team will add it to Chapter 2 if not patch it into Chapter 1 of Guild Wars.

More recently(above topic), I'd like to wonder why everyone thinks W/Mo are so indestructible. I am seriously asking this question, because you think an E/Mo would be able to smite the hell out of a W/Mo. First of all, Elementalists get cold spells which can dramatically reduce their running speeds, and they even get a spell called Water Trident that knocks down moving targets. On top of that, they have Airborne Speed which lets them hit a warrior, knock him down, run away for distance, hit again, knock him down, run away etc. Also, warriors have a weakness to lightning attacks, which are by no means weak with decent lightning attributes. I've been able to suck out 120 health in one chain lightning hit on a warrior in PvP before, and that's just in one hit. Finally, with monk spells, the Elementalist part would be protected even more with protection prayers and healing spells if really needed(doubt that, with a spell like Aura of Restoration on, you wouldn't really need healing spells at all).

I'm sorry if it seems like n00b question, but I really haven't figured out why W/Mo ever got the nickname "indestructable."

mr_pollock

Ascalonian Squire

Join Date: May 2005

I just want to top this thread because this is a great idea.

I was going to make a thread about it but I found this by searching.

The 1v1 arena could be made so that no experience is gained or anything, so that it didn't actually affect the game. It would just be a place for two people to go and duel.

I would also love to see that you could challenge someone to the duel, instead of it just being a random 1v1.

But having a random 1v1 would also be nice.

Thanks.

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

Quote:
Originally Posted by Wizard Yingu
I have a suggestion that I believe will make arena more fun for all players.

1v1 Arena

Pro:
---It's a fact that people like to be the best and nothing says 'best' like winning 1 vs 1 arena tournements.
Ahem. No.
It's a fact that skillful players enjoy a challenge that really calls on them to work together in concerted effort to overcome formidable obstacles. It's called teamwork. A dedicated team is often referred to as a . . . GUILD.
Quote:
Originally Posted by Wizard Yingu
---Some people don't have a ready team to compete all the time, due to various reason --- one of which is using weird profession combos ---
Translation: If you try something unusual, the lemming pack will not invite you, and you are. . . WEIRD. /shudder!
Quote:
Originally Posted by Wizard Yingu
Warrior/Monk will get group more often than let's say Mesmer/Warrior.
Not if your group consists of people exhibiting intelligence. Warrior/Monk is the most common, overhyped and rather boring combo out there. Hooray ~ its self sufficient. (**does happy dance**) It is a solid build, but there are many far superior - dependent on your TEAM build of course.
Quote:
Originally Posted by Wizard Yingu
---It brings a different kind of combat to GW. Some people make pure support characters that can't hold a candle to a level 0 Gwen. With the 1 vs 1 arena, people who choose to create a good solo fighter... well, CAN. Not everyone likes to make a E/Mo just to be useful in a group.
Many other games offer 1:1 PvP and . . it's boring. First of all, it simply polarizes the already lackluster population into 1 or 2 specialty types; lets call these "UBer 733T Do0ds" which will then proceed to further pollute our already brackish PvP zones with their moronic speech and behaviors.
Nay friend, while I know your post was made in good faith, this is opening a pandora's box that will not be closed.
The GW developers really thought out the whole PVP process and it shows. Let's keep what works and not fix what isn't broken.

May your skills prevail,

Talesin

Stauf

Stauf

Academy Page

Join Date: May 2005

Do Not Pass Go

R/Me

Lots of posts... didn't read them all, but here's a con.

There are other things that I think the devs can do to improve this game. This addition seems like it would take up a lot of time and, thus, take away from more important additions/updates.

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

The game is balanced for Group vs Group not for 1 vs 1.

and taken in count the game being balanced is mostly based on PvP combat, people will go cry to nerf / overpower classes just because they are losing in 1 vs 1.

Cronox

Cronox

Ascalonian Squire

Join Date: Apr 2005

I think this would work with the condition that people must team up in the pre-fight area. That means no random 1v1. The characters know who they're fighting and will have time to set their build up right to compensate. It'll also be a more personal "duel" atmosphere, and allow people to test with friends what works best in PvP in a closed setting.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

Sweet i was just about to post a thing about 1v1 i really want 1v1 even if the game is called guildwars. 1v1 is esential to all rpgs . its fun to do and test ur abilities with 1v1, sometimes group battles get tiring to me, then the only way to gain fame or rank as i know of is tombz. i want some 1v1.... maybe just 1 arena at least. 1...

mr_pollock

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Talesin Darkbriar
Ahem. No.
It's a fact that skillful players enjoy a challenge that really calls on them to work together in concerted effort to overcome formidable obstacles. It's called teamwork. A dedicated team is often referred to as a . . . GUILD.

Translation: If you try something unusual, the lemming pack will not invite you, and you are. . . WEIRD. /shudder!

Not if your group consists of people exhibiting intelligence. Warrior/Monk is the most common, overhyped and rather boring combo out there. Hooray ~ its self sufficient. (**does happy dance**) It is a solid build, but there are many far superior - dependent on your TEAM build of course.


Many other games offer 1:1 PvP and . . it's boring. First of all, it simply polarizes the already lackluster population into 1 or 2 specialty types; lets call these "UBer 733T Do0ds" which will then proceed to further pollute our already brackish PvP zones with their moronic speech and behaviors.
Nay friend, while I know your post was made in good faith, this is opening a pandora's box that will not be closed.
The GW developers really thought out the whole PVP process and it shows. Let's keep what works and not fix what isn't broken.

May your skills prevail,

Talesin
One of the nice aspects of Guild Wars PVP is that it only occurs in the arenas and other designated areas.

A 1v1 arena would be no different. If you think 1v1 PVP is boring, don't participate. I personally want to duel with my friends who think Mesmers are powerless against Warriors.

It should also be very easy to implement a 1v1 arena, although I'm no developer; it seems as if they could just "clone" one of the current arenas and adjust it so that it accepted only 1 player on each team and allowed for challenging players.

Silver Elite

Pre-Searing Cadet

Join Date: Jun 2005

I would propose an alternative. Provide 1v1 PvPing in your Guild Hall against guild members only. This way, it would be a valid way to test new strategies/builds in a controlled environment, the combatants would know each other, and while typical trash talk may ensue, you'll rarely be facing the standard "I PWND j00 n00b!!!1!". This would not only sidestep the issue of a call for nerfing of certain skills, but would actually encourage team cohesion as guilds experiments with various builds to determine what is most effective in a team setting.

Cons to this argument would be that people would begin rapidly switching Guilds to fight each other. The easiest way to combat this is pick your officers well, but there is bound to be many guilds which have players added for the sole purpose of PvPing them and then having them leave. I can see this as a potentially destructive influence on the guild system. Feedback as always is appreciated.

-Edit-

Wow, just scrolled a little farther down the page and saw another topic which basically is the same argument. I'm not plagiarizing, I swear!

Yotian

Yotian

Ascalonian Squire

Join Date: Jun 2005

Finland

Meiji Renegade

E/R

My opinion on 1 Vs. 1 is that its a good training and gives you valuable info on how to build your characters, also i think it would be much more fun than boring competition arenas, also i think we should have open arenas ( max 10 at a time in one arena ) where its Dog eat Dog and strongest survives for the next round etc. etc and in the end they would get some sorta price like 1K money or a purple or golden item

Wizard Yingu

Ascalonian Squire

Join Date: May 2005

Would the admins sticky this topic please?
Because I keep on seeing the same topic being brought up, now and then.
This thread had some good pros, and cons for the 1v1 arena, and I think the GW people should see this. Thanks in advance.

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

If you guys soo wanted 1 vs 1 battles why not try this:
I haven't finished the game yet but i read that your guild can challenge other guilds in GVG battles. so you have then 16 people on the map, all meet at the center, then 14 of you stand back and watch while 1 rep from each guild goes fight. At least then you'll have 14 other witnesses to see which build is better 1 on 1. That's the only thing i can think of if you guys wanted to fight without anyone else helping. It'll be more like a fight club or something.

Only con to this is that you cannot fight your guildmates. but oh well. I really don't want this game turning into another lineage.

Wizard Yingu

Ascalonian Squire

Join Date: May 2005

Well, but what happens to people who's not in a guild? What happens if you can't find 14 another to waste their time?

eA-Zaku

eA-Zaku

Krytan Explorer

Join Date: May 2005

What about support characters?

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Quote:
Con:
-Can't think of any... Even if I can... Why would I post it?
Some other people have posted reasons why it's bad. I'd like to add my "reason why every feature is bad":

1. It takes up time from ArenaNet. There are a lot of things I'd prefer them to do before 1 vs. 1, for sure, even if I like it at all.

2. Nearly every feature is "good", in that most players want it. Saying you like a feature is mostly meaningless. For all of those who are in favor of this suggestion, *please* take the time to list all of the things you'd like ArenaNet to implement first, or at least a vague idea of how important it is to you. Not everything can be top priority!

3. The reason for you to post why it's bad is to people will think you are serious and trying to be fair. As it is, I can only assume you selfishly want what YOU like and aren't interested in truly examining the issue at hand from all sides, since you apparently aren't willing to argue both sides. (Yes, I know you had more to say, this is a general comment, not really directed at anyone.)

4. In this particular case, you split the community. Adding 1 vs 1 decreases the number of likely players for other gameplay formats. I'm not saying this clearly terrible, but imagine if they supported 1v1, 2v2, 3v3, ... 99v99, 100v100. Everyone would pick the number they like best, and never find an opponent. =p Anytime there's something that is able to split the community, you have to think about it a little harder and make sure it's really a format you want. Doubly so because you can't necessarily just add another thing later that's more "important" and then take away the earlier feature... without totally pissing off your customers.


Please: Anytime you want a feature, say how important it is to you. (And saying they are all the most important every time is quite pointless, because then you won't actually get the thing you really want.)