Personally, I am sick and tired of the thousands and thousands of one man guilds. My solution to this would kill two birds with one stone. C.mon Anet, you've added more in patches!
There are three solutions I would like to mention. Number two sorta cancles out one, but whatever.
1)No guild registar in pre-searing. People here don't know enough about the game to run a guild. They think that people will be eager to join their guild, and that it will all be easy. Worst of all,a lot of these people (with failed guilds) give up on guilds and carry their one-man-guilds to post-searing and beyond.
2)Despite what you might be thinking, this is not make them cost more(wouldn't stop many). It is needing more then one person to make a guild. I can see this done two ways. One: You have boxes to put your founding mates names in when you start the guild. Two: Have the future members in your party. Having to have members at the start show that people will actually care about the guild. That will bring us to the argument of what is the right number for this. I am going to say a good, healthy, 4. With 4 people, you can actually get quite a bit of questing and missions in. My officers are sort of like a mini-guild, and there are only 4. To make this easy, I am going to be using the number 4 for the rest of this.
3)What to do if a guild drops below 4 members. This is probably the hardest of the 3 to implement. There are several ways to answer this, but you can't possibly have the guild stay if there is less. This would create more spam then ever before, people offering to help someone make a guild for X ammount of dye/gold/items. On the other hand, you can't delete the guild with no warning(If Dark Bringers and all my accomplishments disappeared, I would be BEYOND angry.) To make it fair, one of the best ways to have it is that if the number drops below 4, the guild is given a counter of one week. The people have that long to get it back up or the guild is deleted.
Finally, what this would help:
1)The good guilds. Do you know HOW hard it is to get players now? If they show any talent whatsoever, they will have already been scooped up by another guild. Now while this will still be a problem, it wouldn't be near as bad. It would actually be possible to get people.
2)The fighters. While it wouldn't help them much, the ladder would be different then it is. Sometimes I like to hang out in random team PvPs. Occasionally I stumble across someone really great, I mean REALLY great. When I ask them how many people are in their guild(Don't worry, I don't spam this, I only did it to see if it really affected the fighters as I thought), a lot of people say one or two. Now, take those few hundred good players in small guilds and put them into fair-sized guilds. What do you get? More PvP action.
3)Finally, something short. The creators. With less guilds around, less guild names will be taken. I remember in the WPE(!!!) I had to cycle through about 7 names before I got to Dark Bringers, everything from Dark Slayers, Slayer of Evil, to Guiding Hope and Aura of Light was taken.
My fingers hurt.
t


