Gate Bug in the Isle of the Dead Guild Hall, floating henchies, etc.

Macievelli

Macievelli

Ascalonian Squire

Join Date: May 2005

Having major problems with my hall....none of the gate levers work.

Ok, supposedly A.Net just released a fix for this. However, the gates STILL do not function at all. Our guild hall is the Isle of the Dead, and we have never been able to operate the d*mn gates , nor have we seen any opponents operate them. There are 6 gate locations, 2 on each side (Enemy and Guild) and two in the center at each bridge. After the "fix" release, the two on the bridges are completely missing during battle, but are there when not in battle. Additionally, during battle, the two lower gate levers on the enemy side are about 15 feet in the air.

Anyone have any idea how the h*ll to operate these things? Under what conditions do they close or open? Ive sent bug reports to them, which have NEVER BEEN ANSWERED. I'd love to know how to protect the guild hall I spent so much effort, money and time to get. As of now it is an open park where anyone can walk right in. No tactics will win against an organized force.

One other thing we've been noticing all over, both in guild combat and in quest....the NPC Henchies just floating off into outer space. This happens constantly. Anyone else noticing this?

Ash Swiftpaw

Pre-Searing Cadet

Join Date: May 2005

WoD

W/Mo

My guild currently usest Isle of the dead as well... And I am currently raising money to change it

I liove the looks, and it would be a lot more fun IF the gates worked. So far we have won every GvG match that we were attacking, and we lose every match at our hall because there is nothing to slow spikers down.. all they do is run past us and spike the leader.. instant loss.... is this a really really bad bug? or are there secrets on the map we are missing?