PvP vs. PvE: help mend the rift
DrSLUGFly
I'd like to know what suggestions people can make that will lessen the divide growing between PvP and PvE players. I also respectfully request that anyone who wishes the divide to grow, please don't post here. This isn't a thread for debate about grind, runes, skills, etc. this is a brainstorming thread on ideas to make PvP and PvE feel more of a connection and to mutually get more out of the game.
I'll start with an idea I had already posted on one of the 3 gazillion "i hate grinding" threads.
1-PvP players contribute to the PvE game by winning and holding the favor of the gods... I like this. I want PvE players to be able to contribute to the PvP game. I don't know how many PvP players there are at any one time in relation to PvE players, but what if every time a PvE unlocks a skill or rune it becomes available for a limited time in the PvP skill trader? If the ratio is unbalanced here and it would mean that 95% of all skills would be unlocked at once, then maybe it could be just for your current district. I play in US1 so for 30 minutes in US1 the skill I just unlocked is now available.
In order for this to work, players would also have to be able to "re-unlock" skills. Instead of "you have unlocked the Godly Whoop-Ass skill" you would get a message saying something like "the gods have blessed your people with the Godly Whoop-Ass skill."
anymore suggestions pls? (positive and realistic suggestions only... "There's no grind" is not a suggestion)
I'll start with an idea I had already posted on one of the 3 gazillion "i hate grinding" threads.
1-PvP players contribute to the PvE game by winning and holding the favor of the gods... I like this. I want PvE players to be able to contribute to the PvP game. I don't know how many PvP players there are at any one time in relation to PvE players, but what if every time a PvE unlocks a skill or rune it becomes available for a limited time in the PvP skill trader? If the ratio is unbalanced here and it would mean that 95% of all skills would be unlocked at once, then maybe it could be just for your current district. I play in US1 so for 30 minutes in US1 the skill I just unlocked is now available.
In order for this to work, players would also have to be able to "re-unlock" skills. Instead of "you have unlocked the Godly Whoop-Ass skill" you would get a message saying something like "the gods have blessed your people with the Godly Whoop-Ass skill."
anymore suggestions pls? (positive and realistic suggestions only... "There's no grind" is not a suggestion)
eventhorizen
Are you a fool? There is no rift between 'PvP and PvE' players, there is however a rift between players who think they should have access to everything without having to PvE and the rest of the players.
Either you dont play a lot, you dont read much, or you have decided to rant and whine about something without actually knowing what is going on.
What a waste of forum space this is.
Either you dont play a lot, you dont read much, or you have decided to rant and whine about something without actually knowing what is going on.
What a waste of forum space this is.
Awol Duteq
I'm getting really burnt out and annoyed with these topics personally. Bout to switch to other forums because this is turning into something like SOE official forums where people make 400 posts about the same things that have no merit and only cause arguements. Not trying to be rude but, can this end? It's really getting old...
Khrysyl
Dr,
I genuinely applaud what you are doing here. As you point out, there is a rift in the GW community and for absolutely no reason.
Everyone is familiar with the old saying, "two heads are better than one", I am sure. Well, ideas come up with by a united GW community are better than ideas come up with by only one part of that community as well. I hope that anyone who is genuinely interested in improving GW for the benefit of all will post their ideas here.
For my contribution I will pass on two ideas that have been suggested in the past that I believe have a great deal of merit:
- Change elite skill acquisition so that skills are purchasable with fame points. PvP players can then acquire skills doing what they want to do anyway. The current method of obtaining skills would still be in place and PvE players as well as PvP players would have the choice of obtaining skills by either method.
- Change the elite skill acquisition system so that skills would be acquired by completing certain quests. No more guesswork! A player (PvP or PvE) goes to a specific quest giver who will give a quest with a specific elite skill award. Complete the quest and the skill you are after is the reward.
I genuinely applaud what you are doing here. As you point out, there is a rift in the GW community and for absolutely no reason.
Everyone is familiar with the old saying, "two heads are better than one", I am sure. Well, ideas come up with by a united GW community are better than ideas come up with by only one part of that community as well. I hope that anyone who is genuinely interested in improving GW for the benefit of all will post their ideas here.
For my contribution I will pass on two ideas that have been suggested in the past that I believe have a great deal of merit:
- Change elite skill acquisition so that skills are purchasable with fame points. PvP players can then acquire skills doing what they want to do anyway. The current method of obtaining skills would still be in place and PvE players as well as PvP players would have the choice of obtaining skills by either method.
- Change the elite skill acquisition system so that skills would be acquired by completing certain quests. No more guesswork! A player (PvP or PvE) goes to a specific quest giver who will give a quest with a specific elite skill award. Complete the quest and the skill you are after is the reward.
ElevenBravo
humm, I play PvE and Pvp so thats means their is a rift between me!!! WHAT??!?!?!
I do have a crack in my butt through, but no rift. And with Guild Wars I dont see a rift. Everyone I know plays both. I dont know anyone that plays only 1 side and if they do shame on them for missing the other half of the $50 they spent on the game.
I do have a crack in my butt through, but no rift. And with Guild Wars I dont see a rift. Everyone I know plays both. I dont know anyone that plays only 1 side and if they do shame on them for missing the other half of the $50 they spent on the game.
Khrysyl
DrSLUGFly is trying to do something beneficial for the GW community. I would appreciate, as I am sure he would, that he be given the opportunity to make this work.
Is it asking too much that those who do not support community growth and improvement psot elsewhere? There are many threads where you can make clever but irrelevant remarks. Please leave this one to its intended purpose and stop with the off-topic remarks. Thank you.
Is it asking too much that those who do not support community growth and improvement psot elsewhere? There are many threads where you can make clever but irrelevant remarks. Please leave this one to its intended purpose and stop with the off-topic remarks. Thank you.
Khrysyl
I would like to add one further thought if I may:
A.Net has graciously extended an invitation to the player community to submit ideas on how to further improve Guild Wars. Taking their offer at face value, it must be obvious to everyone that A.Net has a vested interest in making changes that will benefit all players with many different playstyles rather than players from a more limited background.
That being the case, I cannot see how A.Net will find it in their interest to entertain suggestions that benefit only a limited part of the community. Therefore, it is in each players best interest to learn all of the issues rather than only those that affect them directly and then use that knowledge to make suggestions that are of benefit to the player base as a whole.
Failure to do this simple thing will only serve to put the game into the hands of those whose interests are not the players own interests.
A.Net has graciously extended an invitation to the player community to submit ideas on how to further improve Guild Wars. Taking their offer at face value, it must be obvious to everyone that A.Net has a vested interest in making changes that will benefit all players with many different playstyles rather than players from a more limited background.
That being the case, I cannot see how A.Net will find it in their interest to entertain suggestions that benefit only a limited part of the community. Therefore, it is in each players best interest to learn all of the issues rather than only those that affect them directly and then use that knowledge to make suggestions that are of benefit to the player base as a whole.
Failure to do this simple thing will only serve to put the game into the hands of those whose interests are not the players own interests.
Ordas
Quote:
Originally Posted by eventhorizen
Are you a fool? There is no rift between 'PvP and PvE' players, there is however a rift between players who think they should have access to everything without having to PvE and the rest of the players.
Either you dont play a lot, you dont read much, or you have decided to rant and whine about something without actually knowing what is going on. What a waste of forum space this is. |
Quote:
Originally Posted by Awol Duteq
I'm getting really burnt out and annoyed with these topics personally. Bout to switch to other forums because this is turning into something like SOE official forums where people make 400 posts about the same things that have no merit and only cause arguements. Not trying to be rude but, can this end? It's really getting old...
|
Interesting suggestion drslugfly, it might be a bit too messy to implement, though. And one thing a lot of pvpers want is to unlock everything and if you switch a bunch of items to be out of their "control", it might not work too well
Maybe something smaller, like if someone beats this UNGODLY hard mission completely, then the country gets a +1% moral-style god boost
ElevenBravo
Ok this is where the rift is. The people who think something is wrong and the people who dont. I dont think the current system is wrong and I dont think it needs any changing. Thats my contribution to this thread. Heres further reason why it shouldnt be changed. Since the pvp community bitches the most imagine if they were held back or werent able to do get awesome skills without the pve community? Imagine the outcry. "I CANT GET X,Y,Z UNLESS MY PVE COMMUNITY UNLOCKS THIS?!!!!! " tear tear. Then you have people complain because they shouldnt have to pve to get x,y,z. Thats why the system is the way it is. I personally dont want to rely on a already weak pve community to unlock things for me to pvp. Lets face it, Guild Wars PvE is a means(and not the only one) to get to PvP and its not the other way around.
Stur
Quote:
Originally Posted by eventhorizen
Are you a fool? There is no rift between 'PvP and PvE' players, there is however a rift between players who think they should have access to everything without having to PvE and the rest of the players.
Either you dont play a lot, you dont read much, or you have decided to rant and whine about something without actually knowing what is going on. What a waste of forum space this is. |
Khrysyl
Can we end the bickering please? Part of ending this rift is in putting our differences behind us and biting our tongues when a minor offense occurs.
DrSLUGFly
... out of 9 replies, 5 of them were supportive of helping the community... 3 by the same person...
even a thread asking for supportive ideas that would benefit everyone are already dominated by negativity, flames and anger...
failure sluggy... 1337 fvk'n failure...
even a thread asking for supportive ideas that would benefit everyone are already dominated by negativity, flames and anger...
failure sluggy... 1337 fvk'n failure...
Khrysyl
Perhaps after those that are being negative find that A.Net has changed GW in a direction that they are completely opposed to (and they lacked the foresight to contribute to) they will realize the lack of wisdom in their current course?
Refusal to work cooperatively is the same as a refusal to make any kind of suggestion at all. If you don't vote, don't gripe about the outcome!
Refusal to work cooperatively is the same as a refusal to make any kind of suggestion at all. If you don't vote, don't gripe about the outcome!
Goonter
Though I may not like your whole idea...you have a point. I like your suggestion for the PvE community to contribute and help the PvP community. However, I dont think the Pvpers should be needing or relaying on the PvEers for success in PvPing. So how to bridge the gap is a bit of a brainstorm.
Numa Pompilius
Quote:
Originally Posted by Khrysyl
- Change elite skill acquisition so that skills are purchasable with fame points.
- Change the elite skill acquisition system so that skills would be acquired by completing certain quests. |
Numa Pompilius
Quote:
Originally Posted by DrSLUGFly
... out of 9 replies, 5 of them were supportive of helping the community... 3 by the same person...
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Re: your suggestion of PvE unlocking skills... To me it seems to be just another type of grind. The PvP'ers would still need to have farmers out farming.
Dagbiker
Quote:
Originally Posted by ElevenBravo
Ok this is where the rift is. The people who think something is wrong and the people who dont. I dont think the current system is wrong and I dont think it needs any changing. Thats my contribution to this thread. Heres further reason why it shouldnt be changed. Since the pvp community bitches the most imagine if they were held back or werent able to do get awesome skills without the pve community? Imagine the outcry. "I CANT GET X,Y,Z UNLESS MY PVE COMMUNITY UNLOCKS THIS?!!!!! " tear tear. Then you have people complain because they shouldnt have to pve to get x,y,z. Thats why the system is the way it is. I personally dont want to rely on a already weak pve community to unlock things for me to pvp. Lets face it, Guild Wars PvE is a means(and not the only one) to get to PvP and its not the other way around.
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DrSLUGFly
This would go a lot further if it were limited to suggestions and support of suggestions...
Okay, how about this:
I think that's pretty cool. Especially if it was a very fun mission that most RP'ers would want to do over again.
Okay, how about this:
Quote:
Originally Posted by Ordas
Maybe something smaller, like if someone beats this UNGODLY hard mission completely, then the country gets a +1% moral-style god boost
|
Goonter
Thats actually a nice idea. I think it would best in conjuction with an idea i was having about having favor of the gods by your selected diety and not your country. Before each match the game would roll the number of people that did a favor of the gods pve quest, and by some crazy math that would equate a + whatever moral boost.
Next match, then game would roll the number of people that have recently completed it again, ...so on and so forth. Maybe these quest could be unlocked by pvp'ers getting the favor of the gods.
Now we have some synergy. Both types of players are helping each other help themselves. Its a constant, helpful, roleplaying and competitive cycle.
Next match, then game would roll the number of people that have recently completed it again, ...so on and so forth. Maybe these quest could be unlocked by pvp'ers getting the favor of the gods.
Now we have some synergy. Both types of players are helping each other help themselves. Its a constant, helpful, roleplaying and competitive cycle.
eventhorizen
I know there is a rift, that why in my first post I say there is a rift.
Constantly saying 'The PvP crowd and PvE crowd have issues' misses the point, adds anger to the people who have an opinion, and adds fuel to the numerous flamers that jump on this bandwagon.
I PvP alot more than a lot of PvP only characters, I can say this with confidence and would fish out /age but thats irrelevant, my point is that the game does not split that way, the community does not split that way.
The split is between players who A: enjoy the PvE enviroment for its RPG setting; its atmosphere, story, etc. B: Those who enjoy the PvE enviroment as a distraction from PvPing, an enhancement/challange/random cool gameplay thing to the PvP side, that they enjoy playing through and enjoy the way its linked to the PvP side
And C: Those players who want the PvE removed in some way from their gaming in Guild Wars.
Thats the rift, there is no PvP and PvE rift, there is a rift between those who currently enjoy the games format, and those who dont.
There is your rift.
This post remains a waste of forum space, and a page of misinformed clap trap.
Constantly saying 'The PvP crowd and PvE crowd have issues' misses the point, adds anger to the people who have an opinion, and adds fuel to the numerous flamers that jump on this bandwagon.
I PvP alot more than a lot of PvP only characters, I can say this with confidence and would fish out /age but thats irrelevant, my point is that the game does not split that way, the community does not split that way.
The split is between players who A: enjoy the PvE enviroment for its RPG setting; its atmosphere, story, etc. B: Those who enjoy the PvE enviroment as a distraction from PvPing, an enhancement/challange/random cool gameplay thing to the PvP side, that they enjoy playing through and enjoy the way its linked to the PvP side
And C: Those players who want the PvE removed in some way from their gaming in Guild Wars.
Thats the rift, there is no PvP and PvE rift, there is a rift between those who currently enjoy the games format, and those who dont.
There is your rift.
This post remains a waste of forum space, and a page of misinformed clap trap.
DrSLUGFly
blah...
don't post here then...
"they enjoy playing through and enjoy the way its linked to the PvP side"
The PvE is only linked to PvP through people who play PvP, whereas the PvP is linked to all PvE players... and I've never heard PvE players complaining about having to PvP.
"Those players who want the PvE removed in some way from their gaming in Guild Wars."
A significant chunk of posts complain about this and turn into flame wars...
Again, if you don't care about what people want to try to contribute then don't post. You're wasting thread space and filling it with apathetic claptrap.
don't post here then...
"they enjoy playing through and enjoy the way its linked to the PvP side"
The PvE is only linked to PvP through people who play PvP, whereas the PvP is linked to all PvE players... and I've never heard PvE players complaining about having to PvP.
"Those players who want the PvE removed in some way from their gaming in Guild Wars."
A significant chunk of posts complain about this and turn into flame wars...
Again, if you don't care about what people want to try to contribute then don't post. You're wasting thread space and filling it with apathetic claptrap.
Eclair
No your C is off I believe. The people who fit into that category generally have already put in 200+ hours into unlocking, and they've unlocked something like...1 superior... and maybe half of their elite skills for that character.
However, what if a new flavor of the week comes and and becomes fairly popular, their guild wants to find a counter, but that involves building completely different characters with skills they dont' have yet. That's another 100+ hours for each person in the guild to remake a character to unlock those skills.
That's why they're frustrated
However, what if a new flavor of the week comes and and becomes fairly popular, their guild wants to find a counter, but that involves building completely different characters with skills they dont' have yet. That's another 100+ hours for each person in the guild to remake a character to unlock those skills.
That's why they're frustrated
DrSLUGFly
that's what I'm talking about. There must be ways that the PvE community can also contribute to the PvP community to help reduce this "grind". There have already been some great ideas. I'm in a bit of a hurry now but when I return I'll summarize the ideas offered and repost them.
relientK_fan
I do think that PvE should affect PvP. That skill idea about unlocking one, and then PvP characters can get it within a cetain timeframe is cool.
What I'd like to see are incentives for PvE characters by doing well in PvP. Currently the only real incentive for PvP besides skill points are Sigils. Why not if oyu have a fame or rank of a certain amount let it
A. Unlock skills for PvP character.
B. Give gold to a PvE character.
C. Give items/weapons/runes to a PvE character.
This is for people who want to PvP and be rewarded on the PvE portion. Any comments?
What I'd like to see are incentives for PvE characters by doing well in PvP. Currently the only real incentive for PvP besides skill points are Sigils. Why not if oyu have a fame or rank of a certain amount let it
A. Unlock skills for PvP character.
B. Give gold to a PvE character.
C. Give items/weapons/runes to a PvE character.
This is for people who want to PvP and be rewarded on the PvE portion. Any comments?