Quote:
Originally Posted by Draken
This is what i do know:
-Stances cancel eachother and themselves out.
-Enchantments hexes and conditions don't stack with themselves they just refresh the timer, this includes AE affects like Ward against harm. One notable exception to this is exhastion stacks with itself.
Similar affects can stack like elemental attunment and fire attument but this is not always true since spirit of failure doesn't stack with blind. While blind is in effect spirit of failure will never trigger but as soon as the timer runs out on blind spirit of failure starts working again.
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A couple mistakes here- stances only cancel out a previous stance that you have in effect. If you're using Bonetti's Defense, and use Defensive Stance, you lose your Bonetti's Defense, but you still get Defensive Stance for it's duration, or until you use another stance.
The same Enchantment/Hex does not stack effects multiple times if reapplied, but effects caused by multiple similar enchantments/hexes do stack. If you have Healing Seed and Healing Hands on you, and are hit by attacks, you will gain the life from both enchantments. Similarly, if you have Price of Failure and Spirit of Failure on you, you get a 43%(.25+.75*.25) chance to miss with your attacks. However, Spirit of Failure currently only gives you energy each time it causes you to miss, meaning that you won't get your energy back every time you miss. Blind and Spirit of Failure do stack, giving a 92.5%(.9+.1*.25) miss chance, but you'll only get the energy on the times that Spirit of Failure causes the miss, as opposed to Blind causing you to miss your attacks. Price of Failure will trigger for every miss, leading me to believe that Price of Failure either is not working correctly, or just has a misleading description.
As for the origional question, Ensign is correct. The way to figure out your chance of getting hit by an attack is:
A = first evasion skill %
B = second evasion skill %
C = third evasion skill %
...
I'm assuming all percentages are taken in decimal form(divide by 100)
Chance to block/evade = A +(1-A)*B + (1- [A+(1-A)*B])*C...
The easiest way to figure it out is to figure out the chance to block/evade after each skill.
So with:
Guardian = 40% chance to evade
Shield of Deflection = 60% chance to evade
Shield Stance = 75% chance to block
you'll end up with
Chance to block/evade = .75+(1-.75)*.6 = .9 = 90%
Chance to block/evade = .9+(1-.9)*.4 = 94%
Basically, you will get the full amount of evasion from the first skill that takes effect(which I believe is the last one used, but in most cases it doesn't matter). After that, each additional evasion skill only takes effect if the first evasion skill didn't, so for each additional skill you have to enhance your evasion, you get less of an additional effect. With the situation above with Shield Stance, Shield of Deflection, and Guardian, it's not really worth having the Guardian active, as it only contributes 4% more than you'd get with merely Shield Stance and Shield of Deflection. The overall blocking percentage will come out the same regardless of which are applied first, so overall, stacking two evasion buffs can be worthwhile, but in general, additional buffs after that are wasted.