Personally I'm quite torn between what skills to use as an Anti-caster/shutdown Mesmer.
This is how I have it so far.
Energy Surge - For mass damage (72 if I get all 8 energy from the caster) on the caster + energy sappage and potential damage to all enemies around.
Ether Feast - Because sometimes the monks aren't enough. Also it drains energy.
Conjure Phantasm - 8 seconds of 5 Health degen? That's uh...quite a bit of damage.
Wastrels Worry - Just intermediate damage so I'm not useless while other skills are recharging.
Energy Tap - Straight forward. I need energy and they have it.
Shatter Enchantment - removes Healing Breeze, seeds, etc while doing 83 damage.
Spirit Shackles - So they have no energy for a while.
Backfire - Shuts them down for 10 seconds unless they remove it but they still incure 119 damage doing so.
Now I can't decide if I should use Inspired Enchantment (takes 10 energy, gives me a 'new' spell to use, and recharges 5 seconds quicker (20 seconds), and gains me 2 energy but does no damage) over Shatter Enchantment.
The other problem is I can't do anything to actually disrupt a caster. I was thinking either power spike or leak (spiek deos 86 damage, leak takes 22 energy) but not sure what to replace it with.
Any ideas?
C
