Skills - Unyielding Aura
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/227-unyielding-aura/.
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You may add your comments in this thread.
Axehilt
Looks like this skill has changed (improved). In-game the stats say:
Casting Time: 3 seconds
Recharge Time: 45 seconds
Casting Time: 3 seconds
Recharge Time: 45 seconds
tastegw
where did you find it?
Axehilt
Found in Witman's Folly. Boss name: Ipillo Wupwup.
POSSIBLE BUG? This skill isn't a maintained enchantment like the descriptions says in-game. It simply acts like a 100% rez with a cooldown! Pretty powerful stuff, considering the low energy cost and super fast cast time (for a rez.)
(UPDATE! The June 8 update fixes this bug.)
POSSIBLE BUG? This skill isn't a maintained enchantment like the descriptions says in-game. It simply acts like a 100% rez with a cooldown! Pretty powerful stuff, considering the low energy cost and super fast cast time (for a rez.)
(UPDATE! The June 8 update fixes this bug.)
Virtuoso
It's a bug. Vengence is also currently bugged as the player doesn't die after the 30s because the "enchantment" part of Vengence isn't put on the player after he resses. I am assuming the same bug is affecting Unweilding Aura.
Evan The Cursed
Yeah, but Vengeance isn't supposed to be a maintained enchantment like Unyielding Aura is. Supposedly, Unyielding Aura's supposed to last as long as you maintain the enchantment, and when you cancel the enchantment the target dies (like what "should" happen after 30s of Vengeance). From the way Axehilt talks about it, I don't believe he even has the option to cancel the enchantment in the first place.
I'd like to see for myself if an "Unyielding Aura" enchantment icon pops up on the target's screen...
I'd like to see for myself if an "Unyielding Aura" enchantment icon pops up on the target's screen...
Virtuoso
Which was my point. It's supposed to have an "enchantment icon" on your screen just like Vengence, but it doesn't. Yes he should be able to cancel it but the code that adds that enchantment on the person after the ress seems to be broken. It did before last patch, and I'm sure they'll fix it soon.
Evan The Cursed
Quote:
Originally Posted by Virtuoso
I am assuming the same bug is affecting Unweilding Aura.
This was what I was referring to - I just meant to point out that Vengeance is a timed enchant and Unyielding Aura was a maintained enchant so they probably were not affected by the same bug; although it appears that it goes further, even, than the dichotomy of timed versus sustained enchantments, and delves into the object of enchantments in their elementary nature.
I did not mean to offend.
I did not mean to offend.
Sushisource
No, it is bugged. I have the skill and every time i use it it is basically "insta-rez in a can". Only costs me 5 energy, no upkeep, no enchantment.
Red Locust
The big question is, does it count as an enchantment, i.e. does an enchantment icon appear in the top left icon on the guy that is being rezzed? If it does, than unyielding aura is terribly vulnerable to enchantment removals. If not, then it is a damn good rez spell.
kingfencer
i dont' see the point in installing this one if you have vegeance, since you can only equip one elite skill, it won't be this one.
Flame
This skill is excellent for PvE with public groups. Why? When that pesky Warrior you just resurrected starts rushing into a mob, you can make sure he never gets there. Plus, it's fun to use on friends
thaumaturge
Looks like it's been changed again, now I wouldn't even bother considering it.
-1 energy regen, even rezing one is going to drop healing performance. Shouldn't really be elite imo.
-1 energy regen, even rezing one is going to drop healing performance. Shouldn't really be elite imo.
theclam
It's cheaper, faster to cast, and faster to cooldown than Vengeance. It also doesn't run out after 30 seconds. Vengeance is probably a better skill, because it doesn't use an elite slot and has no maintained cost, but Unyielding Aura is still a good ability.
glasszon
If Unyielding Aura is non-elite, then it's true it could be useful, but as of now, it is yet another elite that needs some serious upgrades before others would think about using it. (I could see how you could use this + divine intervention to use it like a rez signet, but don't forget it have a 45 second cooldown, I doubt many would use up 1 elite + 1 skill just for an unlimited rez signet that have 45 second cooldown)
Mercury Angel
Unyielding Aura still produces occasional non-deaths when ended.
Not sure if it's Lina casting Reversal of Fortune, however, I can describe the situation to the best of my ability.
Without anything better, and since I'm not a healer monk, I bring Unyielding Aura out into missions and the explorable areas. It's great for in-combat resurrection.
However, I'm still wearing the 57 AL armor, so the monsters like to pick on me, when everyone else wears 60 AL armor or better post-Droknar's.
Sometimes, even when Lina was dead, when I die and Unyielding Aura ends, the person remains alive anyway. Often, I'm only traveling with hench, so not really sure what's going on.
Others, I end the enchantment willingly, and the person doesn't die, with all hench, and while I started bringing Divine Intervention, for use in the combo, and because it's a lot of healing for a non-healer, I mean when I didn't use it.
More notably:
Henchmen will NOT use their resurrection signets unless you have no useable resurrection skills...
Oddly enough, Unyielding Aura doesn't count. If you're the only human player with a rez, and it's UA, you've got to race the hench to resurrect fallen allies, particularly the monk henchmen, since that's who the non-monk henchmen use their signets on, as they'll totally ignore it.
Not sure if the same holds true for Vengeance.
Not sure if it's Lina casting Reversal of Fortune, however, I can describe the situation to the best of my ability.
Without anything better, and since I'm not a healer monk, I bring Unyielding Aura out into missions and the explorable areas. It's great for in-combat resurrection.
However, I'm still wearing the 57 AL armor, so the monsters like to pick on me, when everyone else wears 60 AL armor or better post-Droknar's.
Sometimes, even when Lina was dead, when I die and Unyielding Aura ends, the person remains alive anyway. Often, I'm only traveling with hench, so not really sure what's going on.
Others, I end the enchantment willingly, and the person doesn't die, with all hench, and while I started bringing Divine Intervention, for use in the combo, and because it's a lot of healing for a non-healer, I mean when I didn't use it.
More notably:
Henchmen will NOT use their resurrection signets unless you have no useable resurrection skills...
Oddly enough, Unyielding Aura doesn't count. If you're the only human player with a rez, and it's UA, you've got to race the hench to resurrect fallen allies, particularly the monk henchmen, since that's who the non-monk henchmen use their signets on, as they'll totally ignore it.
Not sure if the same holds true for Vengeance.
glasszon
The weird thing about vengeance/Unyielding Aura is the way to kill the person under enchantment after it have been removed is to apply massive damage on your character that will make sure it will get you killed. The only problem with that is most (I heard some doesn't) damage prevention spells like Guardian or Divine Intervention will block the damage from vengeance/Unyielding Aura and hence made the person to stay alive after the enchantment have been removed. And you know the protector henchman loves to cast those kind of spell.
Mercury Angel
Current skill icon-
WarlordGrievous
To bad, I hoped it was like in the description..would have been fun with human players when they die when your in combat then just res them and put off the Enchantment whenever you want them to die again lol...
That might have worked good if you've got such a noob team or whenether there's someone that always 'accidentaly' pulls the enemys...then you could just let him die so the enemys leave the rest alone...lol
That might have worked good if you've got such a noob team or whenether there's someone that always 'accidentaly' pulls the enemys...then you could just let him die so the enemys leave the rest alone...lol
Soul Shaker
Just to piss someone off, res them with this in the middle of the same group they died inside, then res em again, take it off...etc...
kawaii_bat
Ok so if I understood well... this is not an upkeep spell, you jsut raise and while you have the enchantment on you he stays alive?
This is a pretty good spell if it is unkempt and it doesn't incure dp either...hmm...Would it be possible to use Divine Intervention with it?
This is a pretty good spell if it is unkempt and it doesn't incure dp either...hmm...Would it be possible to use Divine Intervention with it?
GWplayer745
Hmm, I thought that if you used a skill such as Vengeance, and casted Divine Intervention on that person right before it wore off, that the person would not die.
My recent experience has told me otherwise. I resurrected allies in PVP using Unyielding Aura, followed by Divine Intervention, and discontinued Unyielding Aura right after casting Divine Intervention. However, the person still died. perhaps there was some skill update I missed?
Quote:
Originally Posted by WarlordGrievous
My recent experience has told me otherwise. I resurrected allies in PVP using Unyielding Aura, followed by Divine Intervention, and discontinued Unyielding Aura right after casting Divine Intervention. However, the person still died. perhaps there was some skill update I missed?
Quote:
To bad, I hoped it was like in the description..would have been fun with human players when they die when your in combat then just res them and put off the Enchantment whenever you want them to die again lol...
Heh, that's one of my favorite aspects to this spell. Res someone, and their life is in your hands :P In addition, of course, to the fact that it rezzes people with max health and energy
MalcomX
an advantage i ca see it that when they die they dont get a death penalty, so to me its far better than any resurrection skill. still it has the upkeep and it takes an elite, not my first choice, but it may be good in pvp for a quick rez you can do over and over just to annoy people as you run around.
Vermilion Okeanos
from my experience: if you die while maintaining UA, all the UA enchantment will be removed; however, the target of UA would still be alive after it was removed if the removal was caused by user's death.
So... not so bad of a skill there. Not that great for PvP thou. Reasons due to that graphical effect of UA is very clear, and anyone experienced enough will drop the enchanted.
So... not so bad of a skill there. Not that great for PvP thou. Reasons due to that graphical effect of UA is very clear, and anyone experienced enough will drop the enchanted.
fredrick
So, I'm a bit surprised to see such a low opinion of this spell in this forum. While I agree there is frequently a better elite to load, there are times when this spell would be nice to have. For example, while I wouldn't maintain this spell on anyone who dies in the group, keeping your tanks ressed under this spell seems to make sense. They can then charge more recklessly, and the primary healer could pay a bit less attention to their health when the whole group starts getting hounded; in the event one dies, just bring them back online at the expense of mana. In those situations where your group's really taking a pounding, this gives you a decided advantage.
Similarly, in a location like the siege worm run in hell, I've had almost the entire group die by the worms, and it is then the healer's obligation to get them back. Restore life doesn't draw them far enough, so this spell makes a good deal of sense; with protection on yourself, you can run in, UA them and have them run out; keep yourself alive, and any progress they make is a step forward.
Similarly, in a location like the siege worm run in hell, I've had almost the entire group die by the worms, and it is then the healer's obligation to get them back. Restore life doesn't draw them far enough, so this spell makes a good deal of sense; with protection on yourself, you can run in, UA them and have them run out; keep yourself alive, and any progress they make is a step forward.
Moa Bird Cultist
Aaaah, the 'inexperienced player leash.' Who doesnt love their unyielding aura? True it's not actually that great a spell in a lot of situations, except of course, for 'educational purposes.'
Former Ruling
This is a mid-battle rez. Like an Elite Vengeance because of its better recharge, and the fact you can control it better.
You bring them up with this, and after the battle you can kill them and use a real longer cast rez on them.
Also helps with leeroys Dont like the way their going...Just stop in palce and watch them drop as soon as they pull too far out.
My favorite fun Monk elite.
You bring them up with this, and after the battle you can kill them and use a real longer cast rez on them.
Also helps with leeroys Dont like the way their going...Just stop in palce and watch them drop as soon as they pull too far out.
My favorite fun Monk elite.