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Originally Posted by Boubou
Not so illogical, my Elem walks with a Fiery sword.. just for the look of it.. I based my build on close combat (high damage with inferno and other skills)  I just need to find some mods for that sword to give more health/energy or decrease dmg.. 
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Were you the one I was playing with last night?
You are missing several important things there. Less energy, less change of quick cast time or recharge, your best shield will only give you 8 armor.
Compare that with a REAL Ele weapon.
Wand
11-22 damage
+1 energy (while health is above 50%)
20% chance of improved casting speed
Flame artifact
+12 energy
20% chance of improved skill recharge
+5 armor (vs elemental)
+34 health (while enchanted)
And you are running around with a weapon that does 1-2 damage and has 8 armor.
I keep an Eternal Bow and a Nice Magmas Shield/Fellblade with me on my Necro/Ele, but when I am in battle I go back to the real weapon.
You could argue that since you have 12 in energy storage you do not need the extra energy, but I say you need those attribute points in other areas. Hey just the jump from 11 to 12 costs you 20 attribute points.