I normally play in a small group with a W/E, and love group dynamics... but when I want to solo, I turn to my W/Mo, and have been kicking ass with it for some time.
Yak's Bend has posed a bit of a problem though. With 2 dwarf classes that can dis-enchant (howler and sage) and one that can disrupt (axe-wielders), I've had a hard time keeping up. I've tried a couple things:
Attempt One:
My first plan was the tried and true "Mend + Healing Signet to stay alive, beat the shit out of things with various axe abilities, generally own"
Since the Charr Chaots also use shatter enchantment, I'd been using Reversal of Fortune to absorb it when I saw it come up, since it's a little too fast to disrupting chop in the beginning of a fight (when healing signet is key).
Nevertheless, I got owned. Too many dwarf disenchanters means mending gets over-ridden, and I die.
Attempt Two:
I dropped mend, replaced my 3 heal with a 3 protection, and spammed reversal of fortune/healing signet to stay alive. I can take 3 dwarves or 2 ettin with this combo, more dwarves if the 4th/5th are using hammers (more than one axe, and signet gets shot to hell because I can't watch for 2 disrupts)... but anything more than that, and I get schooled.
Diagnosis: My thinking relies too much on maintained enchantments, which I'm pretty good at keeping up in PvE, but are useless against dwarves. Am I missing something? I thought about going smiting + reversal + signet of healing + watch yourself! and spamming signet while symbol of wrath did my killing for me... but that would take forEVER.
Anyway, lemme know your suggestions. I refuse to group or use henchmen as a matter of principle, just fyi (with this character).
I'm thinking of just hiring out all the henchmen and running the dwarf zones as fast as possible. I have a hunch the undead in kryta won't be nearly as hard. =P
woot!
Toor
T

