big patch 06/01

3 pages Page 1
N
Ninna
Desert Nomad
#1
http://www.guildwars.com/news/gameupdates.html
Quote:
Added language-specific districts to European servers. There are now different districts for each supported language: English, French, German, Italian, and Spanish. Players are placed by default into the district that matches their current language preference, but can still travel freely to any available district or to the International District.

Added requirement for a guild officer to be present to initiate or accept a guild battle. This can help guilds protect their rating by removing the potential for malicious or careless actions on the part of a guild member.

Added more boss-monster locations to high-level maps to make it easier for players to acquire elite skills.

Assured that the skills Battle Rage, Crippling Shot, Defy Pain, Punishing Shot, and Warriors Endurance are now used more frequently by the boss monsters that carry the skills, to make them easier to capture.

Added new art for unidentified salvaged runes so that the profession and rune quality are displayed. Identifying the rune is still required to learn the rune's attribute and to unlock the rune. This change only impacts newly salvaged runes.

Assured that all uncommon and rare armor drops have an unlockable ability.

Assured that rare armor drops will always have either a major or superior rune, not a minor rune.

Assured that NPC traders, whose price fluctuates according to market demand, will always pay at least the vendor value for an item.

Assured that Celestial Sigils now have an inherent value of 1 platinum piece, which allows them to be sold at vendors.

Assured that armor provided by collectors can now be salvaged.

Added a new "/rank" emote for players who are rank 9 or higher.

Improved Henchmen in missions beyond Iron Mines of Moladune. They now have three pieces of armor infused instead of one.

Improved or clarified secondary missions in D'Alessio Seaboard, Divinity Coast, Augury Rock, Thirsty River, Ice Caves of Sorrow, Thunderhead Keep, Ring of Fire, Abaddon's Mouth, Hell's Precipice.

Increased the gold reward in Divinity Coast that is given for protecting the Chosen.

Improved the ambient ongoing fight in the D'Alessio Seaboard outpost.

Doubled the duration of the buff that Vizier Khilbron gives to players in certain missions, from 30 seconds to 1 minute.

Updated monster and loot balance in Perdition Rock, Vulture Drifts, Prophet's Path, the southern Shiverpeak region, and Hell's Precipice.

Made improvements to various mission start locations, NPC locations, gates, levers, and bridges.

Made improvements to various map click points and thumbnails.

Fixed issues with quests Defend The Temple of War, Hungry Devourer, Supplies For The Duke, Army Life, Duke Ambush, and To Kryta.

Fixed the glow color of several boss monsters in Crystal Desert and Perdition Rock to match their skills.

Improved AL on Elementalist Leggings crafted in Quarrel Falls from 30 to 39.

Renamed "Raw Cloth" to "Cloth."

Renamed "Enchanted Lodestones" found in post-searing Ascalon to "Scorched Lodestones."

Removed the ability to dye certain non-equippable items such as crafting materials.

Fixed skill Winter so that all elemental damage is converted to cold.

Fixed skill Feral Lunge duration of bleeding effect.

Fixed skill Spiteful Spirit so that it deals damage when the target uses a skill.

Fixed skill Fevered Dreams so that it does not affect non-foe targets in response to unsourced condition effects.

Fixed skill Essence Bond to eliminate the rare incorrect triggering on physical damage.

Fixed skill Life Bond so that it always deals the correct damage type.

Fixed skill descriptions for Healing Signet, Balthazar's Spirit, Putrid Explosion, Defensive Stance, Symbol of Wrath, and Desperation Blow, so that the descriptions more accurately match the actual effect of the skill.

Updated Alt keydown functionality to additionally display henchman names in town.

Added overhead chat bubbles for team chat (except in competitive missions, where there are no chat bubbles).

Updated auto-run functionality so that players will auto-run when clicking an NPC in the world but not when clicking an NPC in the party allies window.

Updated European and Korean translations.

Updated Korean character naming rules.

Updated art for Geomancer's armor. This is the first of several updates over the coming weeks that will provide unique art for each ascended armor set, such as Enchanter's, Tormentor's, Necrotic, Aeromancer's, Saintly, Gladiator's, and Druid's armor sets.

Changed the "Delete Character" dialog to allow the deletion of old characters whose names do not conform to current naming rules. A previous bug prevented the deletion of characters whose names were created under old naming rules and no longer conformed to current naming rules.

Fixed a bug preventing alternate characters from logging on when one character on the account was blocked.

Fixed Lightning Drakes' air magic ability.

Fixed miscellaneous rare crash bugs.
editted:
some people dont like unquoted text - go figure
g
gwden
Frost Gate Guardian
#2
Lots of cool changes, but nothing to reduce grind for PVP folks.
G
Ginko
Frost Gate Guardian
#3
It said they assured Sigils cost 1platnium? Now does that mean they will cost that much from vendors or is that how much you sell them to Merchants and such?

When I logged on I found that all the sigils were out of stock, so this could be possible.

If anyone can confirm, thanks!

--Ginko
g
gwden
Frost Gate Guardian
#4
That probably means the minimum price for selling them to the vendor is going to be 1000.
dbgtboy
dbgtboy
Wilds Pathfinder
#5
THANK GOD! no more minors in rare salvage armor, IM SO HAPPY!!!
B
Bamelin
Academy Page
#6
Why sell them to the vendor for 1 k when you can sell them to another player for 60 - 70 k?
g
gwden
Frost Gate Guardian
#7
Maybe before the NPC was giving 10g for them or something. Dunno.. just taking guesses.
C
C-Tzar
Krytan Explorer
#8
Quote:
Originally Posted by dbgtboy
THANK GOD! no more minors in rare salvage armor, IM SO HAPPY!!!
Minors? I never even gotten those out of rare armors. At LEAST 30 purple and yellow armor drops with not a single rune. Sounds like they fixed that too.
e
ethornber
Ascalonian Squire
#9
Quote:
Originally Posted by gwden
Lots of cool changes, but nothing to reduce grind for PVP folks.
In that list I see

1) More efficient Rune unlocking
2) Higher chance of gaining Elites

How is that not reducing the perceived 'grind'?
Healing Y O U
Healing Y O U
Ascalonian Squire
#10
Quote:
Originally Posted by C-Tzar
Minors? I never even gotten those out of rare armors. At LEAST 30 purple and yellow armor drops with not a single rune. Sounds like they fixed that too.
ive only gotten 1 major... but with my luck HA didnt get it.
DarrenJasper
DarrenJasper
Krytan Explorer
#11
Well it looks like runes are a lot easier to get a hold of now, so that's an obvious gesture to us and I'm very grateful.

Thanks ANet!
Z
Zorlag
Ascalonian Squire
#12
Quote:
Originally Posted by ethornber
In that list I see

1) More efficient Rune unlocking
2) Higher chance of gaining Elites

How is that not reducing the perceived 'grind'?
They also "removed" easy air drake and flesh golem farming (both creatures were laughably weak for their level before) which means it might take longer time to collect stuff that way. I guess we need to test these changes before we can comment which way the scales tilted. Mostly good fixes on the list though.
g
gwden
Frost Gate Guardian
#13
Quote:
Originally Posted by ethornber
In that list I see

1) More efficient Rune unlocking
2) Higher chance of gaining Elites

How is that not reducing the perceived 'grind'?
Runes aren't that important. The elite gaining isn't any different than before as you still need to travel far, kill lots of stuff, and spend skill points.
G
Ginko
Frost Gate Guardian
#14
Whoa, the prices went up to 100pp!

EDIT: This is soooo weird, it just dropped 36pp...and now it's 100pp again...

--Ginko
g
gwden
Frost Gate Guardian
#15
Zorlag's right. Before you could've farmed certain mobs to get runes somewhat fast. They then sped this process up increasing major/superior runes but at the same time nerfed those special mobs. Now, the process of obtaining runes is actually slower.
DarrenJasper
DarrenJasper
Krytan Explorer
#16
Quote:
Originally Posted by gwden
Runes aren't that important. The elite gaining isn't any different than before as you still need to travel far, kill lots of stuff, and spend skill points.
Yeah, this is true. But in the letter that came with the patch, the devs said they were aware of the PvP grind issue (a pretty big and important admission imo) and this was the first of their "small steps" way of approaching issues. It seems like their logic is sound and if this initial fix is an indication that they are working towards solving our problems, I'm happy as can be.
E
Eclair
Desert Nomad
#17
Elite gaining is fine as it is IMO, except for the few buggy ones (some of which they fixed in this patch)

I estimate it took me around 10 hours to get all but 2 elementalist elites and all but 1 mesmer elite. (Just missing the mesmer and elementalist elite in the last mission, and Obsidian flesh)

It's the rune unlocking that really needed fixing IMO =P
G
Galaphile
Pre-Searing Cadet
#18
Well, everyone who bought the 15k armor is going to be happy, since they are now making it look different for those sets that were the same.
Lilanthe
Lilanthe
Lion's Arch Merchant
#19
Flesh Golems are indeed more hard. I can sometimes prevail against a group of 4 with less then 80 health.

I guess it's not worth it anymore...

But to smiting monks.
Healing Y O U
Healing Y O U
Ascalonian Squire
#20
Please use the Quote, and also be sure not to get any of the old updates. Arent you even going to reply to a thread that you created or have you just posted it and left.

edit: surely you can make it a bit better. Kinda like mine...

http://www.guildwarsguru.com/forum/s...ad.php?t=17526