The class sytem right now is very limited, we are left with many of the exact same players around...and the lack of variety for weapons, armors, specific skills is causing a variable "clone world"
I have a suggestion to add more bonuses for primary classes, one for the basic attribute for primary classes and another is for a "bonus" you recieve at a certain level (either 10...1/2 way, or 15)
Warrior:
Primary Attribute: Strength: (Additions) For every 3 points into this attribute, the player will be able to hit 1 more foe directly in front of the player while weilding a two-handed weapon. (in other words, if you have 3 str you can hit 1 foe in front fo you in a single swipe, 6 hits 2, etc. etc, with a max of 4 foes...any additions by runes, etc. will not count)
Bonus at (?) Level: The ability to dual-weild single handed physical damage weaponry (swords, axes, hammers)
Note: Also include two-handed axes, swords, as well as single handed hammers into available weaponry...
Necromancer:
Primary Attribute: Soul Reaping: For every point into this attribute you will gain 2 energy for every foe that dies that you damage over 60% or deal the final blow to. (remove the gain energy from every dead creature, and make it so you gain more energy but you have to kill it yourself or do a good deal of damage to the foe)
Bonus at (?) Level: Deathly Aura: Any foe that comes within close radius of you will gain health degeneration of 1, and retains the regeneration 5 seconds after the foe leaves your area.
Monk:
Primary Attribute: Devine Favor is fine right now so i will just make a bonus for them.
Bonus at (?) Level: Holy Aura: (option 1) All allies within a radius of you will gain ? health every ? seconds (relies on healing prayers to be better) -or- (option 2) All foes within a radius of you will be struck for ? holy damage every 10 seconds (depends on smiting prayers) -or- (option 3) Holy Damage increased againt undead, and all undead close to you are struck for ? holy damage every 10 or 15 seconds.
Elementalist:
Primary Attribute: Energy Storage: i tihnk this attribute is fine for now
Bonus at (?) Level: You become slightly more attuned to the elements and skills belonging to your highest elemental attribute cost less energy to use. -or- You gain ? more armor against elemental attacks.
Mesmer:
Primary Attribute: Fast Casting: I think this is fine for now...fast casting is already a good tihng to have.
Bonus at (?) Level: Effects from illusion magic on you are cut by 25-50%
Ranger:
Primary Attribute: Expertise: *sigh* its fine...
Bonus at (?) Level: Improved Bow skill allows you to fire the bow at much larger ranges as well as be able to get more citical hits at closer ranges by putting more power into your bow.
Note: All of the bonuses automatically apply to your character at the (?) Level and they are not usable skills nor do they use energy, they are just "bonuses" once you reach that level...
...as you can tell for soem fo them it is a bit difficult to think of stuff, but if anyone here has any good things to add feel free to...
I am gonan recap on the more weapons suggestions, we really really need soem class specific weapons as well :/ necromancer wands, warrior two-handed swords and axes, ranger ballistas, etc. etc.
Also a different suggestion for Necromancer Minions:
Allow non-degenatory life for some NEW minions...Skeletal Knight (a skeleton with a sword and shield to inflict physical damage and have some defence allowed amount: 3), Skeletal Deviant (necromancer skeleton minion...allowed amount: 2), Captured Soul (a large chained beast that is sorta like a mix between a "risen ashen" and a "ettin"), Risen Magi (a ghost-like creature that glows...the color of the glow determines what type of damage it deals...blue = cold, red = fire, dark purple = dark, yellow = lightning, etc.)
For the Captured Soul...there will be only allowed 1 at a time as well, there can be NO other minions on the field...as well it cannot be summoned while a dead Captured Soul remains near you.
For the Skeletons it can go to the limit allowed but ONLY for that specific type of creature, you cannot have 3 s. knights and 2 s. deviants, you will be only allowed 1 of each type on the field at a time together.
Also maybe add some elemental minions, like the ice golems, etc. able to be summoned from the earth to help fight allong side you (only 1 allowed at a time)
Primary Skills/Minions/Weapons/Suggestions
Chronos the Defiler