This all started when I had managed to salvage a poison hilt from a sword, and I was thinking how can I put this to some use. So I though why not make a poison based W/R.
This has not been tested in game yet. I was just putting some ideas down on paper. I am sure people already have something similar and they can make some suggestions to the build.
== Poison Blades ==
Sprint - Strength
Apply Poisons - Wilderness Survival
Gash - Swordsmanship
Sever Artery - Swordsmanship
Frenzy - Unlinked
Hundred Blades {E} - Unlinked - sword required
Dryder's Defenses - Wilderness Survival
Nature's Renewal - Wilderness Survival
Strength 13 (11+2)
Swordsmanship 12 (10+2)
Wilderness Survival 10
== Modifiers ==
Plate Mail Helmet (+1 Strength)
Rune of Minor Strength (+1 to Strength)
Rune of Mayor Swordsmanship (+2 to Swordsmanship)
Or another variant was to maybe put some points in Expertise for some more disruption
Sprint - Strength
Apply Poisons - Wilderness Survival
Gash - Swordsmanship
Sever Artery - Swordsmanship
Frenzy - Unlinked
Hundred Blades {E} - Unlinked - sword required
Dryder's Defenses - Wilderness Survival
Throw Dirt - Expertise
Strength 12 (10+2)
Swordsmanship 12 (10+2)
Wilderness Survival 9
Expertise 7
The aim of the build is to make them bleed and give them deep wounds as well as being able to poison multiple targets with 100 Blades and maybe disrupt them with Nature's Renewal or Throw Dirt. My focus with the skill selection was to make sure that the energy use was manageable.
As a way of possibly re-charging all of your skills I though of maybe add the remaing 1 point into Marksmanship and use Determined Shot (have a bow equipped as a quick change weapon), I figured having low marksmanship you would more than likely miss against the high armoured warriors OR you could maybe add a pet to the equation.
Thanks for your time.
A

