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Originally Posted by uigrad
Well, I think that the material trader is broken right now.
Personally, I would like to see it with an 80% markup. (Buy for 80, sell for 144). That seems to be what a well-run business would do. Then, if it was large quantities you would still try to find other players for the trade, but for buying or selling small quantities, most people would just use the traders.
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The only problem here is 2 things: equating a human quality to something that doesn't necessarily reflect the real world and the power of the monoply. I would assume that is purposefully way out of whack to keep it as a challenge and to also keep some sort of economy in the game. Makes it worth your while not to simply rely on a materials trader for crafting supplies.
But if we wish to take a look at it in the a real world sense then a well run business would sell at a 300% mark up if it could (ie pharmacutical companies routinely sell patent drugs well above the 300 percent markup. They get a prescribed, no pun intended, time before any other company can begin selling generics or knock off versions of the drug. Heck the cost of a pepporini pizza is somewhere near $2.00. Domino's sells them for about what 11 bucks? thats around 550% markup) but competition usually keeps businesses in check hence why a monoply is a bad thing if no one is around to keep prices in check.