My sollution to it, is maybe only allow 2-3 types of classes per team. To have anymore than that is over kill and falls in the lines of just lame.

der kur
Perishiko ReLLiK
Originally Posted by Digitalblast
This thread sucks. The last thing we need is this.
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Digitalblast
der kur
Jab
Perishiko ReLLiK
Originally Posted by der kur
*yawn* you obviously never fought a whole team of monks,mesmers before. and that skill that golems use "lingering curse", not only does it require 25 energy it is easily interrupted. :P i guess you could use rend, but takes 30 seconds to recharge... by the time you can use it again, the echants were already put back on 20 seconds ago. oh i guess you could just have the few wars or elms just hit away on of few of them, then drop from empathy,retribution,sheild of judgment. but blah some people know everything. all i was saying there is no reason to have more than 3 types of a class per team, that maybe it can almost be considered a bug/exploit and anet should look into it. :P
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der kur
Perishiko ReLLiK
Originally Posted by der kur
well i guess it'll be different once a guild goes ahead and makes a team 6+ mesmers and some monks and hold HoH for 24+ hours. and the "remove hex" skills do have a much longer recharge than any hex. the things you mention i can see working on a team of 3 mesmers or monks but not something with more. with more than 3 it's easy to just sit back and just spam the same echants,hexes,interrupts over and over again until the other just drops.
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Epinephrine
Originally Posted by Perishiko ReLLiK
Well, the thing i'm trying to get accross, is the fact that only good players are going to be the ones winning... not necisarily the mix matches of people they use... it all depends on how well people work as a team in the end... so in the end, your team build doesnt matter as much as it does to have skills that work well together... it's always a matter of who kills first, and i personaly think a build i saw during beta would murder...
Hear me out on this... 5 ele's 4 earth, all having a different ward, and one fire... Three monks(obvious)... Well, anyways... what they did was use many wards, stick together, and use aoe on groups... alright, with that said, when they call a target... they would work together, with some sort of teamspeak, and tell everyone when to click their obsidian flame (which ignores armor)... and then... Poof, that guy is instantly killed, and they go onto the next target... using defensive spells so they can wait for their exhaustion to not be so bothering... The only way to counter this is by knowing which target they will choose next, and placing spell breaker on him... |