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Originally Posted by der kur
*yawn* you obviously never fought a whole team of monks,mesmers before. and that skill that golems use "lingering curse", not only does it require 25 energy it is easily interrupted. :P i guess you could use rend, but takes 30 seconds to recharge... by the time you can use it again, the echants were already put back on 20 seconds ago. oh i guess you could just have the few wars or elms just hit away on of few of them, then drop from empathy,retribution,sheild of judgment. but blah some people know everything. all i was saying there is no reason to have more than 3 types of a class per team, that maybe it can almost be considered a bug/exploit and anet should look into it. :P
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Wrong again... sorry, but no... remove enchantments is for a one target situation only... and it totaly terrorises the target... what you need to learn how to do, is to kill fast... remove enchantments, while your attacking, and it will drop FAST... and if your ele's get backfired, use hex removals... use STRADEGY, quit sounding retarded, as if you're not thinking outside the box... really... retribution & shield of judgment can be REMOVED, in a blink of an eye... so can empathy.. maybe you just need to become good... and maybe see that those spells dont deal as much dmg as others can, because of the way they work...
A team with four necros and four monks, vs four mesmers and four monks, or anything as the such, the necro team if used properly can beat ANY mesmer build...
All those that dissagree just dont know what skills to use, and obviously just dont have enough Real experience to consider that there are better builds that will be discovered... Just a while ago, teams with only eles and monks were "Perfection", then mesmers and monks, then necros and monks, then i see rangers coming into play finaly, then perhaps the warriors take down those rangers, then perhaps people will finaly realize that no ONE class can do it all...
Not to mention i saw a korean guild that used NO primary monks... but every character had secondary of monk... they had rangers/mes's/warriors/necros... it was kind of funny actually, because this group i thought was good just got totaly clustered up, and then we all started calling different targets we saw healing, when really... they were ALL healing, and they would All deal dmg if you attack them... it was kind of funny... and that's a build that i might call nearly perfected... go figure, cause they thought outside the "Stupid head box"