02 Jun 2005 at 17:35 - 9
Yay, someone liked my idea! :P
As the games story tells, though the deities are believed to repesent the class in GW, the classes are not subject to be loyal to anyone of them or only one of them.
At character creation it would make since that the majority of players would select the diety that fits thier class. But why live with that? By the time you make it to the Temple of Ages you would see and understand the benefit of changing to something else. Thats why its important to make it avalible for players to change.
Imagine it like this:
Korea has won the favor of the god Grenth.
"OMG I love Korea" now I can farm underworld and get the great loot that only underworld could provide. Then I think to myself,...Ive done underworld, I want to do Fissure instead. I change dieties and then:
America has won the favor of the god Balthazar.
In Fissure, there are different challenges and different rewards than found in Underworld that can help and support any class.
As these annoucments are on everyones chat log. A lot of people with the selected deity would hurry to the temple of ages, finding people wouldnt be much more of a hassle. If your in a guild that likes to pve, youve all probably already centralized which deity you serve.
Heres another idea I though would help the idea kick off:
Before each match in pvp the game would roll the number of people that did a favor of the gods pve quest, and by some crazy math that would equate a + whatever moral boost.
This could help do away with that prematch wraith killing bonus quest at Tombs. While its great for a morale boost, even still if no one had to do it, everyone would still be on equal grounds, so its kind of a irritating most.
Next match, the game would roll the number of people that have recently completed it again, ...so on and so forth. Maybe these quest could be unlocked by pvp'ers getting the favor of the gods.
Now we have some synergy. Both types of players are helping each other help themselves. Its a constant, helpful, roleplaying and competitive cycle.
Of course, it would have to open up for quest in to other deities.
Think about this. If this is the way it started do you think people would be complaining, "Favor of the gods needs to be given by country not by deities."?
It would be less likely because the thought wouldnt have entered the imagination. And if you did feel this way and said something about it, you might have been recieved by: "No, its fine just the way it is"
So there will always be differances of opinon. And a lot of times, people arent comfortable with change of any kind.
In the end, I think that this would help and not hurt the game. Unless, Anet has a server infrustruture that makes this impractical. Then, oh well, thats that. Maybe something else would work,...or maybe nothing at all.
But if not, it wouldnt work against us in the slightest.