/killnpc Alesia

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I think it would be a lot easier probably to put in a killnpc command then to fix the bug that causes them to get stuck in certain places. Twice tonight I ran from TOA to the Wizard's Tower and gradually chipped away at the nasty followers surrounding Galrath only to have to map back to Wizard's Tower because my npc's got stuck in a mountain when the rest of the party died...

Can I get an amen?

Gortz

Gortz

Academy Page

Join Date: Apr 2005

London

W/E

Amen

Countless times in piken square - alesia would get stuck against the sign post and just stand there.

Other times she stand above my broken and beaten body - shes rezzed everyone but me and took ages before eventually rezzing me.

Dont think she likes it when i pinch her bum mid smite...

Night Daftshadow

Night Daftshadow

Banned

Join Date: May 2005

In the forest

Hidden Shadows

R/Mo

Alesia healer is stupid. the other day when i went farming, i started attacking this group of enemies. for some idiotic reason, she ran past ahead of me right in front of the enemies and they stopped attacking me and raped her badly. in 5sec she was toast. this dumb healer was suppose to stay behind me and heal me but instead ran up ahead of me and starting healing me from there while she was getting raped.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

that's not bad, cuz then when the party dies you all get resurected...

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Her AI, as do most NPCs, needs improvement, and not just pathfinding.

If she's going to be charging in and fighting, at least give her one or two skills that she can use from protection and smiting. Or make her AI a little more like "running" monks in the arena so if she is targeted she'll try to run away and give people some time to do something.

IMO an NPC "healer" monk should try to stay out of it and focus on healing. I don't mind if they help a little offensivily, but they aren't players and people that take them do so because they want someone that can heal them.

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

She should be a blonde... and spout stupid beauty tips while on mission.

/ducks from shoes being thrown

boranchistanger

Ascalonian Squire

Join Date: May 2005

The Tyria Expeditionary Force

R/E

I think there needs to be a second healer henchmen. That way, I can go out with 2 healers instead of 1 when farming.

-Boran

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

More NPCs means fewer item drops which means you've got to kill more enemies.

The Virago

The Virago

Academy Page

Join Date: May 2005

Friends in United Nation (FUN)

Me/Mo

I honestly believe AN should provide two templates for the healer AI, with one tightly focused on HEALING ONLY and the other most balanced across smiting, healing, and protection.

slasc

slasc

Academy Page

Join Date: May 2005

[MSSB] My Sister's Stinky Box

R/Mo

they definatly need this. Anyone ever tried going through a previously opened teleporter in the desert with henchmen? It doesn't work. They don't follow you. Then, if you die on the other side, they just stand around..... you have to reset everytime.

LoneWolfWinter

Academy Page

Join Date: Jun 2005

I quite agree the ability to kill off henchman would be VERY useful. Not only would it fix the problems with the floating henchie bug, but it would put an end to bad rezes from the henchies (theres nothing i hate more than being rezed by a lone dying henchie, so i can watch my DP go from -15, to -30 in about 1 second's time).

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

We could care less who needs what when farming - just agree with the question or disagree - Thanks
Ummm I've only had a few experiences where the henchies run off as though being commanded to by some unknown force...but when it does happen it is just a bit of a pisser. I'm more in agreement with Alesia assuming the tank role from out of nowhere or the inconsistency of who the NPC is tied to (i.e. If your the leader of the group, you added the henchies so they should be following you...not me when I was merely added to the group). Ive found that when I play my Warrior, because I'm initiating the melee and therefore move in first....she has more a tendency to stick her chin out and beg to be hit versus when I'm out with my Ele/R and am attacking from range. I've been far more successful with the henchies this way than with my melee build.....she actually stays back to keep me alive 90% of the time, only moving forward to heal my wolf or other henchies........deaths due to Alesia have dropped considerably..LOL - that should be a statistic!!!

Keira Darkwind

Keira Darkwind

Lion's Arch Merchant

Join Date: May 2005

UK

Clan Arthur

Mo/Me

Quote:
Originally Posted by The Virago
I honestly believe AN should provide two templates for the healer AI, with one tightly focused on HEALING ONLY and the other most balanced across smiting, healing, and protection.
Post ascension there is a Protector Henchman available (Lina)

Hell Marauder

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Night Daftshadow
Alesia healer is stupid. .
No she isn't stupid. She is a true professional and does whatever programmers make her do, including getting stuck, so blame A-net and whoever programed her AI, not Alesia herself.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

I think i'd abuse it...


*dies because of lack of healing*

/killnpc Alesia Anabaptist

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Hell Marauder
No she isn't stupid. She is a true professional and does whatever programmers make her do, including getting stuck, so blame A-net and whoever programed her AI, not Alesia herself.
Amen to that. She's only doing what her creators expect of her. Maybe they somehow expect the PC to protect her once in a while?

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Although you all make some great points about pathing and AI, what I want is a quick fix. When all live players are dead, have a command that says /killnpc and all npc players die. This takes care of lost npcs (which can always happen with maps this size... they don't need to be stuck to be so far away that they can't path) and it takes care of bugs... In about 12 hours time I'll be logging in and I WILL get Galrath... although I would feel a lot more comfortable about it if there was nothing to make me think I may have to do the same 2 hour (biting my tongue against the word 'grind') run through the swamp several times.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by DrSLUGFly
Although you all make some great points about pathing and AI, what I want is a quick fix. When all live players are dead, have a command that says /killnpc and all npc players die. This takes care of lost npcs (which can always happen with maps this size... they don't need to be stuck to be so far away that they can't path) and it takes care of bugs... In about 12 hours time I'll be logging in and I WILL get Galrath... although I would feel a lot more comfortable about it if there was nothing to make me think I may have to do the same 2 hour (biting my tongue against the word 'grind') run through the swamp several times.
Out of curiosity, where will u be starting out from? I hear it's much easier from Temple of Ages.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

that's where I start from, you have to go through the Black Curtain south of ToA, then another area which I dn't remember the name... and then 30 million followers of Aveta who are minimum level 20 and protected by level 24 priests...

Then Galrath

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Quote:
Originally Posted by Winterclaw
More NPCs means fewer item drops which means you've got to kill more enemies.
NPC's take the equivalent of the items you would get when having real players along as well. Not a big deal. If it's a 6 person group, you would normally get every 6th drop.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Volarian
We could care less who needs what when farming - just agree with the question or disagree - Thanks
Ummm I've only had a few experiences where the henchies run off as though being commanded to by some unknown force...but when it does happen it is just a bit of a pisser. I'm more in agreement with Alesia assuming the tank role from out of nowhere or the inconsistency of who the NPC is tied to (i.e. If your the leader of the group, you added the henchies so they should be following you...not me when I was merely added to the group). Ive found that when I play my Warrior, because I'm initiating the melee and therefore move in first....she has more a tendency to stick her chin out and beg to be hit versus when I'm out with my Ele/R and am attacking from range. I've been far more successful with the henchies this way than with my melee build.....she actually stays back to keep me alive 90% of the time, only moving forward to heal my wolf or other henchies........deaths due to Alesia have dropped considerably..LOL - that should be a statistic!!!
She is definitely affected by who she is tied to. But that doesn't fix that nagging problem in her AI Script wherein if there's no one to heal, she attacks. Can we get a If NeedsHealing = No then goto StayBack instead of If NeedsHealing = No then goto Attack? Because she really doesn't need to shorten the distances melee mobs have to run when their sixth sense for soft and squishy characters kicks in.

If Alesia was retooled so that she never attacks, and insteads hangs out in healing range, back from the heat of battle, she'd be wonderful.

-Eirion

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

still doesn't solve the initial problem...

Even if the pathing bugs and ai were fixed, there's still a chance (like when 2 real people split up) that the npcs can get so far away that they can't make an appropriate path back to the player. Then the player dies and even in a bugless game we're still stuck with restarting a mission from scratch.

All players dead + npcs not moving = killnpc + resurect

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

i love the idea...too many times in the crystal desert the NPCs will run through dunes, die, get stuck, or countless other things...and it gets old to have to be sent back hours of work...i even have a series of screenshots of alesia and reyna being stuck under a bone dragon boss...way under...

But I guess the best way to burninate these problems would to be to just ignore henchies and go with real people, who don't need programming to be stupid

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

As useful as I'm sure you think this is, it shouldn't be here, because you know very well it will NEVER be implemented into the game, I swear this forum needs a "gripe" board just for things like this.

I personally, rarely ever have problems with Alesia, no more than the others at least. And later on in the game you get another protector henchmen who really, really helps out, her and Alesia have saved my life on many occasions. I know sometimes she gets stuck in mountians, but Orion has done that to me more than her. And I NEVER, EVER see Alesia run out up with the fighters and take all the hits. Ever. She's always back with me, the ranger and the other casters, UNLESS they run so far off she can't heal, in which case she will position herself in a position to heal everybody. And unless she's trying to rez me, she WILL run away if she's being hit. I think you guys just don't realize she's the squishiest out of the party, she's going to die even if she tries to run if she's getting gang raped.

The only things I think are legit here are getting stuck behind signs (which I've had multiple henchmen do.) And going straight to the last place you fought a baddie at, ending up in a mountain or 50yds in the air, which also happens with all the henchmen.

In fact where I'm at now in the southern shiverpeaks, I'd MUCH rather choose henchmen over a pick up group, and sometimes people I know, just because they act really well together.

You guys get mad when you die, and only a few henchmen are left, and the battle between the mobs and the henchies lasts FOREVER. This is because the henchmen are good at working together and ultimately can actually LIVE for so long, if it continues infinately, well look at it this way. If they tried to res you as I'm sure you want them to, they'd lose the fight, they'd all die, you'd respawn back. And then there's a chance they'll get stuck in the mountain.

I think you just need to work on learning how to use them peoples, I got to ascension with henchies except that crystal mission, and I did that with henchies after I found out how to actually do the mission easily. If you're worried about them getting stuck behind signs, don't run so far ahead so that you don't notice them. One should always know where their party members are anyway. And when they get stuck behind a sign, you CAN get them out by standing next to them or something. Just pay closer attention.

The getting stuck in the air or in the ground thing bothers me, other than that, go henchmen! Since they do me better than many many players have.

Xinaya

Ascalonian Squire

Join Date: May 2005

Republic of Korea

Bloodbane Council

W/R

Actually, PieXags... as soon as I die, my henchmen are TOAST. It normally takes less than 5 seconds for them to bite it without me taking the damage.

Alesia needs to be programmed with a healer AI instead of a tank AI. I never use any of my own skills because I'm too busy running from one enemy to the next trying to draw their attacks onto me instead of her. It's true -- if you're a melee class she seems to think she oughta beat you to the scene and die as quickly as possible rather than hang back where its safe and keep you alive.. I'm to the point where I CAN'T go out without a real person backing me up, because otherwise I have to run around with max death penalty to get anywhere. It's EXTREMELY frustrating to be a warrior on your own..

psycore

psycore

Krytan Explorer

Join Date: May 2005

Then there's the awesome hench vs mob where no one wins. Stefen spamming heal signet mob wailing away no hp loss on either side, just as annoying as henches getting stuck or flying off.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

PieXags: try playing a tank. In _every_ encounter I have Alesia with me in the thick of the meleeing, meaning that even when I have the mob concentrated on me, they realize that hey, there's a soft target here, and start beating on Alesia. Who will _NOT_ run away.
As she's got a ranged weapon and don't need point-blank range to heal me, it's just silly that she goes into melee, and worse that she stays there even when I don't need healing.

Give her decent armor or get her to keep her distance from melee. Her suicidal tendency is a far bigger problem for me than the occasional borked mission due to Alesia running through hills or Orion getting stuck on dwarven powder stations.

Orion has a similar problem, in that he wont run OUT of melee, but at least he wont run IN to melee like Alesia does.

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

This is a first. I don't remember anybody saying that Alesia needs help to die .

Fortunately I've only experienced this problem once, outside of the Eastern Frontier. All I had to do was go back in and out again and she was fine. But if that happened elsewhere on the map half-way through a quest/mission, I'd be pretty irritated. So yeah. BUT -- only when ALL party members are dead, otherwise it would be open to significant and irritating amounts of abuse.

Magik

Ascalonian Squire

Join Date: May 2005

I don't think it's a matter of AI needing to be recoded, or Henchmen sucking ass. I just think there should be an option to kill an NPC Henchmen if you die for those awkward moments that they get stuck, nothing more, nothing less.

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

A healer NPC should be programmed to HEAL first. I didn't hire her to be a tank. And she should maybe have enough brain cells (2 or 3) to heal HERSELF and stay alive to rez the tanks as necessary. The bad AI of the healer henchie is one of the BIG problems I have with GW. No matter how hard the tanks try to protect her, she puts herself in harms way and forgets to heal herself. :-(

--Nokomis

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Numa, I do have a warrior/ranger who I play with as well, and I've still had no problems with Alesia.

Though, might I ask...if the mobs who were previously attacking you, switching to Alesia so that they can beat the smack out of her first, doesn't that mean that the mobs are just SMART? In PvP, you've always got people going after the monks/other casters. Wouldn't it make SENSE to go after the healer first?

You guys are insane. I guess I'm just insanely lucky, or so inhumanly brilliant that the henchmen do exactly as I want them to.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

other people can be pricks and incompetant, and henchmen are jsut retarded...that is exactly why i have been asking for more of a solo type of action to b implemented, then you don't have to deal with imbesiles as well as if you WANT to play in a team you can, but you don't NEED to.

spikydude

spikydude

Academy Page

Join Date: May 2005

Ottawa, ON

Hey everyone. I vote for a command to kill the henchmen when all human players die, and henchmen get stuck somewhere and cant get to you.

As far as henchmen are concerned, I find them pretty good. Only problem is they get stuck somewhere at times lol.

Alesia is a pretty good healer actually, she has awesome reaction time, and have saved many people im sure.

1/2_Extreme

1/2_Extreme

Lion's Arch Merchant

Join Date: Mar 2005

LA

R/Me

good idea.

Xinaya

Ascalonian Squire

Join Date: May 2005

Republic of Korea

Bloodbane Council

W/R

Quote:
Originally Posted by PieXags
In PvP, you've always got people going after the monks/other casters. Wouldn't it make SENSE to go after the healer first?
Yes, but it'd be nice for the henchmen on YOUR side to be as intelligent as the guys attacking. Even the lowly (lv2) Resurrect Gargoyle stands back and does his job instead of rushing headlong into the fray. If the mobs are smart enough to attack the healer, the healer should be smart enough to run away. That's all I'm saying.

The REAL healer I used to group with (sadly, we are 13 timezones apart now) almost never died, and almost never let US die. An NPC that does oops occasionally would be great. But EVERY. TIME. I go out. 10 minutes or less. That's a little rediculous. I can hardly do quests and I certainly CAN'T do missions with just henchmen. Why are they there at all if they're completely useless to a tank?

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I think there should be a protector henchmen, so one of your monk henchment uses direct healing and one uses protection spells that heal or reduce damage.