Everyone whose played warrior knows the value of sprint.
That function should be available to every char, I dont see why it shouldnt. Its very useful both when escaping fights and sprinting through long passages. Its a timesaver so to speak.
Plus its unfair to characters not to have sprint when doing the infuserun(a mission thats all about running from enemies)
what is the communitys verdict?
Sprint signet(so that every class can use it)
Kaeru
Eclair
Most classes have a skill that acts like sprint.
Rangers have dodge and something else
Elementalists have windborn speed and armor of mist.
Not too sure about the others though =/.
Rangers have dodge and something else
Elementalists have windborn speed and armor of mist.
Not too sure about the others though =/.
Perishiko ReLLiK
I think every class has some sort of "sprint" ability they can use... i think necromancer, and monk are the only ones that dont... someone can correct me if im wrong... but i know for a fact ele/war/rang/mes all have their own... illusion of speed, airborne speed, sprint/something else for war, and storm chaser for ranger... i think if a monk had it, it would kind of suck... although i wouldnt mind it if they added something for the necro...
Kaeru
yes im playing as a monk now, and she really needs sprint. Being a fulltime healer leaves me no choice when my henchies are wiped out.
evil.E
Quote:
Originally Posted by Kaeru
yes im playing as a monk now, and she really needs sprint. Being a fulltime healer leaves me no choice when my henchies are wiped out.
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Kaeru
Quote:
Originally Posted by evil.E
what's your secondary class?
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do they have some sort of sprint option?
I havent discovered one, my char is at LA at the moment
Epinephrine
Yup, it's "Illusion of Haste"
Kaeru
Quote:
Originally Posted by Epinephrine
Yup, it's "Illusion of Haste"
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thx for the help
Mercury Angel
City of Heroes had sprint as a skill available to all.
Rangers have Dodge, Escape, Storm Chaser, possibly more to avoid enemies and run to places.
Warriors have Sprint, and another one that costs adrenaline that I can't remember. Their naturally high defence, and the fact that stances can only very rarely be broken through a highly limited selection of skills, makes them great at escaping enemies and getting to places.
Mesmers have Illusion of Haste and Distortion/Mantra of [element]/Physical Resistance/Elemental Resistance to use in conjunction with one another. Also, toss on Illusion of Weakness for a little more hardiness. I ran my mesmer to Marhaan's Grotto using Mantra of Frost with Illusion of Haste and Illusion of Weakness. And while IoH causes cripple, it also cures it, so when running from crippling enemies, if they tag you, big deal.
Elementalists have Windborne Speed and Armor of Mist for speed buffs, and plenty of options for defensive buffs. Armor of Mist is a 2 for 1 deal that'll help you zoom by the enemies and reduce damage taken.
Monks and necros have nothing.
The main problem for non-warrior/rangers is when you come across enemies with enchantment removal. They tend to travel in packs, and you can bet no matter how many enchantments you try to hide your speed buff under, they'll strip them all off in no time. Try to dash by Storm Kin with Illusion of Haste
Considering most maps have a type of monster that removes enchantments, casters are still disadvantaged.
A stance available to all classes that increase movement speed by 25% for a limited duration with a long recharge time even would be a welcome addition.
Rangers have Dodge, Escape, Storm Chaser, possibly more to avoid enemies and run to places.
Warriors have Sprint, and another one that costs adrenaline that I can't remember. Their naturally high defence, and the fact that stances can only very rarely be broken through a highly limited selection of skills, makes them great at escaping enemies and getting to places.
Mesmers have Illusion of Haste and Distortion/Mantra of [element]/Physical Resistance/Elemental Resistance to use in conjunction with one another. Also, toss on Illusion of Weakness for a little more hardiness. I ran my mesmer to Marhaan's Grotto using Mantra of Frost with Illusion of Haste and Illusion of Weakness. And while IoH causes cripple, it also cures it, so when running from crippling enemies, if they tag you, big deal.
Elementalists have Windborne Speed and Armor of Mist for speed buffs, and plenty of options for defensive buffs. Armor of Mist is a 2 for 1 deal that'll help you zoom by the enemies and reduce damage taken.
Monks and necros have nothing.
The main problem for non-warrior/rangers is when you come across enemies with enchantment removal. They tend to travel in packs, and you can bet no matter how many enchantments you try to hide your speed buff under, they'll strip them all off in no time. Try to dash by Storm Kin with Illusion of Haste
Considering most maps have a type of monster that removes enchantments, casters are still disadvantaged.
A stance available to all classes that increase movement speed by 25% for a limited duration with a long recharge time even would be a welcome addition.