T
The further I progress, the more I'm annoyed by the excessively linear pathing that forces you to walk a maze to get someplace you can clearly see and is often below your current position. Or you're forced to go leagues out of your way to get somewhere that would be half the journey if you could just take some of the mountain passes that look like they should be navigable. I understand the reasons for the limitation, and that it would be a major undertaking to alter, but it kills the immersion almost completely in some cases running into invisible walls; it's like I'm playing some kiddie game. Granted, games like Diablo II had this characteristic, but technology and AI and processing power have advanced quite a bit since then.

