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Need PvE Build (Solo)
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I haven't played any PVP so can't help you there (I'm a PVE player exclusively), but I have tried a buffet of combos up to level 10. I'm guessing anything at all with Mo in it will be a great solo (whether it be Monk primary or secondary). Being able to heal yourself is just too handy. Although all classes have a way of healing themselves none do it as good as the monk imo. It also keeps things fast paced.
My favorite so far is the Elemental/Monk combo. Very powerful.
My favorite so far is the Elemental/Monk combo. Very powerful.
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Originally Posted by Radagast de Brun
I haven't tried it personally, but I believe that a necro/ranger can create practically limitless numbers of minions at the start of an area by animating their own nature rituals. With enough minions, you could probably solo practically any area in the game. This feels rather exploity, though.
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I go with a elementalist/necromancer build with fire/energy storage/ and blood magic. It works well solo, between using the signet of restoration, and the life siphon plus the aoe spells, you stay pretty well healed and do some awesome damage in the process. it has a slightly different tempo I've noticed then most are used to, but if you're solo that shouldn't matter much.
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Originally Posted by MordethBaal
I was also considering Elem/Me or N/Me...any thoughts on these two builds?
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I'd suggest fire, energy storage, illusion, and inspiration.
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Originally Posted by Halaku
I go with a elementalist/necromancer build with fire/energy storage/ and blood magic.
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Originally Posted by Fye Duron
Personally I have found that E/Mo's make the best farmers
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To solo well, especially in later part of game (passing Lion Arch), you need to have monk as either primary or secondary profession. It's because you'll need helps from henchmen and they die often. You need only one monk skill, that's either resurrect or rebirth as you'll need to rez your henchies A LOT.
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Those monks and e/mos can only solo at CERTAIN places, with very specific builds tailored to fight at those places. Basically, a farming build. That's as close to solo as you're going to get, because there is no possible way to solo missions and quests in the later part of the game. Monsters are only soloable if they deal straight up damage. Once they start putting conditions on you, removing your enchanments, start hexing you, draining your mana, cancelling your spells, or outright blowing you away with massive elemental damage, pretty much all farming builds fall apart.
However, there are exceptions. Some missions like Riverside and Sanctum Cay are definately soloable, provided you have a sprint skill to run through most of the mission. However, I believe it is impossible to solo mission starting from the Desert.
However, there are exceptions. Some missions like Riverside and Sanctum Cay are definately soloable, provided you have a sprint skill to run through most of the mission. However, I believe it is impossible to solo mission starting from the Desert.
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I soloed with henchies all but 2 miisions up to the desert with my R/Mo. The ability to rez your henchies is invaluable. Be warned though. I have found it hard to get pickup groups with my ranger at the high end. If you are guilded not a problem probably, but if you rely on working with strangers manytimes, you will have much less of a problem getting a group as a monk, warrior or elementalist primary.
