I want to thank you for reading my post, because english is not my mother tongue and i think my grammar is horrbile

minor suggestions
The majority of the feddback info get lost in hot battles. It would be nice to have a fiex log. Perhaps another chatchannel with the fight infos?
As a spellbreaker i often realised that i waste plenty of mana just to figure out i tried to break a skill... An info in the icon just like the Elite "tag" would be nice. I dont think i can memory all xxx spells and make a decision in <1 sec.
Main suggestion
1.
There are much Mesmer skills that do not give a dmg feedback

e.g. Backfire, Mind Wrack, Wastrel's Worry.
I cant think of any reason why they dont give you a dmg feedback.
this is only worser with the next point:
2. there are many thinkable Memserbuilts with hexes but they all come down to luck instead of skill, because you cant see the number of hexes the enemy suffers from. Let me explain.
If u use one Hex u can:
- see if it is removed
- count the time it lasts
(- on some u see the dmg if they strike)
but if u use 2 or more hexes ur totaly lose this feedback!
I like to explain a built with Mind Wrack for example.
What happens when u use a hex like Spirit Shackles to drain the energy. Because with Spirit Shackles the hex arrow is always up and u dont get a dmg feedback from mind wrack its just luck when u cast mind wrack. It could be removed, timed out or have dealed dmg but u dont know! Its all about luck.
My sugesstion is to add a number which counts the hexes the enemy suffers from and add the dmg feedback on all the mesmer skills.
I cant think of any situation when this could "overpower" Mesmers. It just turns luck into skill/no skill.
I dont know if this could also affect Necros but i think so.
Thx for listening Mayar third Keeper

Ps: Conjure Phantasm has such a feedback with the color of the health bar.