Skills - Balthazar's Aura
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/198-balthazar-s-aura.
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You may add your comments in this thread.
zemelett
Should also be noted that this skill is questable from Fishermans Haven. It might only be questable for primary monks, but I know I got it from a quest I got it Fishermans Haven.
NilePenguin
Secondary monks get it as well.
Holy Arch
cant u get this at trainer?
Axle_Fieshe
i got it at trainer. can't remember where tho. i think Ascalon.
audioaxes
ATTN MONKS this spell is not god so please stop running into 4v4 arenas thinking you'll get far doing a balth aura + symbol wrath + zealots fire combo
HOWEVER if you cast this spell on a melee teammate while you continue normal monk prot/heals it is very effective
HOWEVER if you cast this spell on a melee teammate while you continue normal monk prot/heals it is very effective
malthusPureheart
You can get it at fisherman's haven from doing the lost princess quest
Chenkito
This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing
Zhou Feng
I run this skill on my main core skill build for my mo/me its a skill you dont use willy nilly but rather cast it on a team mate whose beating the snot out of someone (when you do this right the enemy dies really quick) or cast it on yourself ONLY if the enemy is tagging you. Coupled with Zealots Fire on your ally it works darn well.
Emerald Mist
of cuz Zhou Feng is talking bout balthazar aura, not balthazar spirit. stupid...
u need a new pair of glasses
u need a new pair of glasses
Alone)
Great for farming, great against warriors.
kvndoom
Not anymore! Got nerfed today! 2 second cast time, 25 second recharge!
karunpav
It still is good for farming and normal PvP play. You just have to make sure that you use it wisely, as the new casting time makes it easier to get interrupted.
BBoy_Manchild
i love the new cast time when farming with my warrior, when using bonetti's defense i gain back the 25 energy before i even cast the spell so i can use wrath and SoJ right after
cagan
Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?
Anyone know?.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?
Anyone know?.
CKaz
get a cheap 20% enchant greenie (like yapslapper) and switch to it when cast
otherwise at the minimum i'd say 15%
hmm think I have a 15% wpn can give it a go..
otherwise at the minimum i'd say 15%
hmm think I have a 15% wpn can give it a go..
Sir Santiago
Quote:
Originally Posted by Chenkito
This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing I have a build similar to this, except that instead of healing spells, I use some protection spells.. Ex, Mend Condition, Smite Hex (*drool*), and Mark of Protection. If you have another Healer or Protection monk (I'm using this build in 4v4), you're all set. You can help him, too
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing I have a build similar to this, except that instead of healing spells, I use some protection spells.. Ex, Mend Condition, Smite Hex (*drool*), and Mark of Protection. If you have another Healer or Protection monk (I'm using this build in 4v4), you're all set. You can help him, too
kvndoom
Quote:
Originally Posted by cagan
Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?
Anyone know?. 15% or higher. The game rounds .5 up to 1, so 10 * 1.15 = 11.5 ~ 12
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?
Anyone know?. 15% or higher. The game rounds .5 up to 1, so 10 * 1.15 = 11.5 ~ 12
ange1
pve. now you can run around with this for 10 s, untouched by melees even with cripple
Former Ruling
its like a defensive skill now
Hit this or Symbol of Wrath on your monk - and no melee monster will EVER attack you during the duration because of their silly scatter when hit wtih AoE damage thing..
Hopefully that exploit is fixed (not commenting about the update on AoE damage in general).
Hit this or Symbol of Wrath on your monk - and no melee monster will EVER attack you during the duration because of their silly scatter when hit wtih AoE damage thing..
Hopefully that exploit is fixed (not commenting about the update on AoE damage in general).
DragonRider
Can this be used as a set-&-forget spell ?
ie: can I use this on an ally, & then attack the foe without having to target the ally for the whole 10 second duration of this spell ?
ie: can I use this on an ally, & then attack the foe without having to target the ally for the whole 10 second duration of this spell ?
Wrath Of Dragons
Quote:
Originally Posted by DragonRider
Can this be used as a set-&-forget spell ?
ie: can I use this on an ally, & then attack the foe without having to target the ally for the whole 10 second duration of this spell ? only vs melee critters, and some dont run away for some reason
ie: can I use this on an ally, & then attack the foe without having to target the ally for the whole 10 second duration of this spell ? only vs melee critters, and some dont run away for some reason
DragonRider
Quote:
Originally Posted by Wrath Of Dragons
What I want to know plz, is if I use this spell on an ally, do I then have to wait around for the duration (10 secs) of this spell with that ally targetted for the spell to complete its damage, or can I just use it on the ally, & then quickly move on to attacking a foe or healing another ally, & let aura do its work ?
Mercury Angel
Quote:
Originally Posted by DragonRider
What I want to know plz, is if I use this spell on an ally, do I then have to wait around for the duration (10 secs) of this spell with that ally targetted for the spell to complete its damage, or can I just use it on the ally, & then quickly move on to attacking a foe or healing another ally, & let aura do its work ? Like many others, after being cast, it resolves independently of you. Unless it was cast on you, in which case you have to live for the duration of it, but that's another story.
In short, yes, it is set-and-forget.
DragonRider
Thankyou Mercury Angel, that will make a big difference now on those titans.