Skills - Balthazar's Aura

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/198-balthazar-s-aura.
You may add your comments in this thread.

zemelett

Frost Gate Guardian

Join Date: May 2005

The Dead-Lands

Should also be noted that this skill is questable from Fishermans Haven. It might only be questable for primary monks, but I know I got it from a quest I got it Fishermans Haven.

NilePenguin

NilePenguin

Academy Page

Join Date: Apr 2005

The edge of insanity.

Flying Purple Hippos

Me/

Secondary monks get it as well.

Holy Arch

Lion's Arch Merchant

Join Date: Jun 2005

[IV]

Mo/

cant u get this at trainer?

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

i got it at trainer. can't remember where tho. i think Ascalon.

audioaxes

Jungle Guide

Join Date: May 2005

ATTN MONKS this spell is not god so please stop running into 4v4 arenas thinking you'll get far doing a balth aura + symbol wrath + zealots fire combo
HOWEVER if you cast this spell on a melee teammate while you continue normal monk prot/heals it is very effective

malthusPureheart

malthusPureheart

Ascalonian Squire

Join Date: Jul 2005

Mo/N

You can get it at fisherman's haven from doing the lost princess quest

Chenkito

Chenkito

Ascalonian Squire

Join Date: Aug 2005

Roanoke, VA, USA

E/Mo

This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

I run this skill on my main core skill build for my mo/me its a skill you dont use willy nilly but rather cast it on a team mate whose beating the snot out of someone (when you do this right the enemy dies really quick) or cast it on yourself ONLY if the enemy is tagging you. Coupled with Zealots Fire on your ally it works darn well.

Emerald Mist

Emerald Mist

Lion's Arch Merchant

Join Date: Aug 2005

W/Mo

of cuz Zhou Feng is talking bout balthazar aura, not balthazar spirit. stupid...
u need a new pair of glasses

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Great for farming, great against warriors.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Not anymore! Got nerfed today! 2 second cast time, 25 second recharge!

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

It still is good for farming and normal PvP play. You just have to make sure that you use it wisely, as the new casting time makes it easier to get interrupted.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

i love the new cast time when farming with my warrior, when using bonetti's defense i gain back the 25 energy before i even cast the spell so i can use wrath and SoJ right after

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?

Anyone know?.

CKaz

Jungle Guide

Join Date: Feb 2005

get a cheap 20% enchant greenie (like yapslapper) and switch to it when cast

otherwise at the minimum i'd say 15%
hmm think I have a 15% wpn can give it a go..

Sir Santiago

Ascalonian Squire

Join Date: Jul 2005

The Plauge

Mo/Me

Quote:
Originally Posted by Chenkito
This could be a great combo if you go with E/Mo with:
Balthazer's Spirit, Zealot's Fire then Shield of Judgment then Balthazar's Aur then Symbol of Wrath, and start curing yourself with Healing Breeze Healing Touch or Orison of Healing I have a build similar to this, except that instead of healing spells, I use some protection spells.. Ex, Mend Condition, Smite Hex (*drool*), and Mark of Protection. If you have another Healer or Protection monk (I'm using this build in 4v4), you're all set. You can help him, too

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by cagan
Balths deals its damage every second, and have a 10 second base duration.
So, a 10% longer enchant should make it 11 seconds, and get off 1 more 'burst' of damage ... at what percentage do you need for that 12th second burst .. the full 20?, or somewhere in between?

Anyone know?. 15% or higher. The game rounds .5 up to 1, so 10 * 1.15 = 11.5 ~ 12

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

pve. now you can run around with this for 10 s, untouched by melees even with cripple

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

its like a defensive skill now

Hit this or Symbol of Wrath on your monk - and no melee monster will EVER attack you during the duration because of their silly scatter when hit wtih AoE damage thing..

Hopefully that exploit is fixed (not commenting about the update on AoE damage in general).

DragonRider

DragonRider

Ascalonian Squire

Join Date: Mar 2005

Australia

Morporkian Mercenaries

Me/R

Can this be used as a set-&-forget spell ?
ie: can I use this on an ally, & then attack the foe without having to target the ally for the whole 10 second duration of this spell ?

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

Quote:
Originally Posted by DragonRider
Can this be used as a set-&-forget spell ?
ie: can I use this on an ally, & then attack the foe without having to target the ally for the whole 10 second duration of this spell ? only vs melee critters, and some dont run away for some reason

DragonRider

DragonRider

Ascalonian Squire

Join Date: Mar 2005

Australia

Morporkian Mercenaries

Me/R

Quote:
Originally Posted by Wrath Of Dragons
only vs melee critters, and some dont run away for some reason Wrath, I think you misunderstood the context of my question.
What I want to know plz, is if I use this spell on an ally, do I then have to wait around for the duration (10 secs) of this spell with that ally targetted for the spell to complete its damage, or can I just use it on the ally, & then quickly move on to attacking a foe or healing another ally, & let aura do its work ?

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by DragonRider
Wrath, I think you misunderstood the context of my question.
What I want to know plz, is if I use this spell on an ally, do I then have to wait around for the duration (10 secs) of this spell with that ally targetted for the spell to complete its damage, or can I just use it on the ally, & then quickly move on to attacking a foe or healing another ally, & let aura do its work ? Like many others, after being cast, it resolves independently of you. Unless it was cast on you, in which case you have to live for the duration of it, but that's another story.
In short, yes, it is set-and-forget.

DragonRider

DragonRider

Ascalonian Squire

Join Date: Mar 2005

Australia

Morporkian Mercenaries

Me/R

Thankyou Mercury Angel, that will make a big difference now on those titans.