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Originally Posted by BlaineTog
I think what's happening is thta you are more likely to ID a rune than before, but not more likely to get one.
For example, let's say you get 10 purple salvage items in one day of playing. Before, you might have IDed 3-4 runes and salvaged 2-3 of them successfully. Now, you ID 10 runes but only salvage 2-3 of them successfully. This looks like you're getting ripped off, but really it's to help reduce the "grind" for PvPers (because IDing a rune unlocks it) while maintaining the number of runes from for PvEers, which hasn't seemed to be much of a problem.
Now, all of those numbers are probably off significantly from community averages, but the ratios are probably roughly similar.
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Thinking about that, your probably right. Before i would get purple/gold armor and it would have no rune in it. Now, they always seem to have a rune if ID'd. So maybe they offset the fact that more runes would be found by making it harder to salvage.
It still sucks to lose superior runes though.
