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Originally Posted by BahamutKaiser
I think pets should have advanced monitoring and control, because they are static additions to your party. Minions are not, they are fleeting additions that are not ment to be controled so closely. They are ment to come and go, not be monitored and upkept for long periods of time, which is why thier health steadily decreases and they die reguardless.
Making a window for players to monitor thier minions makes it easier for them to monitor and heal thier minions to retain a large army, this can become an unfair advantage as necromancers can easily swarm thier enemy with high lvl minions to overpower them already. But the real dilema comes from the amount of minions that a necromancer can create/maintain at once, and the amount of window space it can consume. A 6 to 8 man party already fills most of the party window, and if they all have normal pets (because they are circus freaks) then thats 12 to 16 health gauges on a party window, that is already to much to carry in the party window, and then thiers allies. But if you could see undead minions of yours and your teammates, players could easily cover your monitor with health gauges from dozens of minions, even if you only saw the minions you created and thier health gauges were reduced size it could take up considerable space, but putting them in the party window is unacceptable.
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I do see the arguement you're presenting here, though it's not quite what's being asked for, nor for the reason's you're stating.
In no way are people asking for minions to be an addition to the normal party window, but rather a seperate window that would only appear on the necro's screen ( which could possibley be toggled off in the *customize* menu ). All it would do in terms of functionality is to show a health bar for each minion summoned, and give the necros a very very much needed ability to target specific minions in a reliable manner for whatever reason may be viable.
Necro's in effect have zero control over the minion's actions once they're summoned if already in the midst of battle. However, what we *do* have control over is the ability to either A ) Heal the very few minions we're able to summon ~ and it should be noted the necro heals are also at a fairly large health / energy cost to the necro unless they're a monk secondary ... or B ) Make those lvl 14-16 minions cause a viable amount of damage in PvP by using Death Nova. Necro's don't load DN to make their fellow teammates into bombs, but rather their minions.
Now, as I'd mentioned, once your minion(s) engage a target, you're pretty much stuck with it's course of action, as it's unalterable at that point by the necro master. So say you're in PvP and are trying to be a useful member of your team as a Death Necro / minion master type build. If you've spent much time in tombs etc, you'll know that on a given map it takes a decent amount of time to even build up about half-dozen minions.
Is it more viable for the necro to have to spend all their time running around in circles watching their *uncontrollable* minion's health bars to either heal or DN them ... or more viable to be able to use the other 6 skills on your bar to be more useful overall to your team ?
Or a more important question I suppose .. how would a viable targeting method for minions in any way add imbalance to the class ?
Sure in PvE a necro can summon a fair sized army .... but a W/ Mo can basically solo most missions / explorable areas sans henchie-squad ....
Otoh ~ A PvP necro using minions is faced with :
A) The start of any map renders your minion summoning abilities uselss until there's corpses present.
B) Soul reaping can *in theory* assist you in getting more minions .. but kill rates in PvP are slow enough that the only source for quick energy via soul reaping is to simply let your minions die ( hence no *army* ) or to make them into bombs via DN ( hence no *army* )
C) The damage output of a single minion is basically laughable against a level 20 player. Our *one* way to make them a viable damage source is indeed to use DN.
D) Death Nova is only minimally effective without a means of monitering a specific minion's health. They can and will die before you can actually target them and get the spell cast more often than not.
F) Unless you're standing next to the single corpse that the minion will be summoned from, you're usually forced to watch your mini-map to see where the wee little green triangle shows up, then rather than being useful member of your team, you'll be running to find where that minion ran off to so you can target it ...
And the list could go on, but I'll leave it at that for now, and just say again ~ The addition of a minion window on the necro's screen would only serve a singular, yet much needed purpose for any nec who chooses to use minions. This would in no way add an imbalance to the class, only make this aspect of the class function better. ( there is a very , very good reason why the majority of necros you see in PvP are either Blood or Curse afterall )
If you feel there *would* be an issue, I'd ask you to make a lvl 20 necro, and enter Tombs and give it a few runs and see just how (not)easy it is to raise an unstoppable army
