The Edge - Guild Wars Utility
http://www.sovereignlegion.com/downloads/theedge.htm
Class: Monk / Warrior
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 10+2 (61)
Healing Prayers: 10 (61)
Tactics: 11 (77)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Aura of Faith [Divine Favor] (10,1,20) Enchantment: For 60 seconds, target ally gains 45% more health when healed. This is an elite skill.
2) Divine Boon [Divine Favor] (0,0,0) Enchantment: While you maintain this enchantment, whenever you cast a Monk spell on an ally, that ally is healed for 41 health, and you lose 2 energy.
3) Signet of Devotion [Divine Favor] (0,2,5) Signet: Heal target ally for 83 health.
4) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 45 health. Health gain from Divine Favor is doubled for this spell.
5) Bonetti's Defense [Tactics] (0,0,8) Stance: For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
6) Defensive Stance [Tactics] (5,0,45) Stance: For 10 seconds, you have a 75% chance to evade melee attacks. Defensive Stance ends if you use a skill.
7) Wary Stance [Tactics] (10,0,60) Stance: For 10 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary Stance ends if you use a skill.
8) Disciplined Stance [Tactics] (10,0,60) Stance: For 10 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
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this is a pure healer build with healing touch+high divine favour+aura of faith+divine boon will be pretty healing strong.if hexed or if i can't get in touch range i can use signet of devotion,since i need to be able to heal 100% of the time i puted some warrior stances in to gain energy/get armor
any thoughts?
can i be your monk?
mo/wa pure healer
netniwk
Nash
Too many stances. Bonetti's, fine. The others? No.
torry
Why all those enchantments? They take away your mana regen.
Divine Boon will only give you more per cast heals. but drain a whole mana arrow regen..not so nice.
Your elite will only work on one target. So it has limited use.
Use only Bonettis and Shield stance. Possibly Watch Yourself. Dont need more. Wave your wand to get adrenaline.
I was not aware that Healing touch had double DF bonus. Heh!
Its hard to get by without Word of Healing.
your build has no ranged healing but Signet. Way too little. You may need to toss in 300 hp heal in 6 seconds to keep somebody alive.
Divine Boon will only give you more per cast heals. but drain a whole mana arrow regen..not so nice.
Your elite will only work on one target. So it has limited use.
Use only Bonettis and Shield stance. Possibly Watch Yourself. Dont need more. Wave your wand to get adrenaline.
I was not aware that Healing touch had double DF bonus. Heh!
Its hard to get by without Word of Healing.
your build has no ranged healing but Signet. Way too little. You may need to toss in 300 hp heal in 6 seconds to keep somebody alive.
Kha
Definately too many stances. You're focusing too much on keeping yourself alive and not keeping your party alive. With more heal spells you will find that there isn't a need for all the stances. (why have Defensive Stance if you have Bonetti's Defense anyways? And the recharge on Wary and Disciplined are yucky.)
I think Aura of Faith is a great elite. I used it with my monk in the Arena. While it is only one target, the recharge is 1/3 less than how much it lasts, which makes it very handy. I used it a lot on myself or another monk to help keep us alive since we were usually the first targets.
Word of Healing is overrated. Yeah, it is a GREAT skill, but I have made plenty of builds without it that are just as successful as those with it. Personally I think it's harder to get by without Orison of Healing.
Pathing might become a problem since you are relying heavily on the healing from Healing Touch. I think this strategy will work well in the Arena and PvE, but PvP and GvG might need more range healing strength.
I think Aura of Faith is a great elite. I used it with my monk in the Arena. While it is only one target, the recharge is 1/3 less than how much it lasts, which makes it very handy. I used it a lot on myself or another monk to help keep us alive since we were usually the first targets.
Word of Healing is overrated. Yeah, it is a GREAT skill, but I have made plenty of builds without it that are just as successful as those with it. Personally I think it's harder to get by without Orison of Healing.
Pathing might become a problem since you are relying heavily on the healing from Healing Touch. I think this strategy will work well in the Arena and PvE, but PvP and GvG might need more range healing strength.
netniwk
The Edge - Guild Wars Utility
http://www.sovereignlegion.com/downloads/theedge.htm
Class: Monk / Warrior
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 10+2 (61)
Healing Prayers: 10 (61)
Tactics: 11 (77)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Aura of Faith [Divine Favor] (10,1,20) Enchantment: For 60 seconds, target ally gains 45% more health when healed. This is an elite skill.
2) Divine Boon [Divine Favor] (0,0,0) Enchantment: While you maintain this enchantment, whenever you cast a Monk spell on an ally, that ally is healed for 41 health, and you lose 2 energy.
3) Signet of Devotion [Divine Favor] (0,2,5) Signet: Heal target ally for 83 health.
4) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 53 health.
5) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 45 health. Health gain from Divine Favor is doubled for this spell.
6) Bonetti's Defense [Tactics] (0,0,8) Stance: For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
7) Disciplined Stance [Tactics] (10,0,60) Stance: For 10 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
8) Wary Stance [Tactics] (10,0,60) Stance: For 10 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary Stance ends if you use a skill.
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http://www.sovereignlegion.com/downloads/theedge.htm
Class: Monk / Warrior
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 10+2 (61)
Healing Prayers: 10 (61)
Tactics: 11 (77)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Aura of Faith [Divine Favor] (10,1,20) Enchantment: For 60 seconds, target ally gains 45% more health when healed. This is an elite skill.
2) Divine Boon [Divine Favor] (0,0,0) Enchantment: While you maintain this enchantment, whenever you cast a Monk spell on an ally, that ally is healed for 41 health, and you lose 2 energy.
3) Signet of Devotion [Divine Favor] (0,2,5) Signet: Heal target ally for 83 health.
4) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 53 health.
5) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 45 health. Health gain from Divine Favor is doubled for this spell.
6) Bonetti's Defense [Tactics] (0,0,8) Stance: For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
7) Disciplined Stance [Tactics] (10,0,60) Stance: For 10 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
8) Wary Stance [Tactics] (10,0,60) Stance: For 10 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary Stance ends if you use a skill.
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torry
Quote:
Originally Posted by Kha
Definately too many stances. You're focusing too much on keeping yourself alive and not keeping your party alive. With more heal spells you will find that there isn't a need for all the stances. (why have Defensive Stance if you have Bonetti's Defense anyways? And the recharge on Wary and Disciplined are yucky.)
I think Aura of Faith is a great elite. I used it with my monk in the Arena. While it is only one target, the recharge is 1/3 less than how much it lasts, which makes it very handy. I used it a lot on myself or another monk to help keep us alive since we were usually the first targets.
Word of Healing is overrated. Yeah, it is a GREAT skill, but I have made plenty of builds without it that are just as successful as those with it. Personally I think it's harder to get by without Orison of Healing.
Pathing might become a problem since you are relying heavily on the healing from Healing Touch. I think this strategy will work well in the Arena and PvE, but PvP and GvG might need more range healing strength. - Orison...Breeze is better?
- The best healing spell is Vigorous Spirit IMO.
- do you understand how the Elite you use work? You can ONLY cast it on one tank for example, and he will get added healing. it will not work on others. This is too situational..
- Word of Healing is 200 health for 5 mana. Only Vigorous Spirit can beat that. The closest you get to that is Orison for 100 heal /5 mana, and Heal Other, 200 heal for 10 mana. Both these are twice as mana costy as WoH..
Infuse Health is a good one, 300 heal for 10 mana? But a dead healer is a bad healer..It is incredibly fast though! 0 recharge, 1/4 sec cast. Hm...How to use that more efficiently.
I think Aura of Faith is a great elite. I used it with my monk in the Arena. While it is only one target, the recharge is 1/3 less than how much it lasts, which makes it very handy. I used it a lot on myself or another monk to help keep us alive since we were usually the first targets.
Word of Healing is overrated. Yeah, it is a GREAT skill, but I have made plenty of builds without it that are just as successful as those with it. Personally I think it's harder to get by without Orison of Healing.
Pathing might become a problem since you are relying heavily on the healing from Healing Touch. I think this strategy will work well in the Arena and PvE, but PvP and GvG might need more range healing strength. - Orison...Breeze is better?
- The best healing spell is Vigorous Spirit IMO.
- do you understand how the Elite you use work? You can ONLY cast it on one tank for example, and he will get added healing. it will not work on others. This is too situational..
- Word of Healing is 200 health for 5 mana. Only Vigorous Spirit can beat that. The closest you get to that is Orison for 100 heal /5 mana, and Heal Other, 200 heal for 10 mana. Both these are twice as mana costy as WoH..
Infuse Health is a good one, 300 heal for 10 mana? But a dead healer is a bad healer..It is incredibly fast though! 0 recharge, 1/4 sec cast. Hm...How to use that more efficiently.
netniwk
from my experience in PvP they mainly foccus on 1 target,mostly the monk(in this case me)so i don't see the problem with aura of faith