warrior armor
revx
whats better for a warrior against melee?
Armor Level (AL): 85
Extra Modifiers: +10 AL vs Physical
or
Armor Level (AL): 80
Extra Modifiers: Reduces damage from attacks, +10 AL vs Physical
or
Armor Level (AL): 80
Extra Modifiers: +1 Energy, +20 AL vs Physical
Armor Level (AL): 85
Extra Modifiers: +10 AL vs Physical
or
Armor Level (AL): 80
Extra Modifiers: Reduces damage from attacks, +10 AL vs Physical
or
Armor Level (AL): 80
Extra Modifiers: +1 Energy, +20 AL vs Physical
revx
anyone?
ChristopherKee
chest-legs-feet-head of the 85 Armor and Gloves of the 80-reduces damage from attacks.
Bezerker
If you have a surprior rune of damage absorb, then go for the 85 armor all the way.
Indolo
I thought the damage absoprtion on the armor (knights or ascalon) depended on the location you were hit, so wearing just one piece of it wouldn't give you much benefit. If you get hit on the knight's armor, you get damage reduction, but if a plate location is hit instead you don't get damage reduction. I could be wrong, but that seems more in line with the way armor works considering hit locations.
I don't remember whether the damage absorption rune affects your full body or just the piece it's applied to.
Personally, I like the knight's and ascalon armors.
I don't remember whether the damage absorption rune affects your full body or just the piece it's applied to.
Personally, I like the knight's and ascalon armors.
revx
can anyone confirm that you only need 1 dam aborbing piece of armor for full body to get the effect?
dargon
With runes yes, with the armor itself, no. The non-rune specials on armor only affect the area they are covering, except for things like energy bonus, etc. So gloves that give damage reduction inherently, aren't going to affect damage to feet one bit.
revx
ok but if i apply a rune to the head it affects everything
revx
also another question, reduces damagae from attacks. does that mean reduces all damagae types or just physical?
ChristopherKee
Quote:
Originally Posted by dargon
With runes yes, with the armor itself, no. The non-rune specials on armor only affect the area they are covering, except for things like energy bonus, etc. So gloves that give damage reduction inherently, aren't going to affect damage to feet one bit.
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And if you still don't believe it, you're welcome to test it yourself as I did.
So, rune covers all damage and 1 piece of armor covers all damage.
Immortal Flame
What? Since when is "as of now"...I think a chest armor piece will fail to protect your legs.
revx
Quote:
Originally Posted by revx
also another question, reduces damagae from attacks. does that mean reduces all damagae types or just physical?
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anyone on this one?
revx
Quote:
Originally Posted by ChristopherKee
Wrong. The mechanics of the game as of now work this way. 1 peice covers ALL damage. It has been logged and proven. The article with the research can be found on www.gwonline.net.
And if you still don't believe it, you're welcome to test it yourself as I did. So, rune covers all damage and 1 piece of armor covers all damage. |
Indolo
Quote:
Originally Posted by ChristopherKee
Wrong. The mechanics of the game as of now work this way. 1 peice covers ALL damage. It has been logged and proven. The article with the research can be found on www.gwonline.net.
And if you still don't believe it, you're welcome to test it yourself as I did. So, rune covers all damage and 1 piece of armor covers all damage. |
It makes sense for a magical rune to cover all damage, but with the way armor is setup with hit locations, it doesn't seem armor bonuses would work the same way. That would also mean that elementalists can wear a piece from each armor set and get 15 AL versus each element across their whole body, which sounds ridiculous. There's a reason they put the damage reduction on each piece of the armor set. If you only needed it on one piece, they'd have only put it on one piece.
Revx, not sure about whether it's all damage or just damage from say melee/bow attacks. It would be nice if they were clearer on what constitutes an attack.
free4all
SonofRah explains the mechanics of it. Try a search for his name on the gwonline forums.
Also, since this is so, it seems the best armor you can get in Ascalon City would be Ascalon Gloves (or boots), which provide 50 armor, +10 vs physical, and damage absorption (-2), and the rest the Ringmail set (50 armor, +20 vs physical), all from Corwen of course. Ah, the price of vanity. All ringmail with ascalon just for the damage reduction will serve you better in the game, but lookswise, it looks horrible.
Also, since this is so, it seems the best armor you can get in Ascalon City would be Ascalon Gloves (or boots), which provide 50 armor, +10 vs physical, and damage absorption (-2), and the rest the Ringmail set (50 armor, +20 vs physical), all from Corwen of course. Ah, the price of vanity. All ringmail with ascalon just for the damage reduction will serve you better in the game, but lookswise, it looks horrible.
Indolo
Wish I could find that post. Tried signing up for their forums a month or so ago but never received an activation email and never got a response about it. Looks like you have to have an activated account to see the member list and I've never found a search function over there.
That really doesn't make any sense considering the other design decisions related to combat mechanics.
Edit: Tried changing my email address again over there and got an activation email this time, so will look through that thread (assuming it's this one, http://forums.gwonline.net/showthread.php?t=347238).
Edit again: Okay that was an interesting read. To sum up.
Damage reduction from Ascalon or Knight's armor applies to whole body and only requires one armor piece to get it. Plus that damage reduction will stack with a damage absorption rune, which also applies to whole body.
SonofRah did some excellent testing to confirm that; the details are buried in that thread. While it doesn't seem to be in line with the idea of location based damge, I have to accept the results.
That really doesn't make any sense considering the other design decisions related to combat mechanics.
Edit: Tried changing my email address again over there and got an activation email this time, so will look through that thread (assuming it's this one, http://forums.gwonline.net/showthread.php?t=347238).
Edit again: Okay that was an interesting read. To sum up.
Damage reduction from Ascalon or Knight's armor applies to whole body and only requires one armor piece to get it. Plus that damage reduction will stack with a damage absorption rune, which also applies to whole body.
SonofRah did some excellent testing to confirm that; the details are buried in that thread. While it doesn't seem to be in line with the idea of location based damge, I have to accept the results.