04 Jun 2005 at 23:41 - 30
Quote:
Greater Conflaguration + Winter + Mantra of Frost maxed + Fur armor = 50% damage absorption, with the other 50% reduced by +45 added elemental armor. Throw in a few evasive stances like Whirling Defense, add a +9 Troll Inguent and you are virtually unkillable.
Yeah, but who cares? You've got a ranger sitting there that can't be hurt while your monks and softer targets are being killed. Suddenly, it's you and 2 wamos standing there, your spirits are killed in a second or two, and you drop because you're trying to spend 3 seconds for a self heal. Not only is that going to get interrupted, but the spirits will die, and so will you.
05 Jun 2005 at 00:00 - 31
Why would you play a Warrior without ANY buffs Minawabi? Unless you're one of those guys that charges through hazards and enemy attacks without even spriting, then you should at least have an idea of how useful they can be.
Building your character around surviving is foolish, I agree. However, it's definetly not stupid to buff yourself. If your DPS is slightly higher than someone elses because you can't spare ONE skillslot for self-healing or armor boosting, that's great for you...until you die, and your DPS becomes 0.
On topic: I don't think the gloves will give you the extra elemental defense you want. Like regular attacks, elemental damage is mainly against your body armor.
As people have already said, it's a nice idea, but armor-ignoring spells will still get you just as badly as ever. You're better off using a secondary that can give you some regeneration than one that's just there to buff your armor.
PS, yeah, that ranger tank is just a waste.
05 Jun 2005 at 00:07 - 32
No. If I'm playing a warrior in Tombs or GvG with my guild, I will have 8 slots devoted to offense (or if I'm running an enchant on the monks, or a rez, whatever), but NO defense, NO self heals. You don't understand. By the time I'm being targeted by the enemy, that means my monks are dead, my elementalists are dead, my mesmers are dead, and my necros and rangers are probably dead. When we win in Tombs, assuming we're playing a half way decent team, the wars will never, ever take a hit. Period. By the time they do, their self healing or defensive buffs are only delaying the inevitable. You can come up with something, and say, well, what if they attack your wars first??! Then that means my monks are sitting in the back, unmolested, at full energy, dropping heals on the target taking the least damage on my team. Self heals and defensive moves on a DPS character are useless.
05 Jun 2005 at 01:55 - 33
Ah, sorry.
I'm used to Comp. Arena, since I'm not to the HoH yet. When you've got 3 monks out of 8 players it's a little different than having maybe 1.
I thought warriors were not supossed to be a DPS class? Do you not even carry offensive buffs?
05 Jun 2005 at 04:26 - 34
A war is always offensive, it can be DPS, or it can be harassment. Either play a hammer knock-lock war, just stick them on a caster and stop them, or play an axe/sword war for DPS, spam the adren skills, and use fear me to harass casters.
05 Jun 2005 at 07:56 - 35
YES YOU WILL BE A TANK.. IN THE SENSE OF MOVING EXTREMELY SLOW. Why would anyone want to attack a warrior moving that slowly? Hm, easy solution to win that battle; take out the rest of the handicapped team! But hey, if you say so, go for it and see how effective you still think you are after you realize you're useless.
05 Jun 2005 at 10:21 - 36
A unkillable, slow, low DPS tank is ignorable. Once everyone else on your team is dead, then take all the time you need to interrupt the turtle, get him out of his shell, then lay on the DPS and kill them too.
Your build can only rez once with a signet - at least that is one time useful to the team.
05 Jun 2005 at 12:25 - 37
Quote:
Originally Posted by Minwanabi
Suddenly, it's you and 2 wamos standing there, your spirits are killed in a second or two, and you drop because you're trying to spend 3 seconds for a self heal. Not only is that going to get interrupted, but the spirits will die, and so will you.
Let's be realistic here.
05 Jun 2005 at 12:42 - 38
/yawn
if you're going for invincibility, ranger/ele should be your choice. mostly cause half the good dodges are in expertise. i'd say something like
armour of earth
ward against melee
ward against elemenents
escape
whirling defense
dryder's defense
kinetic armour
troll unguent (gotta combat DoT)
or something to that effect... that's just off the top of my head.
05 Jun 2005 at 13:48 - 39
A slow moving, buff-up tank is next to useless as you can't even catch up with your targets. Warriors need to be offensive and damage dealing. In a large pvp duel outcome often decides on 1) how long your monks/casters stay alive, and 2) during that time whether your team can decimate the opponents bad enough to win. But rangers and necro tanks can be important too, as if they stay alive long enough to raise their fallen teammates they just may turn the game around. So armor of earth is useless for warrior but a god send for squishy casters.
05 Jun 2005 at 14:04 - 40
Why the hell is tanking being discussed? its one of the easiest things to accomplish..... stack muchos enchantmoses on someone with really high armour.... or dodge the hell out of everyone. Whatever happens, after ten seconds the other team gets bored and beats on your monk with 60al.
If your against a really stupid opposition who use all warriors rangers for offense, get life barrier and life bond.... isnt that 100% damage reductionright there>?
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