For instance, is there any way to keep mobs from ganging up on healers in PvE? It seems to happen with almost every type of mob I've faced (not just a couple types as some have said), and there doesn't seem to be a dang thing I can do about it unless I'm a tank that can step in or a healer that can keep the other healer alive. No matter how much damage I pump at them, they usually stay fixated on the healer once they've started in on her.
Other MMO's I've played have had recognizable and predictable aggro rules that I learned with little trouble and could use in employing tactics. So far the aggro rules in GW still confound me. Whether that's because they simply don't exist in the form I'm looking for or because they lie deeper than I'm looking, I don't know. Given that GW seems in most respects simpler and shallower than other MMO's I've played, I'm inclined to think it's the former. Does anyone have a good handle on exactly how aggro works?
On a side-note, I've noticed that escort missions are distinctly harder when the only healer is an NPC; the NPC healer's AI never seems to take the escortee into account.
T


so if mobs are smart enough to move out of my fire storm area, I'll reroll a necro today.