DEATH AND MORALE and other crap too

seeker monk

Banned

Join Date: May 2005

ok... i've been PVEing and i live to run away but my guys are useless anyways... please put a map point in mineral springs!!!

here are my thoughts on morale...
limit it to 50% instead of sixty... ( half bad is still half good, i say)
take off 10% every time you die
same 10% bonus limit, 2% per boss or whatever is still good
the negative is horrible.. the gain is somewhat pleasing.. but you shouldn't need morale bonus anyways...

(make a temporary morale bonus giving skill... OMG!!!)

on getting rid of negative morale...

the consumption of foods/rations/alcohol bought from merchants/food vendors/cooks...

basic military/civilian rations repair negative morale...
food gives morale bonuses (limited to +2 of course) or repair negative morale

alcohol/drugs/plants/herbs gives all players predetermined bonuses...

warriors are like in a drunken frenzy <double dmg both ways>,
monks are in a delighted mood <+heals, wasteful energy>
rangers are reckless <less accurate but hastier shots>
necromancers are in the zone, the death/shadow zone <more dmg, more losing life>
elementalists are crossing the threshold <more dmg, more energy>
mesmers are forgetfully insane <fastest casting, disabled longer>

where is deckard cain?

my name is deckard cain... something something tom selleck

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Death penalties are ridiculously lenient in this game, and as a result zerging is a commonly accepted and widely used tactic. If you are dying enough that they're actually bothering you, you're doing something wrong.

Food's not a bad idea I guess, if it were limited to PvE. But I could honestly care less.

seeker monk

Banned

Join Date: May 2005

blah blah blah i am talking too much