
here are my thoughts on morale...
limit it to 50% instead of sixty... ( half bad is still half good, i say)
take off 10% every time you die
same 10% bonus limit, 2% per boss or whatever is still good
the negative is horrible.. the gain is somewhat pleasing.. but you shouldn't need morale bonus anyways...
(make a temporary morale bonus giving skill... OMG!!!)
on getting rid of negative morale...
the consumption of foods/rations/alcohol bought from merchants/food vendors/cooks...
basic military/civilian rations repair negative morale...
food gives morale bonuses (limited to +2 of course) or repair negative morale
alcohol/drugs/plants/herbs gives all players predetermined bonuses...
warriors are like in a drunken frenzy <double dmg both ways>,
monks are in a delighted mood <+heals, wasteful energy>
rangers are reckless <less accurate but hastier shots>
necromancers are in the zone, the death/shadow zone <more dmg, more losing life>
elementalists are crossing the threshold <more dmg, more energy>
mesmers are forgetfully insane <fastest casting, disabled longer>
where is deckard cain?
my name is deckard cain... something something tom selleck