ok... i've been PVEing and i live to run away but my guys are useless anyways... please put a map point in mineral springs!!!
here are my thoughts on morale...
limit it to 50% instead of sixty... ( half bad is still half good, i say)
take off 10% every time you die
same 10% bonus limit, 2% per boss or whatever is still good
the negative is horrible.. the gain is somewhat pleasing.. but you shouldn't need morale bonus anyways...
(make a temporary morale bonus giving skill... OMG!!!)
on getting rid of negative morale...
the consumption of foods/rations/alcohol bought from merchants/food vendors/cooks...
basic military/civilian rations repair negative morale...
food gives morale bonuses (limited to +2 of course) or repair negative morale
alcohol/drugs/plants/herbs gives all players predetermined bonuses...
warriors are like in a drunken frenzy <double dmg both ways>,
monks are in a delighted mood <+heals, wasteful energy>
rangers are reckless <less accurate but hastier shots>
necromancers are in the zone, the death/shadow zone <more dmg, more losing life>
elementalists are crossing the threshold <more dmg, more energy>
mesmers are forgetfully insane <fastest casting, disabled longer>
where is deckard cain?
my name is deckard cain... something something tom selleck
DEATH AND MORALE and other crap too
seeker monk
DarrenJasper
Death penalties are ridiculously lenient in this game, and as a result zerging is a commonly accepted and widely used tactic. If you are dying enough that they're actually bothering you, you're doing something wrong.
Food's not a bad idea I guess, if it were limited to PvE. But I could honestly care less.
Food's not a bad idea I guess, if it were limited to PvE. But I could honestly care less.
seeker monk
blah blah blah i am talking too much