Modifying Party Inside a Mission

Zief

Ascalonian Squire

Join Date: May 2005

The ability to boot a player out of the group inside a mission really needs to be implemented. Today i was doing a mission, one player dropped mid mission and the rest of us completed it without a problem, was a truely awesome group.

We get to the next town, pickup another and jump into the next mission, this guy is a complete idiot, aggroing everything, not helping the monk.

When we tell him to stop being such an idiot he responds "FU n00b, what u gunna do bout it?!?!?!??!?!?" yeah... great.. we're a lil over halfway through the mission and dont want to warp back to restart it, needless to say he caused the group to die by aggroing a ton of creatures then running up to the monk screaming HEAL ME, right after the monk had said he was out of energy.

He was a N/Mo unfortunatlly and could keep himself alive up until he wiped out our group cos we had already agreed that the monk would no longer heal him and we wouldnt rez him if he died.

This could have been resolved if the leader had the ability to boot this idiot out of the group while we were still inside the mission.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

I agree. Although the leader should be the only one with this option. Or maybe a vote.

seeker monk

Banned

Join Date: May 2005

good idea, i know its not a compliment but i was thinking the SAME THING...


also at HOH anyone should be able to invite people to group
but only leader gets to choose who gets in and is kicked
(leaders aren't always fast enough, lack the charisma or are too lazy to find people)