The changes that would rock the world.

Xin

Pre-Searing Cadet

Join Date: Jun 2005

Things that guild wars should make and change.

1.Dye should be cheaper.

[Reason]: Black cost the most and black would be the
easiest to make because every thing is charred and burnt to
a crisp. Colors should vary like if there are purple
flowers in the land then in that land purple would be
cheaper. blue would be cheap in the snowy land and black
would cost the most in the snowy place.

2.The mage needs to be able to use skill points on there
Wands or Staffs like the warrior can use skill points on
his sword points so he can do more damage.

3.There should be a setting to show or hide your guild cape
on your player and a setting to hide them on all players.
to make it easy have a slot where you can put your guild
cape on like armor and be able to take it off also.

4.When you sit you should heal much faster and restore your
mana at the same time when you sit.

5.For the necro class bone hordes should not lose health
right when they spawn but instead a bone horde have low
health and when you raise your death magic they get more
health.



6.The ranger should use adrenaline and not mana.

7.there should be away to just buy armor but this would
cost a Little more than having to find the items so people
that have the money and don't want to waste time looking for
the materials.
on this same note the armor should sell for 120 back to a
merchant but you lose 30 gold on each Price and the cost of
materials. instead of 20 all together.


8.Mesmers need more attacks.

9.Monks need more attacks and should get xp from healing
also.

10.have a person that sells weapons instead of find
materials to make them.

11. There needs to be more races. Elf , Orc , Gnome , Dwarf.

12.The total customization of charters.
---------------------------------------
1.All the hair styles from all classes.

2.a color picker instead of having a limited color to pick
from.

3.You should be able to change how your player looks like
any time you want to instead of only one time at start.

4.All Faces from all classes.

5.be able to make your player to be skinny or more body
fat.

6.make the max height for all classes the same instead of the
monk as tall and he can be and he is still a small man.

7.be able to select different body types like warrior body
with neco and so on.

-----------------------------------------

13. be able to remove the music and replace it with your
own.

14. if a warrior has a sword or axe and dose not have a
shield they hold the weapon with both hands and it dose
more damage.

15. Day and night cycles and weather.
Reason: To make guild wars feel real and not
just like one day over and over again.

16. Moving clouds and being able to swim.
Reason: again to make it feel real and not like "woops I cant swim."

From Xin -beta tester of all games for life-

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Uh yeah, why don't we just rename it to "Everquest" as long as we're trying to make it as much like every other MMO as possible.

Why don't you get some levels and come back and we'll talk.

Lucon

Lucon

Ascalonian Squire

Join Date: May 2005

United States of A Level: 21

Travelers of Tyria

Me/R

Quote:
Originally Posted by Xin
1.Dye should be cheaper.

[Reason]: Black cost the most and black would be the
easiest to make because every thing is charred and burnt to
a crisp. Colors should vary like if there are purple
flowers in the land then in that land purple would be
cheaper. blue would be cheap in the snowy land and black
would cost the most in the snowy place.
Actually, it makes more sense for dye to be basd on supply-and-demand in price. It doesn't have to be realistic, and it makes it so it's harder to look cool and gives players that can a certain distinction. But I DO think, however, that if left unchecked, the black dye prices may get too high, period.

Quote:
Originally Posted by Xin
2.The mage needs to be able to use skill points on there
Wands or Staffs like the warrior can use skill points on
his sword points so he can do more damage.
Mages cast magic, they don't need to be able to use skill points on their damn staffs.

Quote:
Originally Posted by Xin
3.There should be a setting to show or hide your guild cape
on your player and a setting to hide them on all players.
to make it easy have a slot where you can put your guild
cape on like armor and be able to take it off also.
I really like that idea, although there should be a setting by the guild creators/officials that allow them to force the gulidmembers to wear the capes.

Quote:
Originally Posted by Xin
4.When you sit you should heal much faster and restore your
mana at the same time when you sit.
Healing and mana restoration is already fast enough. Also, I don't know what you mean by "restore your mana at the same time" because mana is always being restored.

Quote:
Originally Posted by Xin
5.For the necro class bone hordes should not lose health
right when they spawn but instead a bone horde have low
health and when you raise your death magic they get more
health.
I've never played a necromancer, so I can't really support or rebuke that suggestion.

Quote:
Originally Posted by Xin
6.The ranger should use adrenaline and not mana.
Some of their skills require thinking, others require force. Maybe they should have a dual-implementation system, I don't know.

Quote:
Originally Posted by Xin
7.there should be away to just buy armor but this would
cost a Little more than having to find the items so people
that have the money and don't want to waste time looking for
the materials.
You know, if you're so rich, you could just buy the materials from the material trader, you bitch.

Quote:
Originally Posted by Xin
on this same note the armor should sell for 120 back to a
merchant but you lose 30 gold on each Price and the cost of
materials. instead of 20 all together.
What?


Quote:
Originally Posted by Xin
8.Mesmers need more attacks.
But we don't attack, we subvert.

Quote:
Originally Posted by Xin
9.Monks need more attacks and should get xp from healing
also.
I don't know about the more attacks thing, since I've never played a monk, but I do know that a system in which they got XP for healing would be easily abused.

Quote:
Originally Posted by Xin
10.have a person that sells weapons instead of find
materials to make them.
It's called trade chat.

Quote:
Originally Posted by Xin
11. There needs to be more races. Elf , Orc , Nome , Dwarf.
You spelled gnome wrong, and oh god no. Please no.

12.The total customization of charters.
---------------------------------------/
Quote:
Originally Posted by Xin
1.All the hair styles from all classes.
I don't know about you, but I personally don't want to see a mesmer with a warrior buzzcut.

Quote:
Originally Posted by Xin
2.a color picker instead of having a limited color to pick
from.
I'm fairly sure that would create problems with loading.

Quote:
Originally Posted by Xin
3.You should be able to change how your player looks like
any time you want to instead of only one time at start.
Actually, I've heard that they're planning on implementing a feature that lets you dye and change your hair. I'm not sure about the face though.

Quote:
Originally Posted by Xin
4.All Faces from all classes.
Sure, let's have warriors with sickly-looking necromancer faces.

Quote:
Originally Posted by Xin
5.be able to make your player to be skinny or more body
fat.
All characters are already at the ideal weight, and this is fantasy, so we can keep them that way. I don't see why you'd want not to.

Quote:
Originally Posted by Xin
6.make the max height for all classes the same instead of the
monk as tall and he can be and he is still a small man.
Actually, there's a reason for this. You see, studying martial arts, or being related to anyone who's ever studied martial arts, makes you short. That's why all Asians are, except Yao Ming. His entire family line was made of defenseless farmers on the Chinese countryside.

Quote:
Originally Posted by Xin
7.be able to select different body types like warrior body
with neco and so on.
No.

-----------------------------------------

Quote:
Originally Posted by Xin
13. be able to remove the music and replace it with your
own.
Turn music off and play your own music in Winamp.

Quote:
Originally Posted by Xin
14. if a warrior has a sword or axe and dose not have a
shield they hold the weapon with both hands and it dose
more damage.
That's actually a very good idea.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

I also really like #14. And I'm not even a warrior. Less armor but more damage...I think it fits well with the Guild Wars system.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

You cannot make this into EQ. Please don't try. I can't make this into D2. I'm not trying. About the only suggestion I like is the ability to change my character's hairstyle and color in-game. I would pay a NPC aethetician/cosmetologist/whatever for this service, and I don't think it should be cheap.

seeker monk

Banned

Join Date: May 2005

yah...

mages should have staff weapon skills

staff swing - which knocks down a foe who is busy casting/not fighting
staff sweep - which trips foes up when walking by
staff end butt - which interrupts a charging /attacking foe

and a new addition to all players

the special move - you have to use adrenaline and energy to perform a move which unlocks the capabilities of your weapon...

like fiery dragon sword deals 50 fire dmg
holy rod deals 50 smite dmg
fell blade kills a random monster / or poisons him
healing staff performs a heal area

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

edit:
1.first i have to comment about nearly the first line... Dye/anything else, should not just Become cheaper... they use to be cheap when the game came out... now based on how many people buy it at the prices they are, it goes up... accoarding to the market... and it's Very needed for an economy... especially one that's as fragile as this...

2. No, they go by their own attributes... as already labeled... "Fire wand" goes by fire, and requires higher fire for more dmg... Spell casters use spells... rangers use bows... warriors use melee... it's just a simple easy to understand fact.

3. Tell me a usefull idea for taking off guild capes... and maybe ill consider it... as of now... no, that's useless and stupid.

4. Wow, have you played the game?... health regens fast if you dont attack/sit out for a little bit... and mana has its reason for not regening so fast, and it's a simple thing called (balancing)

5. Umm, no... They go down by 1 pip of health every (how every many seconds), and continue to add 1 pip of degen for a while... There are spells to keep them up and alive, for balancing... just as well... and they do gain more health as you lvl them... that and dmg...

6. Perhaps, but only for bow crap... yea, and preperations would stay, as you don't need adr for many things...

7. Nah, it's fine the way it is... they need more money sinks if you ask me...

8. Mesmers are fine, you're on crack.

9. They gain exp even if they dont do anything and they stand reasonably close... and they have plenty of attacks through smite... they're the healing class... dont expect them to be elementalists...

10. You can Find weapons from nearly any monster drop... you dont have to buy them at all... play the game...

11. I dont recall seeing any of those races in this game... and they have no place in this game... You're wrong yet again...


**overall, i think you havent played the game, and have no idea what you're talking about, i'm done trying to comment**

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

Quote:
5.For the necro class bone hordes should not lose health
right when they spawn but instead a bone horde have low
health and when you raise your death magic they get more
health.
they should also die when the necro dies (afaik they don't - if i'm wrong tell me ).

Eclair

Desert Nomad

Join Date: Apr 2005

Actually I kinda like the idea that any class can use any other class's body type, hair, and facial features. It shouldn't be that much work for the devs, as it seems armor in this game is scaleable and works more like a second set of skin that stretch than stiff 3D objects. I mean, sure you might not want to see a monk with a mohawk, but I'm sure it'll make a lot of other people happy, and in the end, it really doesn't affect you. People are different, and if some people who might be afraid to look different in real life has a chance to do so online, then the more power to them.

seeker monk

Banned

Join Date: May 2005

this person is coming to the game with an idea of realism and not the
HYPE GOLD MAKING MONEY SCHEMES AND GAME EXPLOITATION YOU L33T GAMERS
are used to SO first... don't insult the guy when he makes his post..

Second.. this is your idea of the game...

warriors are useless because my cheap energy spells negate their existance
monks are guys that throw across the room heals to guys who were actually being dmged by warriors, these guys recieve double health beyond their max and deal unlimited dmg from zealot fire
mesmers are faggots who either mindattack everyone who does anything or use IW to deal 40 dmg to a warrior with his magic ghey cape and mask
Rangers are pussies that hide in the back and perform things which make everyone immobile and poisoned
finally, the elementalists drop a big ****ing bomb on all the useless, immobile people standing around...

necros reap the soul profits and raise up bone horrors...
unfortunatelys necros die first because they are the weakest ****ing incomplete class in the universe

WHAT A FUN GAME...

so yeah...


my final message to all of you
STOP BLOWING THE STATUS QUO (whatever that means... i'm an idiot)

Xin

Pre-Searing Cadet

Join Date: Jun 2005

Thank you all that agree.


and to Mr. Perishiko ReLLiK


get to lvl 10 and look at shiver peeks. oh whats that ????


yeah thats right is a Dwarf or a real small fat man with a long beard.


Thanks to all that think these ideas are cool.

For those who dont like the ideas you dont have to edit any of your player and make him look cool and stuff just keep your players as is.

To the flamers leave this post alone we need good feed back. Not rude remarks.

flaming is a sign of no real life.

Thanks to all that like the ideas and keep the good suggestions coming.

Battle Gorge

Ascalonian Squire

Join Date: Jun 2005

Grimstone

W/Mo

Quote:
Originally Posted by Xin

4.When you sit you should heal much faster and restore your
mana at the same time when you sit.


11. There needs to be more races. Elf , Orc , Nome , Dwarf.
#4: Cant even count how many times this has been suggested. Honestly, what would be the reason for this? You automatically regen when you are out of combat for a set amount of time. And the regen increases by 1 every 3(?) seconds. If this was implemented warriors would run up to a massive horde and bash the keyboard for "/sit" while everything near him smacks him around.

#11: Like others said, this isnt WoW. I believe the prime objective for the GW devs was to make the classes strictly human.

I cant really comment on the others.

Lucon

Lucon

Ascalonian Squire

Join Date: May 2005

United States of A Level: 21

Travelers of Tyria

Me/R

Quote:
Originally Posted by Xin

Not rude remarks like some jerk that has not even played all the classes.
I hope you're not referring to me. I was trying not to be rude, and I specifically admitted which classes I hadn't played and said so when critiquing anything relevant to those classes.

seeker monk

Banned

Join Date: May 2005

no.. i was the only one that was actually rude in this thread
BUT I'M REALLY PISSED because this is a SUGGESTION FORUM

and whenever anyone suggests anything no matter how brilliant or how retarded it may seem...

people always reply with the same response... UH... LEAVE THE GAME ALONE, DUDE...
<no actual reasons included other than... uh... i like this game>

cc.pyro

cc.pyro

Frost Gate Guardian

Join Date: Apr 2005

Mayland

The Cheverly Crew

W/Mo

Quote:
Originally Posted by Xin

flaming is a sign of no real life.
Hey, if it isn't the pot calling the kettle black! Seriously, you spent 15 minutes writing suggestions about a fantasy game, I don't think you have the right to say they have no lives without a large serving of hypocrisy.

Anyway, so as not to have a completely useless post, I would like to see the guild cape removable, I have never seen the back of my gladiators Haurbeck(sp?).

Xin

Pre-Searing Cadet

Join Date: Jun 2005

No no

I meant the guy who has not been to shiver peeks.


no I like your ideas. sorry I will edit the post.


Thank you all that agree.

For those who dont like the ideas you dont have to edit any of your player and make him look cool and stuff just keep your players as is.

Thanks to all that like the ideas and keep the good suggestions coming.

~Xin~

jordie

jordie

Academy Page

Join Date: May 2005

Nottingham

W/Mo

when u improve a elewmentalist shill it improves the damage for that type of wand/staff.

e.g fire magic up then fire wand dmg will go up

this only makes the dmg go up a bit mind

Lucon

Lucon

Ascalonian Squire

Join Date: May 2005

United States of A Level: 21

Travelers of Tyria

Me/R

Quote:
Originally Posted by jordie
when u improve a elewmentalist shill it improves the damage for that type of wand/staff.

e.g fire magic up then fire wand dmg will go up

this only makes the dmg go up a bit mind
So... illiterate... can't... read!

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

You know what, first off at least Xin is trying to come up with some ideas that may improve game. I'm not even involved in making games, programming, etc. and I can tell you that before you make any changes or add stuff you need ideas. When you have ideas you consider them, take ones that are popular or may work and test them out. If they suck they won't be used.

Second some of the ideas have been posted before, big whoop. Like there isn't a 100 different threads debating "Grind" and "PvE vs PvP." It happens, but more and more people are using search command.

Third, (THIS IS NOT TO EVERYONE WHO COMMENTED) Nice to see some immature morons flaming, calling names, etc., etc. Obviously you're either just an immature loser who sits at a PC all day or maybe your just 12. I could care less. Maybe you haven't read anything the site Admins have said but they don't like to see people flaming and being immature in forums. WOW, here's a tip. Take your little mouse pointer and move it to the upper right corner, hit the X and close window. If you don't have anything useful to say don't post, if reading this post bothers you close window.

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

The one-handed without a shield thing is poorly thought out. In reality, which I assume you're trying to make the game model, attempting to use a one-handed blade with both hands is probably less effective than usual. Short blades are meant primarily for stabbing, not slashing.

Next, the customization ideas are also bad. Each class has hair and faces that fit that class. If you were to allow any class to use any body style, it would become impossible to distiguish character classes from looks.

It would make more sense to be a Seer than an Elf. So don't even start on races.

In any case, the majority of your "ideas" are either pointless, irritating, or already implemented. Try playing through the game a few times. Things are balanced. Everything works fine. In the middle of the battle, nobody is going to be looking at your hair style, so don't worry about it.

EDIT: You do realize that, in your post, you said absolutely nothing about the ideas. You also attempted to hide your inability to use capital letters and conjuctions by calling other immature.

seeker monk

Banned

Join Date: May 2005

hahaha
Are you using the reply bot?
or are you one of those many gaming lawyers we see on guildwars?

Xin

Pre-Searing Cadet

Join Date: Jun 2005

Thank you Phantom Force


At least someone understands the reason for ideas and how a game comes from these ideas, unlike poof there it is.


From Xin

Phaedrus

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Xin
Thank you Phantom Force


At least someone understands the reason for ideas and how a game comes from these ideas, unlike poof there it is.


From Xin
It's not that us trolls don't like ideas. It's that we don't like poorly-thought out ideas. Why should we have to read a barely-sketched concept, then help flesh it out? Devs don't find a shard of inspiration in a forum post and take it to their design team so they can spend a month figuring out how to make it work. The better you explain, flesh-out, and defend your ideas, the more likely they are to be considered and implemented. When people don't defend their ideas--especially pre-emptively, those ideas either get shot-down or ignored.

Some of the criticism, no matter how blunt, was aimed at explaining *why* people thought it was a bad idea or wouldn't work. Instead of getting hurt or offended, listen to their reasons.

As for the people who get mad when people offer criticism or feedback that isn't a glowing "OMG J00 PWN IDEA!!", get over it. If you want to get your ego stroked and have your ideas called good, start your own forum. If you offer a suggestion on this forum, you should *expect* people to offer the opposing view. This is a *discussion* forum, which means people will *discuss* their opposing views. The topic for this particular forum is suggestions...that doesn't mean the discussion should stop.

[ ]

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Your ideas seem very wishful. You present them in way that may not give others insight on your vision and in such a way that appears as if you really did not considered the cost or implication of them.

But Im not judging cuz I do it too. Im just letting you know how it appears to me.

Other than that, I like idea #6 about rangers using adrenaline skills. Perhaps because, I had a similar idea myself. It reads:

[Edited]
Ive found expertise to be primary for my usual ranger builds.
If you think about it, without expertise, rangers may be the worst class for energy usage. You would think warriors would be, yet warriors have adrenaline base skills which helps them conserve energy. They can choose to not use energy at all. Maybe some adrenaline based skills could balance out the whole "rangers NEED expertise". Powershot, for instance could have really used this.

Granted, it doesnt make much since for a ranger (at least the ones that are depicted for us in this game) to have a rush of adrenaline. They seem to be calm and level the way a person making precision aimed shots would have to be.
Yet still, I believe adrenaline skills to the ranger could help (just a little, which would be enough) the energy crisis they face without expertise.

ihmurria

ihmurria

Academy Page

Join Date: May 2005

Canuckia

12-5 would be nice.

And 10 would be good in theory, to just be able to buy clean weapons of a decent damage base and add stuff onto it, like hafts and pommels and wrappings. I know the trade chan does have stuff but it takes forever to find what you're looking for. Rather than having a weapon merch, I'd like an auction house or rent stalls from merch's to sell your stuff.

This guy there

Ascalonian Squire

Join Date: Jun 2005

1. No dye is cheap. Just because you are poor does not make it unreasonable for others.

2. No NONONONONONONONONONONONO... 'mages' are not meant to be range fighters, that is what the ranger is for. That is just a foolish request.

3. Well it would make some ppl happy so who cares

4. You do heal faster and faster as you don't attack or be attacked... It is fine as you tend to heal up REALLY fast anyways...

5. You can get 10-20 bone minions going easy in pve at one time... No need to be able to spam the map. I would rather see better minion ai.

6. No, adrenaline is for melee attacks, rangers are not melee. The whole concept is that you pick it up because your doing things up close. And NOT all warrior attack skills are based on that lots use mana.

7. .. Crazy talk. It is by no means difficult to obtain materials (except ectoplasm and shards)

8. Mesmers are NOT an attack class. They are a /support class or a harrassment class

9. Monks are NOT AN ATTACK CLASS. they are the opposite. If you MUST be offense GO SMITING. Since exp is shared their is NO cause for them to get it by healing

10. They have them. But i'm not going to tell YOU where. (okok collectors)

11. Their are lots of races. Just not pc ones.

12. a. No...
b. no...
c. no...
d. no...
e. no...
f. no...
g. no...

13. YOU CAN. Goto their main page already.

14. hilts which are the size of your hand are NOT effectivly used if you try and put both hands.

15. They have them. As you progress you go through different times. It is a story told over a set time. Each point in the story is at that time.

16. You go wear 100 pounds of armor, or pack the kinds of equipment that they have and go try and swim... Whoops you drowned...

my own

17. NEVER POST AGAIN

Xin

Pre-Searing Cadet

Join Date: Jun 2005

What do you other people think ?


It takes a Idea to make a game.

Do Not Flame just dont post thank you.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by Xin
What do you other people think ?


It takes a Idea to make a game.

Do Not Flame just dont post thank you.
I think I cant be arsed to read all your ideas.. and definatly not the replys to all your ideas.. you should concentrate on one idea at a time.

but yea, I liked 14.

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

Quote:
Originally Posted by Perishiko ReLLiK
edit:
1.first i have to comment about nearly the first line... Dye/anything else, should not just Become cheaper... they use to be cheap when the game came out... now based on how many people buy it at the prices they are, it goes up... accoarding to the market... and it's Very needed for an economy... especially one that's as fragile as this...

2. No, they go by their own attributes... as already labeled... "Fire wand" goes by fire, and requires higher fire for more dmg... Spell casters use spells... rangers use bows... warriors use melee... it's just a simple easy to understand fact.

3. Tell me a usefull idea for taking off guild capes... and maybe ill consider it... as of now... no, that's useless and stupid.

4. Wow, have you played the game?... health regens fast if you dont attack/sit out for a little bit... and mana has its reason for not regening so fast, and it's a simple thing called (balancing)

5. Umm, no... They go down by 1 pip of health every (how every many seconds), and continue to add 1 pip of degen for a while... There are spells to keep them up and alive, for balancing... just as well... and they do gain more health as you lvl them... that and dmg...

6. Perhaps, but only for bow crap... yea, and preperations would stay, as you don't need adr for many things...

7. Nah, it's fine the way it is... they need more money sinks if you ask me...

8. Mesmers are fine, you're on crack.

9. They gain exp even if they dont do anything and they stand reasonably close... and they have plenty of attacks through smite... they're the healing class... dont expect them to be elementalists...

10. You can Find weapons from nearly any monster drop... you dont have to buy them at all... play the game...

11. I dont recall seeing any of those races in this game... and they have no place in this game... You're wrong yet again...


**overall, i think you havent played the game, and have no idea what you're talking about, i'm done trying to comment**

Do you even KNOW how to respond to someone without putting them down? I mean, did slamming this poster make you feel like a big man? Make you think you were all that? Make you feel better about the miniscule size of your various male parts? I just don't get people like you. The OP was just making suggestions. Maybe you don't like them, but using terms like "stupid" "useless" and "you're on crack"? That doesn't point out anything the posters IQ, dude, that just shows us all how smart you are (not very) and also what kind of person you are (insecure, rude, unimaginative).

Plus I love how you responded in great detail and THEN said you were done commenting because you have no idea what he is saying. lol. BRILLIANT!

--Nokomis (Sick of rude little boys)

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

Quote:
Originally Posted by This guy there
1. No dye is cheap. Just because you are poor does not make it unreasonable for others.

2. No NONONONONONONONONONONONO... 'mages' are not meant to be range fighters, that is what the ranger is for. That is just a foolish request.

3. Well it would make some ppl happy so who cares

4. You do heal faster and faster as you don't attack or be attacked... It is fine as you tend to heal up REALLY fast anyways...

5. You can get 10-20 bone minions going easy in pve at one time... No need to be able to spam the map. I would rather see better minion ai.

6. No, adrenaline is for melee attacks, rangers are not melee. The whole concept is that you pick it up because your doing things up close. And NOT all warrior attack skills are based on that lots use mana.

7. .. Crazy talk. It is by no means difficult to obtain materials (except ectoplasm and shards)

8. Mesmers are NOT an attack class. They are a /support class or a harrassment class

9. Monks are NOT AN ATTACK CLASS. they are the opposite. If you MUST be offense GO SMITING. Since exp is shared their is NO cause for them to get it by healing

10. They have them. But i'm not going to tell YOU where. (okok collectors)

11. Their are lots of races. Just not pc ones.

12. a. No...
b. no...
c. no...
d. no...
e. no...
f. no...
g. no...

13. YOU CAN. Goto their main page already.

14. hilts which are the size of your hand are NOT effectivly used if you try and put both hands.

15. They have them. As you progress you go through different times. It is a story told over a set time. Each point in the story is at that time.

16. You go wear 100 pounds of armor, or pack the kinds of equipment that they have and go try and swim... Whoops you drowned...

my own

17. NEVER POST AGAIN

Please take your own advice. Number 17 there. Good advice for you, since you can't tell the difference between flaming and responding.

--Nokomis

Arthas006not7

Arthas006not7

Academy Page

Join Date: May 2005

Down South

Ninjas of Eden

W/Mo

You know, not to be rude....but if you're posting suggestions, you are asking are opinion on them, no doubt. So, if you can't handle negative criticism, then i ask you "why post?" I mean, sure there are going to be differing opinions, but it will only help make this game better, by narrowing down the good suggestions, from the plain stupid and idiotic.

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

Quote:
Originally Posted by Arthas006not7
You know, not to be rude....but if you're posting suggestions, you are asking are opinion on them, no doubt. So, if you can't handle negative criticism, then i ask you "why post?" I mean, sure there are going to be differing opinions, but it will only help make this game better, by narrowing down the good suggestions, from the plain stupid and idiotic.

There is a very big difference between criticism, even negative criticism, and name-calling, don't you think? I am totally cool with anyone disagreeing with anyone else's ideas, including my own. I LIKE hearing ideas I don't agree with. I learn things when I listen to other people.

But name-calling is pointless, and it makes people angry and makes idea exchanging turn into insult exchanging. Flaming KILLS discussion.

--You change nobody's mind by just saying that an idea is stupid.
--You dont' winnow out bad ideas by calling certain ideas stupid without giving reasons for your disagreement.
--You CERTAINLY don't change anyone's mind or accomplish anything good by calling a person names.

The people who post here and call people and ideas stupid (and other rude names) don't want to do anything useful. They don't want to weed out bad ideas for changes to GW. They just get a little charge out of putting other people down, that's all. It is terribly immature, even for a 13 year old.

I just get sick of reading that crap when I am trying to actually listen to other people's ideas and opinions. I really like lots of the people who post on this board, they are smart, funny, interesting folks. I am willing to wade through some nonsense to read what those folks have to say. But sometimes it gets THICK and I take a verbal slap at the nearest little boy dishing it. I doubt I can shut him up, but sometimes it works.

--Nokomis

Celestial Harmony

Ascalonian Squire

Join Date: Apr 2005

I agree with Nokomis here,

Why can people not just explain why they disagree, assuming that they do disagree that is, without mindless personal insults?

Also the part in the post a few previous where the counter-discussion was entirely:-
A, No
B, No
C, No etc..

Hmmm very informative.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Xin
Things that guild wars should make and change.

1.Dye should be cheaper.

[Reason]: Black cost the most and black would be the
easiest to make because every thing is charred and burnt to
a crisp. Colors should vary like if there are purple
flowers in the land then in that land purple would be
cheaper. blue would be cheap in the snowy land and black
would cost the most in the snowy place.

2.The mage needs to be able to use skill points on there
Wands or Staffs like the warrior can use skill points on
his sword points so he can do more damage.

3.There should be a setting to show or hide your guild cape
on your player and a setting to hide them on all players.
to make it easy have a slot where you can put your guild
cape on like armor and be able to take it off also.

4.When you sit you should heal much faster and restore your
mana at the same time when you sit.

5.For the necro class bone hordes should not lose health
right when they spawn but instead a bone horde have low
health and when you raise your death magic they get more
health.



6.The ranger should use adrenaline and not mana.

7.there should be away to just buy armor but this would
cost a Little more than having to find the items so people
that have the money and don't want to waste time looking for
the materials.
on this same note the armor should sell for 120 back to a
merchant but you lose 30 gold on each Price and the cost of
materials. instead of 20 all together.


8.Mesmers need more attacks.

9.Monks need more attacks and should get xp from healing
also.

10.have a person that sells weapons instead of find
materials to make them.

11. There needs to be more races. Elf , Orc , Gnome , Dwarf.

12.The total customization of charters.
---------------------------------------
1.All the hair styles from all classes.

2.a color picker instead of having a limited color to pick
from.

3.You should be able to change how your player looks like
any time you want to instead of only one time at start.

4.All Faces from all classes.

5.be able to make your player to be skinny or more body
fat.

6.make the max height for all classes the same instead of the
monk as tall and he can be and he is still a small man.

7.be able to select different body types like warrior body
with neco and so on.

-----------------------------------------

13. be able to remove the music and replace it with your
own.

14. if a warrior has a sword or axe and dose not have a
shield they hold the weapon with both hands and it dose
more damage.

15. Day and night cycles and weather.
Reason: To make guild wars feel real and not
just like one day over and over again.

16. Moving clouds and being able to swim.
Reason: again to make it feel real and not like "woops I cant swim."

From Xin -beta tester of all games for life-
Wow, I'd expect a little more out of a beta tester; at least a beta could understand that Guild Wars is its own unique beast, just like all the others out there.

1] You can't really tell that to the devs, but instead have to go to the players. Online gamers are used to paying worthless virtual currency for what the other guy wants and also don't know how to haggle for an item's real worth. The reason dye costs so much is not because of the game or the devs, but the nature of online gamers.
Dye is also the best example of free market currently in the game. I doubt weapons or armor will ever drop in price, but dye is useless to all those who don't want it. Buying it is not based on function, just on who wants it more, and thus, the prices are fair.
Do not take this as flame, but it is because of people who want black dye so badly they'll post on a forum about its price that it sells for so much.

2] The mage's primary source of damage is spells. As you play the game, you will find you rely less and less on what your holding on anything but the extra energy it grants.

3] There are many other posts discussing this. I won't comment on it here.

4] This would do nothing but help people farming, which ANet is against.

5] I'm sorry, but I have seen the good Ne/Mos maintain hordes of over 10 minions. It really isn't necessary if you practice.

6] With a 14 in Expertise, who needs Adrenaline? Plus, the refire rates on bows is too slow to truly benefit from Adrenaline.

7] We can't hand you everything. Buying armor is supposed to be a tough decision, and chances are, you won't be able to afford every step up along your journey.
By the second part, it doesn't seem like you have gotten very far in the game. If what you suggest is true, we could sell back our 1.5p armors for 1.2p. Did you know that if you Expert Salvage armor, you'll get the most expensive material back? [if you don't have a rune]

8] "Attack" isn't in the Mesmer's job description. Try playing a Me/W with Illusionary Weaponry or an E/Me with nukes if you want attacks. Mes can do very well in supplementing attacks, but is a support class, as said in the profession description.

9] This is another sign to me that you haven't gotten very far. It is currently Mos that do all the solo farming with their "attack" AKA Smiting spells.

10] There exist collectors that give you max damage weapons and equipment later in the game.

11] If this was implemented, it would be in cosmetics only. Having someone choose an Elf just because he would make an great Elementalist would upset the balance that the devs have strived to maintain in this game.

12] This is technically impossible. The server couldn't handle a custom character for everyone on it.

1] This is a cosmetic option. I personally wouldn't mind, but see the last 12].

2] Yet another sign that you haven't gotten very far.
You can mix dyes. There are several tools on this forum that can help you get the right combo.

3] I wouldn't mind this, either. You'd have to have a good reason to have it implemented, though.

4] See the last 1].

5] Again, see the last 1]. Plus, imagine a fat female Elementalist...

6] To be honest, why does this matter?

7] See the last 6].

13] You can turn the music volume to 0 in the Options menu. I personally find it entertaining playing my Mo while listening to "Toxic."

14] Again, Guild Wars is its own thing. It is not D&D. They created Hammers for the people who wanted a two-handed weapon.

15] See the last 6].

16] See the last 6].

To be blunt, the underlying issues to your post [and why you are catching so much flak] is the quality and intent.
What do you mean, quality? I mean, Mo and Me should have more attacks? Look in the Campfire, ask, and you'll find plenty of offensive builds for both. The music question made me laugh for a while [and it wasn't because my iTunes was playing "I'm Too Sexy"].
This post is also laced with a bit of selfishness. You cover it up in your later edits, but the first few suggestions about appearance and gear make it painfully obvious that these are what would make you happy. You don't seem to care for what it would do for others, but simply for yourself.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Nokomis
There is a very big difference between criticism, even negative criticism, and name-calling, don't you think? I am totally cool with anyone disagreeing with anyone else's ideas, including my own. I LIKE hearing ideas I don't agree with. I learn things when I listen to other people.

But name-calling is pointless, and it makes people angry and makes idea exchanging turn into insult exchanging. Flaming KILLS discussion.

--You change nobody's mind by just saying that an idea is stupid.
--You dont' winnow out bad ideas by calling certain ideas stupid without giving reasons for your disagreement.
--You CERTAINLY don't change anyone's mind or accomplish anything good by calling a person names.

The people who post here and call people and ideas stupid (and other rude names) don't want to do anything useful. They don't want to weed out bad ideas for changes to GW. They just get a little charge out of putting other people down, that's all. It is terribly immature, even for a 13 year old.

I just get sick of reading that crap when I am trying to actually listen to other people's ideas and opinions. I really like lots of the people who post on this board, they are smart, funny, interesting folks. I am willing to wade through some nonsense to read what those folks have to say. But sometimes it gets THICK and I take a verbal slap at the nearest little boy dishing it. I doubt I can shut him up, but sometimes it works.

--Nokomis
If you find us so despicable, it's not going to help you or us by venting into a thread that you have yet to contribute to.

If you truly disagree with the reasons we are giving, please post a counter-response to our reasons or why his ideas are good ones. Don't go around yelling "0^^g |=|_@^^z0rz," thinking it makes you look righteous; it just makes you look uninformed.

silvertemplar

Lion's Arch Merchant

Join Date: May 2005

Me/N

Quote:
3. Tell me a usefull idea for taking off guild capes... and maybe ill consider it... as of now... no, that's useless and stupid
Make a female mesmer, get Enchanters armor, then leave your guild and realise how stupid she looked with a cape and a bare-back DRESS. And i can name a few instances where the cape and armor just do not go well together [if we must wear some emblem of our guild, maybe consider things like hats/long capes/short capes/pendants/things you wear around your neck etc --> and make the guild pay 2k for each item :P Why restrict it to capes only?

As for the Necro minions, if they stayed alive indefintely , imagine how many you will have with a good group = unbalance?

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

Quote:
Originally Posted by Slade xTekno
If you find us so despicable, it's not going to help you or us by venting into a thread that you have yet to contribute to.

If you truly disagree with the reasons we are giving, please post a counter-response to our reasons or why his ideas are good ones. Don't go around yelling "0^^g |=|_@^^z0rz," thinking it makes you look righteous; it just makes you look uninformed.

Your response makes NO sense at all. LOL. I very clearly said that I WANTED to hear the reasons people disagree rather than simplistic namecalling. It isn't that I disagree with people's reasoning, it is that there IS NO REASONING...just name-calling.

LOL...very funny post though. You vent at me for venting, and you call me uninformed when you clearly did not read my post or understand my point. And you even want to think someone might find you despicable. LOL. Sorry but being despicable requires some effort.

--Nokomis

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

I'm definitely in favour of all faces and all hairstyles for all Classes. Plus a general set of colours for skin and hair.

I want an elementalist with scary necro eyes!

I want a female monk with a non-dog-ugly hairstyle! And in a color that's not brown or blonde!

I want my female warrior to wear a flower in her hair!


I mean, the character classes are already very recognisable from their body and armour. I don't see why they need to restrict faces and hairstyles to particular classes. Some people like to play characters that go AGAINST the stereotypes. Why not a mesmer with a buzzcut, hmm?

Technically, the head shapes seem to be fairly similar across classes, I don't think it would be difficult to modify the character models slightly so that all the faces and hair fit nicely on all character classes. At least for female characters. Male characters seem to have more variation in face shape? (I dunno, don't play male characters :P ) But it's probably a problem that's easily overcome.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Nokomis
Your response makes NO sense at all. LOL. I very clearly said that I WANTED to hear the reasons people disagree rather than simplistic namecalling. It isn't that I disagree with people's reasoning, it is that there IS NO REASONING...just name-calling.

LOL...very funny post though. You vent at me for venting, and you call me uninformed when you clearly did not read my post or understand my point. And you even want to think someone might find you despicable. LOL. Sorry but being despicable requires some effort.

--Nokomis
Maybe you should read my post again. If you look carefully, I'm not insulting you, but asking you to stop flaming and start contributing.

We have actually taken the time to go through and comment, step by step, on his suggestions and why we disagree with them. If you plan to continue posting in this thread, please post on topic by posting either support for his suggestions or why our reasons for disagreeing are wrong.

Until you post something useful, I stand by my last post.

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

Quote:
Originally Posted by Lucon
You know, if you're so rich, you could just buy the materials from the material trader, you bitch.
lmao!