Level Cap
Chronos the Defiler
I think it is stupid...i havent found a succesful mmorpg that used a level cap like this...there are some with level caps but they only keep you at certain area (eg. you need to pass level 20 to reach the next area, then level ?, then level ?)
they ALL let you get to lvl 100 (takes a hella long time) but they LET you, and the area capping prevents massivle chargers and unbalancedness...you would see peopel saying "rush me to here..." because they would not be able to unless they were a certain level, and once they are that level they should be strong enoguh to do it themselves.
Level cap at 20 is too low, too stupid, and too unthought of an implemented idea...
they ALL let you get to lvl 100 (takes a hella long time) but they LET you, and the area capping prevents massivle chargers and unbalancedness...you would see peopel saying "rush me to here..." because they would not be able to unless they were a certain level, and once they are that level they should be strong enoguh to do it themselves.
Level cap at 20 is too low, too stupid, and too unthought of an implemented idea...
Axelia
You may well have a valid point here but I doubt this will be changed. If you notice there is a number of post around on the subject. All MMOs have a cap even if it is 100 it is still a cap. What drives a lot of players is reaching it and then finding nothing left. I really don't see much in the PvE after I am 20 either so a month to reach the limit versus 3 months in another PTP the cost was about the same.
Slade xTekno
Quote:
Originally Posted by Chronos the Defiler
I think it is stupid...i havent found a succesful mmorpg that used a level cap like this...there are some with level caps but they only keep you at certain area (eg. you need to pass level 20 to reach the next area, then level ?, then level ?)
they ALL let you get to lvl 100 (takes a hella long time) but they LET you, and the area capping prevents massivle chargers and unbalancedness...you would see peopel saying "rush me to here..." because they would not be able to unless they were a certain level, and once they are that level they should be strong enoguh to do it themselves. Level cap at 20 is too low, too stupid, and too unthought of an implemented idea... |
Guild Wars has been advertised from the beginning as not an MMORPG, but a CORPG [Cooperative Online Role-Playing Game].
I don't believe ANet or Blizzard likes the concept of rushers. In fact, it is perfectly possible in Guild Wars.
Level is simply a number that makes you keep playing the game, paying the monthly fee, and makes you feel better with the ability to lord it over people who aren't as high a level as you are. Most other games end before you reach the level cap. In Guild Wars, a great portion of the game takes place after reaching the level cap, emphasizing "the skill of players rather than the hours played."
To be blunt, you seem to be of the latter.
eA-Zaku
I like the level 20 cap and it's one of the things that draws me to Guild Wars. GW would be a less sexy game if they upped the level cap.
It does suck that I have pretty much maxed my character and attributes, as that's really all I did when I leveled up (I don't buy many skills)
Guess it's time to start a new character if you don't like playing at level 20.
It does suck that I have pretty much maxed my character and attributes, as that's really all I did when I leveled up (I don't buy many skills)
Guess it's time to start a new character if you don't like playing at level 20.
Gs-Cyan Bloodbane
Quote:
Originally Posted by Chronos the Defiler
Level cap at 20 is too low, too stupid, and too unthought of an implemented idea...
|
This line right here totally makes your arguement pointless. Well the rest of the post doesn't help you much either.
Basically don't play GW. If all you care about is getting to max lvl then its not the game for you. Simple. the idea of a game the promotes skill over lvling is just beyond you and why you even bothered to buy the game is a mystery(unless your one of those people that must play every online rpg that comes out)
The lvl cap is not gonna change any time soon and if it ever does(doubtful) its not gonna go up much and it will be after several expansions.
So either learn to play with some skill over simply using brute force to bull thru areas like other online games or leave.
Sly FoX
Quote:
Originally Posted by Chronos the Defiler
I think it is stupid...i havent found a succesful mmorpg that used a level cap like this...there are some with level caps but they only keep you at certain area (eg. you need to pass level 20 to reach the next area, then level ?, then level ?)
they ALL let you get to lvl 100 (takes a hella long time) but they LET you, and the area capping prevents massivle chargers and unbalancedness...you would see peopel saying "rush me to here..." because they would not be able to unless they were a certain level, and once they are that level they should be strong enoguh to do it themselves. Level cap at 20 is too low, too stupid, and too unthought of an implemented idea... |
BlaineTog
Guild Wars is about eating the carrot, not chasing after that carrot on the end of a stick.
I've found hitting max level to be a huge load off my shoulders. I no longer have to worry about getting better; I instead just learn how to better play my character.
I've found hitting max level to be a huge load off my shoulders. I no longer have to worry about getting better; I instead just learn how to better play my character.
exaion
I agree, the level 20 cap is stupid. It only promotes lameness. (Stupid level 6, you have to be at least level 10 to join our group, noob). This game doesn't seam to be designed around levels. Over half the game is played at level 20. Instead of raising the level cap, and allowing people to be 4x the most powerful thing that should be in Tyria, why not just remove levels all together? Fundamentally it would make the game better.
DarrenJasper
Quote:
Originally Posted by BlaineTog
Guild Wars is about eating the carrot, not chasing after that carrot on the end of a stick.
|
Rhunex
I think they made the level cap at the right level. If they had it higher, they'd have to pump up their monsters more, because damage is based on your level vs. monster level. Also, they would have to spread out your attributes more, otherwise you get too powerful too quickly, and do you really want to get just 5 attribute points per level when you're level 33 and need 13 to upgrade your healing skills or w/e? I would like to see the game get rid of the level cap at 20(numbers wise) but still have the one skill point your only reward for leveling up after that. Also, if they didn't have a cap limit at 20, think of how much harder HoH would be. There would be a bunch of power players at level 100 who could fart the lower levels into submission. By keeping everyone maxed out at 20, they are able to keep PvP more skill oriented(both your real skills and your skills with utilizing the game and team organization).
Castanza
Quote:
Originally Posted by Chronos the Defiler
I think it is stupid...i havent found a succesful mmorpg that used a level cap like this...there are some with level caps but they only keep you at certain area (eg. you need to pass level 20 to reach the next area, then level ?, then level ?)
they ALL let you get to lvl 100 (takes a hella long time) but they LET you, and the area capping prevents massivle chargers and unbalancedness...you would see peopel saying "rush me to here..." because they would not be able to unless they were a certain level, and once they are that level they should be strong enoguh to do it themselves. Level cap at 20 is too low, too stupid, and too unthought of an implemented idea... |
But in the words of many others before me, if you want to go grind out levels and reach that super high level go play another game, but this game is not what your looking for, arena net has made it very clear that they are not going to change the cap and there is no reason to, this game is so much fun the way it is
Mercury Angel
*Takes game with lvl 100 maximum*
*Scales stats, equipment level reqs, bonuses, exp reqs, etc. to 20*
Oh no, the game now sucks horribly...
*takes Guild Wars*
*Changes attribute point gain to 1 every level for the first 50 levels, 2 for the next 25, and 3 for the next 25. Spreads exp reqs, spell and staff reqs, henchmen, etc. appropriately*
There, guild wars is now awesome.
Wait... *cough*
*Scales stats, equipment level reqs, bonuses, exp reqs, etc. to 20*
Oh no, the game now sucks horribly...
*takes Guild Wars*
*Changes attribute point gain to 1 every level for the first 50 levels, 2 for the next 25, and 3 for the next 25. Spreads exp reqs, spell and staff reqs, henchmen, etc. appropriately*
There, guild wars is now awesome.
Wait... *cough*
Keira Darkwind
I like it just the way it is. I'm not a fan of level grinding. I play City of Heroes, but I find the game too focused on leveling as you can only get new skills and fun things like costumes and effects by leveling up. Here, it's not the focus, instead the idea is to get into the story and just enjoy playing the game. At max level, I don't have to worry about getting my next level or about my friends outleveling me.
Rhunex
All right. Think about this. With your second set of stat distribution it would take(all starting from level 0):
1 level to get an attribute started.
3 levels to get that attribute to level 2.
6 levels to get that attribute to level 3.
10 levels to get that attribute to level 4.
15 levels to get that attribute to level 5.
21 levels to get that attribute to level 6.
28 levels to get that attribute to level 7.
37 levels to get that attribute to level 8.
48 levels to get that attribute to level 9.
59 levels to get that attribute to level 10.
That's just 1 attribute to level 10. 59 levels. You have to wait 59 levels through the game until one of your attributes can be considered decent. If it worked like that you'd have to:
Nerf enemies severly, almost making them retarded.
Have high experience payout with a low experience curve per level.
Make more variety of enemies, and enemy levels.
Not only would this change the entire game, it would give power players a huge upperhand against everyone and everything. It would also wreak havoc on the servers, which would have to support a very immense array of monsters, and the servers are free for us to use right now, so I can't say I complain much that the team doesn't want to put that kind of a load on them.
1 level to get an attribute started.
3 levels to get that attribute to level 2.
6 levels to get that attribute to level 3.
10 levels to get that attribute to level 4.
15 levels to get that attribute to level 5.
21 levels to get that attribute to level 6.
28 levels to get that attribute to level 7.
37 levels to get that attribute to level 8.
48 levels to get that attribute to level 9.
59 levels to get that attribute to level 10.
That's just 1 attribute to level 10. 59 levels. You have to wait 59 levels through the game until one of your attributes can be considered decent. If it worked like that you'd have to:
Nerf enemies severly, almost making them retarded.
Have high experience payout with a low experience curve per level.
Make more variety of enemies, and enemy levels.
Not only would this change the entire game, it would give power players a huge upperhand against everyone and everything. It would also wreak havoc on the servers, which would have to support a very immense array of monsters, and the servers are free for us to use right now, so I can't say I complain much that the team doesn't want to put that kind of a load on them.
Imp
I got level 20 like a long time ago, and I still have a million things to do. I will not deny that I hated the level 20 cap at first, but once you start collecting skills and making builds, it is really not bad at all.
Please, no more "only level 20?! wtfz" the same response every single time, if you do not like it.. go play everquest.
Please, no more "only level 20?! wtfz" the same response every single time, if you do not like it.. go play everquest.
rokashan
Personally, I like the lvl 20 cap. Say you make a character, get it to lvl 20, procede to beat the game, then think "hmm... wonder what it's be like with *insert classes here*"
So you go make a new character. What did it take you to get to lvl 20? a week? 2 weeks? if that?
The way I see it, the lvl 20 cap leave SO much room for expiremnation, and the replayability is pretty good too. Me personally, I have a lvl 17 N/E, and today just started a R/N. It's fun to try out the different classes, becasue it doesn't take a hell of a long time to level them.
So you go make a new character. What did it take you to get to lvl 20? a week? 2 weeks? if that?
The way I see it, the lvl 20 cap leave SO much room for expiremnation, and the replayability is pretty good too. Me personally, I have a lvl 17 N/E, and today just started a R/N. It's fun to try out the different classes, becasue it doesn't take a hell of a long time to level them.
Mercury Angel
Quote:
Originally Posted by Rhunex
All right. Think about this. With your second set of stat distribution it would take(all starting from level 0):
1 level to get an attribute started. 3 levels to get that attribute to level 2. 6 levels to get that attribute to level 3. 10 levels to get that attribute to level 4. 15 levels to get that attribute to level 5. 21 levels to get that attribute to level 6. 28 levels to get that attribute to level 7. 37 levels to get that attribute to level 8. 48 levels to get that attribute to level 9. 59 levels to get that attribute to level 10. That's just 1 attribute to level 10. 59 levels. You have to wait 59 levels through the game until one of your attributes can be considered decent. If it worked like that you'd have to: Nerf enemies severly, almost making them retarded. Have high experience payout with a low experience curve per level. Make more variety of enemies, and enemy levels. Not only would this change the entire game, it would give power players a huge upperhand against everyone and everything. It would also wreak havoc on the servers, which would have to support a very immense array of monsters, and the servers are free for us to use right now, so I can't say I complain much that the team doesn't want to put that kind of a load on them. |
The point of my post was that arguing about numerical representations of things is totally pointless.
Would it change the game to multiply all forms of damage by x100, and Health as well? Barely, but that's only due to eliminating the effects of rounding slightly. (A totally pathetic attack that would deal a minimum of 1 on a character with 500 HP [2/10ths of a percent of the max HP], that had an actual damage value of .4, would only deal 4 damage scaled by a ratio of x10 to a character with 5,000 HP [8/100ths of a percent of the max HP].). Otherwise, the game remains fundamentally the same.
Such points are moot. (It's like arguing whether 1/4th or 3/12ths is bigger.)
Now, arguing that the experience curve is too fast or too slow, or the power curve, etc. is another story.