MegaBuilds - Warrior-Monk - Hammer

megazero

Ascalonian Squire

Join Date: Mar 2005

MegaBuilds - Warrior-Monk - Hammer

Class: Warrior / Monk

Attributes: (cost)
Strength: 10 (61)
Hammer Mastery: 11 (77)
Healing Prayers: 10 (61)

Total attribute points used: 199/200


Skills:
1) Devastating Hammer (elite) - (7a,0,0) If Devastating Hammer hits, your target is knocked down and suffers from weakness for 16 seconds. This is an elite skill.
2) Heavy Blow - (6a,0,0) Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +22 damage.
3) Crushing Blow - (5,0,10) If this attack hits, you strike for +15 damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for 16 seconds.
4) Mighty Blow - (7a,0,0) If this attack hits, you strike for +22 damage.
5) Berserker Stance - (5,0,30) For 9 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
6) Orison of Healing - (5,1,2) Heal target ally for 53 health.
7) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 7.
8) Restore Life - (10,8,0) Touch the body of a fallen party member. Target party member is returned to life with 42% health and 74% energy.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

I say replace Orison of Healing with another stance (Sprint?) or an enchantment. I found OoH pointless with my W/Mo, but could've just been me Other than that it seems like a pretty standard hammer build. Your attacks should work in a nice cycle.

megazero

Ascalonian Squire

Join Date: Mar 2005

replace orison of healing with Balthazar's Spirit for energy


thats only thing thats could be better...

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

I never understood how Balthazzars was considered so good. The fact that you had to be hit to gain mana that you would get from the extra arrow of regen baffles me. Extra adrenaline is nice, but you'd have to get hit pretty often to gain more then your suppose to with the arrow. I thought in GvG, most of the time warriors get targetted last, as they are the hardest to take down, and aren't as "important". Wouldn't you be wasting your time then?

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by Xellos
I never understood how Balthazzars was considered so good. The fact that you had to be hit to gain mana that you would get from the extra arrow of regen baffles me. Extra adrenaline is nice, but you'd have to get hit pretty often to gain more then your suppose to with the arrow. I thought in GvG, most of the time warriors get targetted last, as they are the hardest to take down, and aren't as "important". Wouldn't you be wasting your time then? nope, Balthazar's Spirit is definatly one enchant that can make a good warrior a great one.

if your not being attacked, then you dont need energy with the right attack skill setup.

if you are being attacked, then you would never run out of energy for your healing skills, you would actually be waiting for them to recharge rather than you waiting for your energy to recharge.

Balthazar's Spirit allows you to use a very different setup and be more efficiant.