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Originally Posted by Juhanah
Monk's Spell Breaker. The recharge time is long compared to duration time tho..
A lot of domination skills.. Guilt seem good.. but once again recharge time is long.
Ranger also have a lot of disrupting spell. A good one is Concussion Shot or Choking Gas.. Quickning Zephyr can probably be good also to make them out of energy.
I wonder if the Winter nature ritual can prevent the armor penetration of lighting since it make all elemental damage to cold?
Elementalist's maelstorm.. but it's easy to move out of it.. they also have Ward Against Elements.
Necromancer's Mark of Subversion, Malaise, Spiteful Spirit(not sure if it works against spell), Wither.
Warrior's Disrupting Chop, savage slash, distracting blow, skull crack..
And all knockdown skills from any class.
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-Spell breaker: available 1/3 of the time with 12 divine, have to guess who will get wasted in 2 secs...not very useful
-Guilt: they can wait it's gone to cast, only cancels one spell, requires to tag every air elem with it. practical use : not much
-Concussion shot: 25 energy (for a ranger, that s a tad much), have to hit them while casting, have to have rangers:elem 1:1
-choking gaz:15 energy, interrupts 10 secs/24 secs,2 secs casting... have to have rangers:elem 1:1
Though with the good armor rangers have vs lightning, this could be a nice solution. Can be kinda cancelled with "shields up" though. They can strafe and wait the prep ends to kill you too.
-Quickening zephyr: interesting, they can prolly staff down the poor spirit in a couple secs though
-Winter nature ritual: lightning damage and armor penetration aren t linked (see lightning surge).. it can be cold damage , still will have 25% armor pen
-Maelstrom:everytime i get this casted on my monk i take a step on the right and laugh at the wasted mana...Not to mention the water line is not very good to kill elems
-Mark of subversion:Great spell, though 25 energy and only last 9 secs with a recast of 30 s...They can wait 9 s to make a small pile of mess out of you. or smite hex it.
-malaise: great spell, low cost, that could annoy them some, unless they have remove hex type spells handy
-spiteful spirit: elite spell, can do a few dmg to them if they re nicely bunched up..have to stick that on all of them though and doesn t prevent people getting killed
-wither: like malaise
-warrior interrupt/knockdown skills : air elementalist, does it ring a bell?

That's it, blind blind blind. not sure warriors are going to be the way to kill them^^