Henchmen Bug or just lazy?

Stone

Academy Page

Join Date: May 2005

Australia

Sacred Order

E/Mo

Take out a team of henchman to explore & die afew times, Soon youll be stuck with no option but to warp all the way back to starting point as Stefan or alesia or one of the naughty henchies either wont raise you, or get stuck somewhere & you cant move them. Sometimes they just give up.. just stand there.

im not sure if this is intentional to make you start mission over if die to much but its annoying nonetheless.

Perhaps a "Return to Spawnpoint" or "Henchie attack xxxx" command is needed?

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

Yes it is...

and so is a means of transportation...

I have some thoughts on transportation Here

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

never did happen to me but somekind of fix to solve this yeah

Chico Valente

Pre-Searing Cadet

Join Date: Jun 2005

This is by far the biggest annoyance in the game. I reached the end to a difficult quest and sure enough i died. Unlike most times, the Healer, Mage and Cultist ran off, right after reincarnation, no-clipping through the map directly to their last position.

I've just wasted 45 minutes of my time travelling for nothing, and now I have to do it again. This has been an ongoing problem that requires a hefty amount of attention.

Xinaya

Ascalonian Squire

Join Date: May 2005

Republic of Korea

Bloodbane Council

W/R

Calm down, Chico, all will resolve itself if we complain enough! ^_^ The fact is, the makers troll these massive fansites for suggestions and improvements and bugs, so that not only they can find out what's wrong, but also how WE think it should be fixed. I know it's slow, and frustrating, but with all things new, it takes some time adjusting.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Chico Valente
This is by far the biggest annoyance in the game. I reached the end to a difficult quest and sure enough i died. Unlike most times, the Healer, Mage and Cultist ran off, right after reincarnation, no-clipping through the map directly to their last position.

I've just wasted 45 minutes of my time travelling for nothing, and now I have to do it again. This has been an ongoing problem that requires a hefty amount of attention.
Yea... happened alot to me today, the bastard henchies in the desert area really suck...

The teleporters... well... sometimes they choose to come with me, sometimes they dont... they normaly dont like to go into the teleporter when there's bad guys on the other end... making my ele try to activate it from the other side, while fending off enemies... Had to restart my quest quite a few times... a pain in my ass

Then, sometimes when i die, of course, as many people know... they just like to float off, ignoring the Huge mountain in front of them... just to go after what killed us... and then... they die again...

Sometimes, like today... my healer henchman got stuck on a hill... don't know how, and i dont know why... but when i died, i finaly noticed the healer henchman was stuck way back... and wouldnt move... so i had to restart from that as well...

Magus

Lion's Arch Merchant

Join Date: Apr 2005

I think we should be able to control henchmen somewhat RTS style. A lot of the time, I find the ranged henchmen just standing in a pool of poison or lava, and taking heavy damage without even trying to move. Being able to tell them to walk out would be great.

Quote:
Originally Posted by Swarnt Brightstar
and so is a means of transportation...
I would consider instant teleportation across the world a pretty good means of transportation.

The Wolf

The Wolf

Ascalonian Squire

Join Date: May 2005

Bellingham, Washington

Pirates of Improper Etiquette [PIE]

Mo/R

My henchman regularly run across the map back to where they died, but this is the first time Little Thom showed me his ability to levitate. He was stuck there until I went to the next area.