Skills - Escape
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/381-escape/.
You may add your comments in this thread.
You may add your comments in this thread.
stoned bob
this can be found at Talus Chute from Whuup Buumbuu, talus chute is north from droknar forge
cookiehoarder
He's a troll if anyone is confused.
Seroki Bowman
it is because of the low engery cost I believe but the recharge time sux bad I had it for a bit was running a guild mate to the next town and it was a bust. I spend two days trying to cap it and ....awwguh it is not for me that is for sure.
W I E R D
Another Reason it might be a elite is because u have a very high chance of dodging attacks
Chipsa Bootyhueike
yeah but so do dodge, lightning reflexes, whirling defense, and dryders defense an they arent elites
Legendary Dryder
Has Anyone Read The Name "Escape" The Purpose is this is simple, when your team is about to die you use it, works great for PvE if your in a hard area, it basically gets you out period, because of the high evade chance enemies never chase you. Its not worth an elite spot less your in somewhere really hard "Last Missions in game"
quickmonty
If you just need to run somewhere, Escape, Storm Chaser and Dodge, used in the right sequence will keep you running a long time.
-PJ-
its not worth an elite skill, but i think it it cos its the ranger version of charge
Rajamic
It lasts almost as long as Whirling, gives you the same dodge rate as Whirling, lets you run faster, same recharge. It's super Whirling. That's why it's elite. Good for running. Not much else.
Vermilion Okeanos
Perhaps they thought of using this for GvG flag running as well... Personally... I don't think it is worth it...
-PJ-
yea,rajamic's right. its good, but not like OMG AN ELITE SKILL GET IT!!!
its the ranger version of charge and probably only good 4 grabing flags and relics and quest items
its the ranger version of charge and probably only good 4 grabing flags and relics and quest items
Felix00
Yeah! expertise also affects all non-attribute linked skills! btw...a real ranger doesnt need other profession's unlinked skills! :P
Quiddler
To those complaining about the previously horrible recharge...now it's a great skill.
Elena
using storm chaser and escape
with 12 expertise and ws you can basically keep up a constant run speed seeing as both will last +15 seconds recharge = 30
with 12 expertise and ws you can basically keep up a constant run speed seeing as both will last +15 seconds recharge = 30
GWplayer745
Quote:
Originally Posted by Quiddler
To those complaining about the previously horrible recharge...now it's a great skill.
Just curious, but what was the recharge time before?
Eet GnomeSmasher
The recharge was 60 seconds....
And yes it's now a much better skill with the recharge cut in half.
And yes it's now a much better skill with the recharge cut in half.
Align
Quote:
Originally Posted by username
One more thing its seems to me that expertise is the least useful Primary Attribute Don't U guys Agree?
You're joking, right?
DarthShadow
The least useful primary is Divine Favor cuz it only works with monk skills.
There.
There.
entropy
Quote:
Originally Posted by DarthShadow
The least useful primary is Divine Favor cuz it only works with monk skills.
There. Are you serious???????
The att with the least use with the least amount of needed skillls and minimal effect is strength. Whoopee 1% armor penetration per point. At 10 strength you get OMFG 4+ seconds on sprint. The only needed skill from strength in PvP.
There. Are you serious???????
The att with the least use with the least amount of needed skillls and minimal effect is strength. Whoopee 1% armor penetration per point. At 10 strength you get OMFG 4+ seconds on sprint. The only needed skill from strength in PvP.
Elena
the least usefull primary is none
Former Ruling
Expertise is THE.SINGLE.GREATEST.PRIMARY.
No ifs, ands, or buts. No other primary can single handedly make energy not an issue for that class. No other primary attribute can fit into ANY pure build that class uses (It makes ALL pure ranger abilities cost next to nothing - its when you get into secondary classes it starts not working).
If you want my worst primary by opinion..Its Strength. Strength doesn't even do much on its own (a few percent armor pen using skills..) and Tactics has much better skills linked to it.
As for Dodge - It is great for Running (including running from battle).
This and Stormchaser can now make an infinate running situation where half the time your blocking attacks and the other half your gaining energy.
No ifs, ands, or buts. No other primary can single handedly make energy not an issue for that class. No other primary attribute can fit into ANY pure build that class uses (It makes ALL pure ranger abilities cost next to nothing - its when you get into secondary classes it starts not working).
If you want my worst primary by opinion..Its Strength. Strength doesn't even do much on its own (a few percent armor pen using skills..) and Tactics has much better skills linked to it.
As for Dodge - It is great for Running (including running from battle).
This and Stormchaser can now make an infinate running situation where half the time your blocking attacks and the other half your gaining energy.
LightningHell
Quote:
Originally Posted by Former Ruling
Expertise is THE.SINGLE.GREATEST.PRIMARY.
No ifs, ands, or buts. No other primary can single handedly make energy not an issue for that class. No other primary attribute can fit into ANY pure build that class uses (It makes ALL pure ranger abilities cost next to nothing - its when you get into secondary classes it starts not working).
If you want my worst primary by opinion..Its Strength. Strength doesn't even do much on its own (a few percent armor pen using skills..) and Tactics has much better skills linked to it.
As for Dodge - It is great for Running (including running from battle).
This and Stormchaser can now make an infinate running situation where half the time your blocking attacks and the other half your gaining energy. /Signed. Heartily, with a $20 dollar bill attached.
No ifs, ands, or buts. No other primary can single handedly make energy not an issue for that class. No other primary attribute can fit into ANY pure build that class uses (It makes ALL pure ranger abilities cost next to nothing - its when you get into secondary classes it starts not working).
If you want my worst primary by opinion..Its Strength. Strength doesn't even do much on its own (a few percent armor pen using skills..) and Tactics has much better skills linked to it.
As for Dodge - It is great for Running (including running from battle).
This and Stormchaser can now make an infinate running situation where half the time your blocking attacks and the other half your gaining energy. /Signed. Heartily, with a $20 dollar bill attached.
Kais Unduli
I've been doing running with my ranger using Dodge/Escape/Storm Chaser. Kept in a constant loop, you will never not be running faster. Rangers finally get a change that benefits them.
Krazax
If you think this skill is just for:
-Running Builds
or
-Fleeing when group is about to spank
or
-Isn't worth of being an Elite
or
-Is just like Warrior's Charge (which is a shout, not a stance)
That is because U R a knucklehead.
This skill allows a ranger to be a front line fighter.
-It is a STANCE that lasts 16 seconds at 14 expertise. 17 sec at 15 expert. 18 sec at 16 expert. That puts to shame all the 75% chance stances of warriors, except bonettis. It also has a 30 sec recharge, instead of 60.
-But it's not just a defensive stance, it's also a sprint at the same time. Booyah!
It allows a trap ranger to be aggressive instead of defensive.
-After your initial traps spring, run up to mobs (with this skill no less) and set up traps as they attack you. BAM! (spoken from experience after completely pwning the titans in mineral springs for DDF just now. My group was blown away by what I was doing with traps because of this skill. Needless to say, I made most of them see Rangers in a new light.)
-Running Builds
or
-Fleeing when group is about to spank
or
-Isn't worth of being an Elite
or
-Is just like Warrior's Charge (which is a shout, not a stance)
That is because U R a knucklehead.
This skill allows a ranger to be a front line fighter.
-It is a STANCE that lasts 16 seconds at 14 expertise. 17 sec at 15 expert. 18 sec at 16 expert. That puts to shame all the 75% chance stances of warriors, except bonettis. It also has a 30 sec recharge, instead of 60.
-But it's not just a defensive stance, it's also a sprint at the same time. Booyah!
It allows a trap ranger to be aggressive instead of defensive.
-After your initial traps spring, run up to mobs (with this skill no less) and set up traps as they attack you. BAM! (spoken from experience after completely pwning the titans in mineral springs for DDF just now. My group was blown away by what I was doing with traps because of this skill. Needless to say, I made most of them see Rangers in a new light.)
Former Ruling
Quote:
Originally Posted by Krazax
-Running Builds
or
-Fleeing when group is about to spank
or
-Isn't worth of being an Elite
or
-Is just like Warrior's Charge (which is a shout, not a stance)
That is because U R a knucklehead.
This skill allows a ranger to be a front line fighter.
-It is a STANCE that lasts 16 seconds at 14 expertise. 17 sec at 15 expert. 18 sec at 16 expert. That puts to shame all the 75% chance stances of warriors, except bonettis. It also has a 30 sec recharge, instead of 60.
-But it's not just a defensive stance, it's also a sprint at the same time. Booyah!
It allows a trap ranger to be aggressive instead of defensive.
-After your initial traps spring, run up to mobs (with this skill no less) and set up traps as they attack you. BAM! (spoken from experience after completely pwning the titans in mineral springs for DDF just now. My group was blown away by what I was doing with traps because of this skill. Needless to say, I made most of them see Rangers in a new light.) In your two examples, you could have just as easily subb'ed in Whirling Defense (same thing minus running, and twice the recharge), and not wasted the elite slot (which for trappers IS going to be filled with Oath or Spike).
Thats why alot of people think its a "waste of an elite" but they are only thinking fo your examples.
Escape is nice when you dont really want/need another elite. If I'm not going to need another elite for what i'm doing - I'll run it. Which (pun intended) is usually when i plan to be running alot.
Lord Thud
Quote:
Originally Posted by Kais Unduli
I've been doing running with my ranger using Dodge/Escape/Storm Chaser. Kept in a constant loop, you will never not be running faster. Rangers finally get a change that benefits them.
Add in Serpent's Quickness and you're basically The Flash. A R/Mo carrying those and healing skills while holding an item with a big energy boost and you can run to anywhere.
Former Ruling
Quote:
Originally Posted by Lord Thud
Add in Serpent's Quickness and you're basically The Flash. A R/Mo carrying those and healing skills while holding an item with a big energy boost and you can run to anywhere.
Why add in quicker recharge?
Escape has a 15-16 sec duration at good expertise, and storm chaser has like 17-18 at a good Wilderness.
So..As one ends, The other is already recharged and ready to go.
You dont even need dodge in there.
Escape has a 15-16 sec duration at good expertise, and storm chaser has like 17-18 at a good Wilderness.
So..As one ends, The other is already recharged and ready to go.
You dont even need dodge in there.
Rajamic
Quote:
Originally Posted by Former Ruling
In your two examples, you could have just as easily subb'ed in Whirling Defense (same thing minus running, and twice the recharge), and not wasted the elite slot (which for trappers IS going to be filled with Oath or Spike).
Yeah, if your build already leans toward Oath Shot, like trapping does, Whirling WAY outclesses this one.
Otherwise, this isn't a half-bad skill anymore. I might start carrying it as my defensive move for general purpose Rangering, since I typically didn't have an elite I cared about.
Otherwise, this isn't a half-bad skill anymore. I might start carrying it as my defensive move for general purpose Rangering, since I typically didn't have an elite I cared about.
Kais Unduli
Quote:
Originally Posted by Lord Thud
Add in Serpent's Quickness and you're basically The Flash. A R/Mo carrying those and healing skills while holding an item with a big energy boost and you can run to anywhere.
I don't bother with that, because unless you cast another sprint by accident, you will never be out of speed.
I carry a Morgriff's Staff when I run. Since I'm only using the sprint skills, I'm guaranteed a recharge on 1 out of 10 as I use them.
I carry a Morgriff's Staff when I run. Since I'm only using the sprint skills, I'm guaranteed a recharge on 1 out of 10 as I use them.
Former Ruling
Quote:
Originally Posted by Rajamic
Yeah, if your build already leans toward Oath Shot, like trapping does, Whirling WAY outclesses this one.
Otherwise, this isn't a half-bad skill anymore. I might start carrying it as my defensive move for general purpose Rangering, since I typically didn't have an elite I cared about. Ditto.
Poison Arrow just feels wasted in most PvE areas - and Quickshot gets boring, just spamming that with Savage/etc.
Everything else just has too specific a use to warrent general ranger PvE use.
So Escape Ahoy!.
People give Escape too much of a hard time - I've NEVER regreted capping it.
Otherwise, this isn't a half-bad skill anymore. I might start carrying it as my defensive move for general purpose Rangering, since I typically didn't have an elite I cared about. Ditto.
Poison Arrow just feels wasted in most PvE areas - and Quickshot gets boring, just spamming that with Savage/etc.
Everything else just has too specific a use to warrent general ranger PvE use.
So Escape Ahoy!.
People give Escape too much of a hard time - I've NEVER regreted capping it.
Arcador
Escape is good for flag runners - speed + defense - you can pass threw the fray and place the flag. Many stances got only defence OR speed. Fast recharge and good duration.
ZeekAsakura
escape is awesome use escape,storm chaser,dodge,lightning reflexes,whirling defenses,serpents quickness , troll unguent and for running u wont need to worry.
And i have one question in expertise it says it lowers the mp of trap skills but i have expertise in 10 but does it actually work? Does it really lower energy cost because im not seing any difference .
something that would help the game would be : they should change it from 4 characters to 6 and they should add like 2 new profesions and something to make it more interesting i dont know like adding rogue,ninja,thief,dragoon,samurai . It would make better the game because after u have already used all profesions theres nothing new to do but get skills. Does somebody think this is a good idea for the game ?
And i have one question in expertise it says it lowers the mp of trap skills but i have expertise in 10 but does it actually work? Does it really lower energy cost because im not seing any difference .
something that would help the game would be : they should change it from 4 characters to 6 and they should add like 2 new profesions and something to make it more interesting i dont know like adding rogue,ninja,thief,dragoon,samurai . It would make better the game because after u have already used all profesions theres nothing new to do but get skills. Does somebody think this is a good idea for the game ?
fallot
Quote:
Originally Posted by ZeekAsakura
And i have one question in expertise it says it lowers the mp of trap skills but i have expertise in 10 but does it actually work? Does it really lower energy cost because im not seing any difference .
Take off your armor and attempt to use Dust Trap.
Red Lichtie
haveing problems finding whuup buumba......only trolls i c is just outside the gate but he aint there...????? any one help
Skuld
Quote:
Originally Posted by Kais Unduli
I've been doing running with my ranger using Dodge/Escape/Storm Chaser. Kept in a constant loop, you will never not be running faster. Rangers finally get a change that benefits them.
I did that in the maguuma with my new ranger, makes a nice change from waiting for my warrior
prism2525
and just put on balanced stance in a R/W and you won't fall in case of some knockdown-loving beast.
Former Ruling
Quote:
Originally Posted by prism2525
and just put on balanced stance in a R/W and you won't fall in case of some knockdown-loving beast.
Stances don't stack >_>
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Red Lichtie - He isn't a 100% spawn there - You have to rezone and come back.
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Red Lichtie - He isn't a 100% spawn there - You have to rezone and come back.
Luddendorf
Barrage is quite a sick ranger elite in pve especially when buffed.
In pvp nothing comes close to crippling shot in usefulness.
Poison arrow is utter trash basically anywhere and escape filles very niche spots which are rarely used.
In pvp nothing comes close to crippling shot in usefulness.
Poison arrow is utter trash basically anywhere and escape filles very niche spots which are rarely used.
Cyane Ravenclaw
doesnt work against spirit projectiles or stone daggers aka worthless