A random group suggestion

leumas

Ascalonian Squire

Join Date: May 2005

Please make non-party people who holding same active quest force into a group when they zone out of town. Since It take forever to get a group for some class, this might make the game much enjoyable. It's always fun to play with different people all the time. Besides, I always feel like playing a single player game when I quest alone. Partly because of the private instance world that isolate me from the rest of players.

Shagsbeard

Frost Gate Guardian

Join Date: May 2005

Maybe I don't understand, but you want to make the game force me to play with you? Sorry... that's just not going to happen. Here's a clue. The people that don't want to play with you are choosing to play with different classes because they want to. If you want to join them, play a class that they want. Or keep looking for a group. But don't go telling me who I have to play with.

Really bad idea.

leumas

Ascalonian Squire

Join Date: May 2005

You could always choose to go back to town and refresh your team mate. I'm merely suggest a quick way to bind people together rather then having to wait in town. Just like in diablo, don't like the game you join, quit and choose another games from the huge game list.

Mordakai Slivermoon

Mordakai Slivermoon

Pre-Searing Cadet

Join Date: Jun 2005

USA

Dragon Desperadoes

Mo/E

But you shouldn't be force to join a party in the first place. That would just be a waste of time being scooped up and forced to join a party and then having to go back to town again just to leave the party. With the scarcity of some classes they would spend all of their time trying to get back to town and out of a party that they never wanted to be in in the first place. I apologize but I don't think that it is a good idea.

Sting

Frost Gate Guardian

Join Date: Apr 2005

Lafayette LA

would probly be better to fix the classes that are weak ATM (ie. Rangers, Necro's and Mesmers) so people will want to group with these classes. Because this game is becomming Monk, Warrior and Elamentalist Wars, not Guild Wars.

leumas

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Mordakai Slivermoon
But you shouldn't be force to join a party in the first place. That would just be a waste of time being scooped up and forced to join a party and then having to go back to town again just to leave the party.

This could be quickly fix, by allowing player to tag themself as look for goup. Instead of random grouping all players, let GW group only people thats taged. Therefore, people that dislike being match by a program, can continue their lonely antisocial adventure.

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Sting
would probly be better to fix the classes that are weak ATM (ie. Rangers, Necro's and Mesmers) so people will want to group with these classes. Because this game is becomming Monk, Warrior and Elamentalist Wars, not Guild Wars.
You mean like D&D "fixed" clerics in 3.5 so people will play then?

Rangers, necromancers and mesmers are not weak, people either fail to see those classes strenghts or they seen players that are unable to use those classes well and blame the class for being weak.