Rune Trader

Great Gjl

Academy Page

Join Date: Apr 2005

Since the price of runes have spiralled out of control, I propose Anet should introduce a Rune Trader to regulate rune prices in a similar manner to the Dye/Material/Sigil trader. The supply will also have to be improved if casual players are ever to stand a chance of owning superior runes, and to encourage players to sell to these new Rune Traders.

I've turned this into a petition now. Please /sign your posts to show your approval .

Further reasons:
Quote:
This seems like something that could be implimented a lot easier than an auction house (and it's something they've done in the past, ie. the dye trader). The economy is moving more to a rune based one rather than a gold based one, and we'll have the same situation as in D2 where those who dont have superior vigor runes (or SoJs in D2) will be excluded from trading, unless this trend is stopped. A trader would also help people flog off all their minor runes they've been bogged down with. Having economies based on such rare items also encourage people even more to find duping methods and other such exploits.

Another nice idea would be to have unidentified runes as a gold sink, since atm the only such device that exists are the 15k armour pieces. One thing this game misses sorely is a 'gambling' feature, and I think paying a flat (or increasing) amount for 1 randomly picked rune will help PvPers with too much cash to spend and nothing to spend it on.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Great Gjl
Since the price of runes have spiralled out of control, I propose Anet should introduce a Rune Trader to regulate rune prices in a similar manner to the Dye/Material/Sigil trader. The supply will also have to be improved if casual players are ever to stand a chance of owning superior runes, and to encourage players to sell to these new Rune Traders.
oh I couldn't agree more, I like this idea.

The Human Torch

The Human Torch

Ascalonian Squire

Join Date: Mar 2005

Delta Green

E/Me

Instead of making more traders, they should really just add an auction system. Seriously, the lack of this system is the main reason this game's economy is so unreliable and unfair and should have been included with the game's release.

Shamarah

Pre-Searing Cadet

Join Date: May 2005

I like this idea; maybe he should also sell unidentified runes?

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

I'd prefer a rune trader to an auction system. It's insanely hard to sell minors directly, it would be next to impossible to sell them with everyone else's items in the mix. The trader may give maybe 80-100g for each minor, or more depending on popularity(vigor, swordsmanship, fire). Majors would be fine, they are rare enough to be able to sell in an auction house, but the trader would be an instant thing. Maybe both?

seeker monk

Banned

Join Date: May 2005

you guys GOTTA THINK ABOUT THE ECONOMY on this one...

Serafita Kayin

Serafita Kayin

Exclusive Reclusive

Join Date: May 2005

Tuscaloosa, AL

Seraph's Pinion (wing)

R/Me

Translated-quit trolling.

Makarei

Elite Guru

Join Date: Feb 2005

yes a rune trader sounds good, prices go up if lots of people buy certain ruins, while others dont.. and if more people sell runes, eg: minor ones prices arnt super expensive unless there getting brought alot.

And adding in unquie super rare runes, would be nice.. which can be brought, for lots of gold and can be sold for 1/4th of the actual price to the rune trader. but to get 1 is soming like a 2% chance.. etremely hard to find. cos i hate it everytime you goto a town people are selling of runes like they have gotten them off the back of a truck, majors and superiors are more common then minors. ive had like 6 minors in the whole game, and about 12 majors, and 26 superiors. work that out?

Great Gjl

Academy Page

Join Date: Apr 2005

This seems like something that could be implimented a lot easier than an auction house (and it's something they've done in the past, ie. the dye trader). The economy is moving more to a rune based one rather than a gold based one, and we'll have the same situation as in D2 where those who dont have superior vigor runes (or SoJs in D2) will be excluded from trading, unless this trend is stopped. A trader would also help people flog off all their minor runes they've been bogged down with. Having economies based on such rare items also encourage people even more to find duping methods and other such exploits.

Unidentified runes would also be a nice gold sink, since atm the only such device that exists are the 15k armour pieces. One thing this game misses sorely is a 'gambling' feature, and I think paying a flat amount for 1 random rune will help PvPers with too much cash to spend and nothing to spend it on.

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

Though, there should always be a minimum amount on minors if buying from the trader (min the trader will pay would be 200 for a minor. min they could ever sell for would be 200).

Though of course, prices would go up from the trader on the more sought after runes (fire, vigor, etc).

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

rune trader is a great idea

granted the mechanics of how it operates, should be quite different than a regular dye/material trader...

Galatea

Galatea

Core Guru

Join Date: Feb 2005

The Drifters [DRFT]

E/Me

I like the idea of a rune trader.

However, they really should think about an auction system -- not right away, since it would take a lot of time and effort to turn the idea into the real thing. Because sure, having a rune trader would solve the issue temporarily.. but then, next think you know, people will demand an NPC for everything, such as one to sell weapon mods (hilts, wrappings, etc.).

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

I would like to see a Rune trader... the rune prices are insane at the moment...

Some dude was selling a Superior rune of Valor for an insane 100K! When I asked him how the hell anyone could afford them, he claimed some people will.

I'm not a power player and saving up 100K would take weeks!

So how is this fair on people like me? This game meant to reward players of all kind, but people within the game (Most likely Diablo 2 players) are trying to control the things

Inziladun

Academy Page

Join Date: May 2005

Netherlands

Knights of Arylius

R/Me

/sign

I agree!

Jackathan

Academy Page

Join Date: May 2005

Good idea, but it wont stop people spamming to sell stuff, like an auction house would. At least it'd keep the prices at a decent level.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Why don't people get this : They can only sell things at what people are willing to pay. If they don't lower prices then it means people are buying them, or they don't care to sell them.

Zoolooman

Academy Page

Join Date: May 2005

Ectos And Shards

Implement both the trader and the sale of un-ided runes as a gold sink.

Phantom Force

Frost Gate Guardian

Join Date: May 2005

New York

W/Mo

I think the idea of a rune trader is pretty good, but I think that an Auction House is more valuable. If they made a rune trader it would help with getting runes you wanted easier than reading endless lines of spam. As you can see a dye trader was implemented and I still see spams to sell and buy dye. The main idea of getting some type of trading/AH system is to reduce spam and make it easier for anyone to purchase certain items. At an AH you could search for all items not just 1 like at the dye trader or a rune trader. If we have traders all over we have to run to each one or change areas to get to them. This would just be more of a hassle, and for those who complain about having to work a little in a game, well would just be something else to complain about. At least with an AH you can buy/sell craft materials, runes, weapons, dyes, miscellaneous items people want to have to give to collectors. So unless they created multiple traders for each thing in the main towns or all towns, then a rune trader still won't solve all the problems with trading/spam that people want solved. Good thinking the idea is nice, let's hope Anet does something soon.

kalaris

Frost Gate Guardian

Join Date: May 2005

Warrior Nation [WN]

W/N

/sign because I love the idea of an un-identified rune gamble, this would help people with cash unlock runes for PvP, and you can trade gold for a chance at having to stop farming.

psycore

psycore

Krytan Explorer

Join Date: May 2005

They should just introduce a gambler trader like they had in D2. He can have unid everything, weapons and runes, shields and focus. If you are lucky you may get a purple or gold item or a nice rune of some sort. Set the price per item and vary the odds and you have an effective money sink plus opportunity to acquire items unlock runes and unlock upgrades.

Red Rumm

Ascalonian Squire

Join Date: May 2005

I totaly agree. What a simple but great idea.

eA-Zaku

eA-Zaku

Krytan Explorer

Join Date: May 2005

If you ruin the economy like this, then NO ONE will be rich. No more luck finds and instant wealth. Then instead of only the poor people bitching and wanting change, it'll be EVERYONE.

Evan The Cursed

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by eA-Zaku
If you ruin the economy like this, then NO ONE will be rich. No more luck finds and instant wealth. Then instead of only the poor people bitching and wanting change, it'll be EVERYONE.
Is that all that much worse than it is now?

Sure sounds like everyone is bitching and wanting change...

eA-Zaku

eA-Zaku

Krytan Explorer

Join Date: May 2005

No, I go from thread to thread posting arguments supporting why the original poster should NOT get their way. I'll probably be called a troll and make a lot of enemies, but at least it'll show people how stupid some of their suggestions are.

Some are actually pretty good, though. And some have really well founded arguments to support them. Just not "omfg i cant find any sup runez! wtfbbq im going to gwguru and making them change so i can be rich and l33t"

Ordas

Academy Page

Join Date: May 2005

Quote:
Originally Posted by eA-Zaku
If you ruin the economy like this, then NO ONE will be rich. No more luck finds and instant wealth. Then instead of only the poor people bitching and wanting change, it'll be EVERYONE.
Are you saying the merchant will ruin the economy? More likely than not if it works like with dye, the sups will still be very high to buy. Those not wanting to bother with the grind or trade spam will pay a Premium fee to buy the runes. Others will still sell at the going rate (what was it, like 20% below merchant price?)... so superiors will stil help someone "get rich quick"

I think this is a good idea. People who want, can pay high prices for superiors, medium for majors, and hopefully low for minors. I'd love to pick up some minors for relatively cheap so I can throw them in all the armors that I get Right now I have about 20 minors, but none of them apply to my characters. I would gladly sell them to the merchant but the 25g i get from this merchant isn't worth it.

Sierra

Academy Page

Join Date: Mar 2005

TX, US

Raging Tempest

/sign

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

I sell minors for 200g a pop, and sometimes I throw in a deal like if you buy more than 3 I make them all 150g a pop. Minors are not hard to sell at all.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Imp
I sell minors for 200g a pop, and sometimes I throw in a deal like if you buy more than 3 I make them all 150g a pop. Minors are not hard to sell at all.
True, but who in there right mind would pay 100K gold for a superior of valor... thats overkill!

Master Gunner

Academy Page

Join Date: May 2005

how I think it should work is that you can buy minor runes directly from the trader, but for the majors and superiours you have to gamble by to get them. how the gambling would work is that you put in an amount of money that you want to bid, and that money will determine the rarity of the rune, so if you were to bid 100K you have a higher chance of getting a superiour rune of vigor/absorption, but if you only bid 50K it might only be a minor, so people could still get rich quick by selling runes directly, but those that don't have tons of money can take there chances with the trader.

Aaaaagh

Aaaaagh

Wilds Pathfinder

Join Date: May 2005

To the nay-sayers, I say "why not?" I see no reason this wouldnt be helpful, I see no reason this would hurt anyone in the game.

Eclair

Desert Nomad

Join Date: Apr 2005

Rune trade might be a good idea if the min price for minors is above 25 gold XD

Right now I just toss all my minors to the NPC because its too much of a hassle to find people to sell it to.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

If the Rune Trader kept in step with demand and supply, such as with the Sigil Trader, and purchasing runes from the rune trader unlocked said rune, then I /sign.

eA-Zaku

eA-Zaku

Krytan Explorer

Join Date: May 2005

It's nice to have an easy outlet to sell your low runes to, but if I find a superior vigor, I want the freakin INFLATED, OVERPRICED market value for that sucker! I don't want to only receive 20-25k for a superior vigor just because some stupid NPC sells them for that much!

Not only that, but people who are already rich will have easy access to even more high quality runes.

If this is implemented at all, I say that the NPC is to be used ONLY as an outlet to sell unwanted runes quickly, and a place to buy minors and maybe majors. No dealings with superiors should be involved. Any more than that and your Rune Trader NPC is going to ruin the economy. Don't ask how or say it won't, it will and you know it.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

So long as the initial prices are set at or even above the market value, it will all work out.

Did Black Dyes ruin the economy because they were only 1K for the first week or 2? nope. Granted, people have more use for 10 Black Dyes than 10 Superior Runes of Vigor, but so long as the prices aren't below current market value, this won't even be an issue.

Start the Superiors at about 100K, Majors at what 10K? and Minors at 1K. The prices are high enough, people will sell their runes to it. Then the prices will drop and it will eventually balance out.



Though I still think an Auction House is a much better idea.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

I said it once and I'll say it again 100K is far too high a price for anything in this game

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

heck 50k is

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by CtrlAltDel
heck 50k is
Agreed! and yet there people who seem to think its fine to demand that amount for runes... which is madness...!

Only power players could afford that amount, while relax players like myself must spend weeks on end farming and trading just to afford that amount.

wgregory87

Lion's Arch Merchant

Join Date: May 2005

North Vancouver

TYSN

Mo/W

Why dont you guys just play more and try to find your own runes? If you have a half decent character it shouldn't be hard. And if you're really not gettin the luck buy one from someone else. Putting a rune trader in the game would destroy the game. Would allow everyone to have instant access to some of the hardest items to get in the game.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by wgregory87
Why dont you guys just play more and try to find your own runes? If you have a half decent character it shouldn't be hard. And if you're really not gettin the luck buy one from someone else. Putting a rune trader in the game would destroy the game. Would allow everyone to have instant access to some of the hardest items to get in the game.
Because:

1. I have a full time 40 hour a week job.
2. I need to cook dinner when I get home
3. This leaves me with 2-3 hours playing time a day... less if I'm doing other things.

Special Note: My character is pretty good as she is... however I don't have the time to farm for gold and items 5+ hours a day some people do.

As stated on the GW website:

"Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild"

Funny thing that... seems only people who can afford 50K-100K (Bloody hell!) runes are people who spemd the most time playing.

So don't tell me I need to play more.... I would if I could... but a little thing called life keeps me busy

MCS

MCS

Banned

Join Date: May 2005

-_- I like this idea but I don't like it because I've been sinking gold into superior runes expecting them to completly take over as currency. I better get to selling. In the end however, gold will never be the currency.

Last night i earned 75k in a little over 2 hours. This was with another person who also earned 75k. 150k in 2 hours? In a day you could max out your gold if you just played non stop.

The only way they could keep gold as a currency is to give unlimited storage for it which would only lead to a worse economy.