I'm not talking bout their horrible pathfinding, their horrible 'lets rush towards everything' mentality, or anything likie that.
All I simply want is for them to, when a Maelstrom or Fire Storm is cast, for them to MOVE out of it's radius.
That's it, that's all I'm asking.
It sucks cause if you have an all henchman party to get somewhere quick, that 5/8s of that party is casters. And if you happen to be in the icy part of the world, fighting ice imps, guess what happens? Yah...Maelstrom.
So because 5 out of the 8 party members (if you're not a caster, in my case it'd be 3/4 of the party except I have the sense to move out of a maelstrom) is constantly getting disrupted and damaged.
Please give henchmen at least a little sense...
Caco-Cola
seeker monk
SORRY CACO.. YOU ARE TOO LATE... I ALREADY BITCHED ABOUT THIS TOPIC
http://www.guildwarsguru.com/forum/s...ad.php?t=18458
http://www.guildwarsguru.com/forum/s...ad.php?t=18458
DarrenJasper
Could you by chance provide us with a list of the topics you've bitched about, so we don't make this terrible mistake in the future?
Caco-Cola
Well anyways, ignoring the troll.
I forgot to also add to make them all attack the same target, too. That'd be incredibly helpful.
I forgot to also add to make them all attack the same target, too. That'd be incredibly helpful.
seeker monk
they do attack the same target... nub