Please give henchmen at least a little sense...

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

I'm not talking bout their horrible pathfinding, their horrible 'lets rush towards everything' mentality, or anything likie that.

All I simply want is for them to, when a Maelstrom or Fire Storm is cast, for them to MOVE out of it's radius.

That's it, that's all I'm asking.

It sucks cause if you have an all henchman party to get somewhere quick, that 5/8s of that party is casters. And if you happen to be in the icy part of the world, fighting ice imps, guess what happens? Yah...Maelstrom.

So because 5 out of the 8 party members (if you're not a caster, in my case it'd be 3/4 of the party except I have the sense to move out of a maelstrom) is constantly getting disrupted and damaged.

seeker monk

Banned

Join Date: May 2005

SORRY CACO.. YOU ARE TOO LATE... I ALREADY BITCHED ABOUT THIS TOPIC
http://www.guildwarsguru.com/forum/s...ad.php?t=18458

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Could you by chance provide us with a list of the topics you've bitched about, so we don't make this terrible mistake in the future?

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Well anyways, ignoring the troll.

I forgot to also add to make them all attack the same target, too. That'd be incredibly helpful.

seeker monk

Banned

Join Date: May 2005

they do attack the same target... nub